Ni Kadek Suartini
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Ramayana for the Millennial Generation Ni Kadek Suartini; I Gede Suwantana
Samā Jiva Jnānam (International Journal of Social Studies) Vol. 3 No. 1 (2025): Vol. 3 No. 1 2025
Publisher : Fakultas Dharma Duta UHN IGB Sugriwa Denpasar

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Abstract

This study originates from the issue of how Ramayana, as a classical epic, remains relevant and understood by the millennial generation living in the digital era and an ever-evolving culture. Changes in information consumption patterns and the increasing critical awareness of young generations regarding social issues, including gender equality and moral justice, pose challenges in preserving the traditional values of this epic. This research employs a qualitative approach using virtual ethnography methods to analyze how millennials access, comprehend, and interpret Ramayana within the context of modern life. The findings reveal that adaptations of Ramayana in popular media such as animated films, graphic novels, web series, and interactive games play a significant role in introducing the epic to young audiences in a more engaging and comprehensible manner. Additionally, many millennials are more interested in the philosophical and spiritual aspects of Ramayana, particularly the concepts of dharma and karma, which are considered relevant in facing moral dilemmas and decision-making in the modern era. However, this study also identifies criticisms regarding morality and gender roles in Ramayana, especially concerning the treatment of female characters like Sita. Discussions within digital communities play a crucial role in shaping new understandings and enabling reinterpretations of the story to align with social justice principles. Thus, this study asserts that Ramayana is not merely a static cultural heritage but continues to evolve through adaptation and reinterpretation, ensuring its relevance for the millennial generation.
IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GENIALLY BELAJAR PADA MATA PELAJARAN IPAS KELAS V SEKOLAH DASAR Ni Kadek Suartini; Nyoman Pancaria; Putu Eka Sastrika Ayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54357

Abstract

Education at the Elementary School (SD) level plays a fundamental role in shaping the foundation of literacy, numeracy, and character in students. Interactive media is a tool used by teachers to deliver lesson material to students. The main benefit is that media can make the lesson message or information clearer and easier for students to understand. The approach applied in this research is the literature review, where data is collected through the analysis of literature review. Genially is a web-based platform that allows for the creation of multimedia content with interactive features such as presentations, maps, games, and animated images. Genially is a digital platform specifically created to make it easier for teachers to produce various teaching aids. Genially is an online platform designed to facilitate the creation of interactive educational content. This platform addresses the varied learning needs of students, covering visual, auditory, and kinesthetic learning styles. Genially serves as a tool for producing media that provides visual stimuli and interactive touches (clicks, hovers, transitions). The main aspects emphasized in the design are the interactivity features and visual elements. The primary goal of this research is to produce and prove the effectiveness of Genially-based IPAS learning media for 5th-grade elementary school students. The implementation of Interactive Genially Media in the IPAS (Science, Social Studies, and Environmental Education) subject is highly relevant for application in 5th grade of elementary school.