Aida Rahmi Nasution
Institut Agama Islam Negeri (IAIN) Curup

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Efek Game Online dalam Mempengaruhi Sikap Sosial Anak Sekolah Dasar Aida Rahmi Nasution; Tika Meldina; Erwanto Erwanto; Diah Yupita Sari
AR-RIAYAH : Jurnal Pendidikan Dasar Vol 6, No 2 (2022)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v6i2.5697

Abstract

The rapid development of technology today does not fully have a positive impact on children. The breadth of access to online games, the ease of access and operationalization make children forget the time when playing them. This is a concern for all groups including parents, because online games have penetrated the family as well as school level. The fun effect of playing online games turns out to have an impact on children's low social attitudes. This research was conducted to explore and prove the extent to which children are addicted to online games and how much influence online games have on children's social attitudes. This study uses a quantitative non-experimental design approach. The research sample was 25 people who were assigned randomly (randomly). The methods used are interviews and questionnaires. Data analysis techniques in this study consisted of validity test, reliability test, normality test, homogeneity test, and linear test. While data analysis using hypothesis testing includes simple linear regression test, and test the coefficient of determination. The results of the study reveal that the effect of online games has a significant effect on children's social attitudes as evidenced by the results of simple linear regression where the output is known to be calculated F value = 18.966 with a significance level of 0.000 <0.05. This data recommends that there is an influence of online games (X) on social attitudes (Y), this data is also proven from the calculation of the coefficient of determination (R Square) of 0.963, which explains that the independent variable (online games) on the dependent variable (social attitudes) is 96 .3% of children's social attitudes are influenced by online games and the category is very high.
Pemanfaatan VideoScribe oleh Guru PAI: Perspektif dan Tantangan dalam Pengajaran di SMK Negeri 1 Empat Lawang Restu Abdiyantoro; Novita Diana Sari; Epa Kristina; Aida Rahmi Nasution
Journal on Education Vol 7 No 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari 2
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.7681

Abstract

penelitian ini bertujuan untuk mengetahui pemanfaatan Sparkol VideoScribe oleh guru Pendidikan Agama Islam (PAI) di SMK Negeri 1 Empat Lawang dalam meningkatkan keterlibatan siswa dalam pembelajaran. Latar belakang penelitian ini berfokus pada kemajuan teknologi yang dapat mendukung proses belajar mengajar, di mana VideoScribe sebagai alat inovatif memungkinkan pembuatan konten yang interaktif dan menarik secara visual. Metodologi menggunakan pendekatan deskriptif kualitatif, pengumpulan data menggunakan wawancara dengan guru PAI dan analisis literatur terkait. Hasil penelitian menunjukkan bahwa VideoScribe berhasil menarik perhatian siswa, terutama bagi mereka yang memiliki preferensi pembelajaran visual, meskipun terdapat tantangan seperti ketersediaan proyektor yang terbatas dan konektivitas internet yang tidak stabil. Kesimpulan dari studi ini menegaskan bahwa meskipun VideoScribe menawarkan potensi besar untuk meningkatkan pendidikan agama, penting untuk mengatasi masalah infrastruktur dan keterlibatan agar semua siswa dapat memanfaatkan kemajuan teknologi ini dalam pengalaman belajar mereka. Implikasi dari penelitian ini menunjukkan perlunya dukungan lebih lanjut untuk integrasi teknologi dalam pendidikan.
Perencanaan Pengembangan Media Pembelajaran Interaktif untuk Meningkatkan Pemahaman Materi Pendidikan Agama Islam (PAI) Mega Fitri; Riskan Junaidi; Aida Rahmi Nasution; Epa Kristanti
Journal on Education Vol 7 No 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari 2
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.7683

Abstract

Planning the development of interactive learning media to improve understanding of Islamic Religious Education (PAI) material is an important step in efforts to improve the quality of education in the digital era. Interactive learning media can create a more interesting and effective learning experience, by allowing students to interact directly with teaching materials through various multimedia elements such as text, images, audio, video, and animation. Interactive media-based learning provides an opportunity for students to understand Islamic religious concepts more deeply and applicatively, according to their characteristics and needs. In developing this learning media, careful planning is needed, starting from determining learning objectives, selecting appropriate materials, to designing an easy-to-use interface. In addition, technologies such as Learning Management Systems (LMS), mobile applications, and e-learning can be utilized to improve the accessibility and effectiveness of the teaching and learning process. With the implementation of good interactive learning media, it is hoped that students' understanding of PAI material will increase, and can shape their character and spirituality in everyday life.
Pengembangan Media Pembelajaran PAI Berbasis Mentimeter di MAN 01 Rejang Lebong Nofita Sari; Nafaisul Mustajadah; Aida Rahmi Nasution; Epa Kristina
Journal on Education Vol 7 No 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari 2
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.7887

Abstract

Jurnal ini bertujuan untuk memungkinkan pembelajaran PAI lebih maju dan berkembang agar pembelajaran menjadi lebih efektif dan efisien. Seluruh lembaga pendidikan harus proaktif, kreatif dan produktif dalam membaca fenomena yang terjadi saat ini. Oleh karena itu peran media pembelajaran mentimeter sangat penting disini, menciptakan desain yang baik sebagai landasan kemajuan teknologi informasi dan komunikasi, serta menambah kegiatan pembelajaran pendidikan agama Islam dengan materi dan keterampilan dan menjalankan agama mencakup kegiatan belajar serta penguasaan. Namun kita juga harus bisa menggunakan pendekatan teknis dengan metode pembelajaran menggunakan media berbasis mentimeter ini. Selanjutnya peneliti akan memberikan informasi mengenai jenis penelitian yang akan dilakukan, rencana waktu pelaksanaan penelitian, dan kelas yang akan menjadi subjek penelitian. Hasil yang dicapai adalah proses pengembangan media pembelajaran PAI berbasis mentimeter, mulai dari tahap identifikasi awal atau pelaksanaan penelitian pendahuluan hingga tahap revisi akhir.
Pengembangan Media Pembelajaran Pai Berbasis Mentimeter di MAN 01 Rejang Lebong Nofita Sari; Nafaisul Mustajada; Aida Rahmi Nasution; Epa Kristina
Journal on Education Vol 7 No 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari 2
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.7953

Abstract

This journal aims to enable Islamic Religious Education learning to be more advanced and developed so that learning becomes more effective and efficient. All educational institutions must be proactive, creative and productive in reading the phenomena that occur today. Therefore, the role of Mentimeter learning media is very important here, creating a good design as a foundation for the advancement of information and communication technology, as well as adding Islamic religious education learning activities with materials and skills and practicing religion including learning activities and mastery. However, we must also be able to use a technical approach with learning methods using this Mentimeter-based media. Furthermore, the researcher will provide information regarding the type of research to be conducted, the planned time for implementing the research, and the class that will be the subject of the research. The results achieved are the process of developing Mentimeter-based Islamic Religious Education learning media, starting from the initial identification stage or implementation of preliminary research to the final revision stage.