Sumarno Sumarno
Universitas Riau, Pekanbaru

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PENGARUH SARANA PRASARANA SEKOLAH DAN KOMUNIKASI INTERPERSONAL TERHADAP KINERJA GURU Elfiza Elfiza; Gusnardi Gusnardi; Sumarno Sumarno
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 6, No 5 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i5.8334

Abstract

Artikel ini membahas tentang pengaruh sarana prasarana sekolah dan komunikasi interpersonal terhadap kinerja guru di SMA Muhammadiyah se Provinsi Riau. Hasil pengamatan dilapangan terdapat guru yang belum mampu mengelola dan memanfaatkan sarana prasarana pembelajaran. Hal ini dimungkinkan karena kurangnya pemahaman guru dalam menggunakan media pembelajaran. Selain itu terdapat juga persinggungan antara sesama rekan kerja karena adanya persaingan dan mengakibatkan kondisi kerja tidak nyaman dan kondusif. Penelitian yang dipaparkan pada artikel ini menggunakan rancangan penelitiannya berbentuk studi pengaruh, yaitu untuk mengetahui pengaruh antara ketiga variabel yaitu variabel independen atau bebas Sarana Prasarana sekolah (X1), Komunikasi Interpersonal (X2) dan variabel dependen atau terikat Kinerja Guru (Y). Populasi penelitian sebanyak 5 SMA Muhammadiyah se Provinsi Riau, yaitu SMA Muhammadiyah Tembilahan, SMA Muhammadiyah Bagan Batu, SMA Muhammadiyah Rambah, SMA Muhammadiyah Bangkinang dan SMA Muhammadiyah Kota Dumai. Sampel penelitian sebanyak 96 orang. Teknik pengumpulan data menggunakan angket. Hasil penelitian menunjukkan bahwa terdapat pengaruh antara sarana prasasrana sekolah secara bersama sama terhadap kinerja guru SMA Muhammadiyah di Provinsi Riau sebesar 66,9% dari 100% harapan yang diinginkan
THE EFFECT OF ECONOMIC LITERATURE, PARENTS' INCOME AND LIFESTYLE ON THE PRODUCTIVE BEHAVIOR OF SMAN 10 PEKANBARU STUDENTS Rezky Rahmadani; Sumarno Sumarno; Gusnardi Gusnardi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 1 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8759

Abstract

This study aims to analyze the effect of Economic Literacy, Parents' Income and Lifestyle on Productive Behavior. The data used consists of primary data. The data was collected using a questionnaire. The population of the study was 358 students of class X MIPA and IPS majors with 189 samples taken. The analytical method used was path analysis. The results showed that Economic Literacy was proven to have a significant effect on Productive Behavior, then the parental income variable had no effect on Productive Behavior, and Lifestyle had a significant effect on Productive Behavior. Overall Economic Literacy, Parents' Income and Lifestyle have an effect on Productive Behavior with a contribution rate of 74.8% and the rest is influenced by other factors.
THE INFLUENCE OF PRINCIPAL ACADEMIC SUPERVISION AND TEACHER SELF-DEVELOPMENT ON THE PROFESSIONAL COMPETENCE OF STATE ELEMENTARY SCHOOL TEACHERS IN RUPAT UTARA DISTRICT, BENGKALIS DISTRICT Dumaria Dumaria; Gimin Gimin; Sumarno Sumarno
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 1 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8700

Abstract

Principal's academic supervision and teacher self-development are top priorities in efforts to improve teacher professional competence. This study aims to determine the effect of academic supervision (X1) and teacher self-development (X2) on the professional competence of teachers (Y) in SDN throughout the district of North Rupat. This study uses a type of quantitative research. This research uses descriptive research type, with a total sample of 88 people. Simultaneously (combined) there is the effect of Principal Academic Supervision (X1) and Teacher Self-Development (X2) on Teacher Professional Competence (Y) in SDN in North Rupat District. This can be proven by t arithmetic > t table X1 of 1.735 > 1.662 and for X2 12.643 > 1.662 and a significance level (sig.) of 0.012 and 0.167, both of which are greater than 0.05, then H0 is rejected and H1 is accepted. That the percentage of the influence of the two independent variables affects the Teacher Professional Competence variable by 80.4% and the remaining 19.6% is influenced by other variables or factors that cannot be mentioned in this study.
DEVELOPMENT OF GAME-BASED LEARNING MODELS AS AN EFFORT TO INCREASE STUDENTS’ LEARNING MOTIVATION IN ENTREPRENEURSHIP LEARNING SUBJECTS FOR CLASS XI STUDENTS OF SMK NEGERI 1 BANGKO Suraini Suraini; Sumarno Sumarno; Rr, Sri Kartikowati
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 1 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8933

Abstract

This paper is development research that aims to determine the process, feasibility, and students’ response to game-based learning models as an effort to increase learning motivation in entrepreneurship learning subjects for class XI students of SMK Negeri 1 Bangko. The instruments used in the research were validation sheets and questionnaires, and the data that had been collected were analyzed. Data analysis used descriptive statistical analysis obtained from data collection of material expert validation and model experts sheets, while data collected from questionnaires were used to analyze as an effort to increase students’ learning motivation. The results of the research in the first stage were validated by material experts at 3.00 with a good category of content aspects and at 3.66 with a very good category of several revisions and not feasible testing presentation. In the second stage of material expert validation, the content aspect was 3.5 with a very good category and presenting several suggestions and feasible testing aspects was 3.83 with a very good category. In the first stage of validation by model experts, there were 2.8 with a good category of several revisions and not feasible testing, In stage II, the validation average by model experts was 3.3 with a very good category and feasible testing. Based on the results of the game-based learning model development, the result indicates that it was feasible to be tested in order to find out how students respond to game-based learning models as an effort to increase student learning motivation, which involved 32 students of class XI at SMK Negeri 1 Bangko as research subjects. An assessment score of 2.54 indicates that aspects of students' learning motivation before applying the game-based learning model are in a high category. The assessment score of 3.02 indicates that the aspect of students’ learning motivation after applying the game-based learning model is in the very high category.
EFFECTIVENESS OF CREATIVE PRODUCT LEARNING AND ENTREPRENEURSHIP OF THE LIGHT VEHICLE ENGINEERING PROGRAMME AT SMK NEGERI 1 BINTAN UTARA Fitria Destika Wulandary; Sumarno Sumarno; Hendripides Hendripides
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i2.9059

Abstract

This paper discusses the effectiveness of creative product learning and entrepreneurship in the light vehicle engineering Programme at Class XII of SMK Negeri 1 Bintan Utara. The method the researchers used was a quantitative descriptive method with a formative evaluation model. The research object was creative product learning and entrepreneurship of class XII. Data collection techniques used tests and observation. Data were analyzed descriptively. The results imply that the presentation for the learning process was 72.5% and students’ learning outcome was 53.85%. Thus, it can be concluded that 1) the creative products and entrepreneurship learning process in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still in the sufficient category, 2) students’ learning outcome of creative products and entrepreneurship in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still in the less category, and 3) the effectiveness of creative product learning and entrepreneurship in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still not effective.
Online Learning Models in The Era and Post-Pandemic COVID-19 Asyrul Fikri; Firdaus LN; Hadriana Hadriana; Sumarno Sumarno
JETL (Journal of Education, Teaching and Learning) Vol 8, No 1 (2023): Volume 8 Number 1 March 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (140.779 KB) | DOI: 10.26737/jetl.v8i1.3406

Abstract

Pandemic COVID-19 has shifted education from face-to-face teaching to online-based distance learning. Educators must prepare strategic steps in responding to this transition to achieve learning objectives. To implement an online learning system, learning strategies and models that meet online learning demands must be made. For this reason, this study aims to analyze the online learning model in the era and post-pandemic COVID-19. Literature research methods are used in this study. Data sources were obtained by collecting relevant literature such as books, journals or scientific articles related to the topic: (i) Pandemic COVID-19; (ii) learning model; and (iii) online learning—analysis technique using content analysis. The results showed four appropriate learning models used in the online learning process: ICT -based learning models, problem-based learning models, blended learning models, and module-based learning models. The four learning models can support a distance learning system, increase student independence, improve digitalization skills and discipline, and increase student collaboration.