Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengukuran User Experience Pada Aplikasi Simulasi Kebakaran Keselamatan Dan Kesehatan Kerja Berbasis Augmented Reality Bisma Khairunnas; Riwinoto Riwinoto
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 2 (2022): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v6i2.4646

Abstract

Occupational safety and health is very important to learn, one of which is fire disaster management. But to do learning in fire management, it takes time and adequate space. Fire simulation application is an application that utilizes augmented reality technology to facilitate users in learning and understanding how to deal with fire disasters if they occur indoors. However, to make fire simulation applications attractive and make users feel satisfied, user experience measurements must be made to determine the level of user satisfaction. To get user experience measurements, research was conducted using the Quality in use Integrated Measurement (QUIM) method where this method determines quality requirements such as identifying, analyzing, and validating processes and quality metrics in augmented reality-based fire simulation applications. QUIM which has 10 consolidated model factors for its assessment, namely efficiency, effectiveness, satisfaction, productivity, learnability, safety, trustfulness, accessibility, universality, and usefulness. data collection by means of users will test the application first. After that, a questionnaire will be given, this is done in a closed manner where users can only answer "yes" and "no". Based on the analysis and data that has been processed in this study, after obtaining the data, it will be processed by producing a value for each factor and the average of the whole is 70.86% which has a "good" category. In the productivity factor by producing a value of 86.66% in the "very good" category and the lowest value in the effectiveness factor with a value of 60% in the "sufficient" category.
Pengembangan Virtual Tour 360 Interaktif untuk Meningkatkan Pengunjung Wisata di Pulau Mubut Agung Riyadi; Fadli Suandi; Riwinoto Riwinoto; Dwi Ely Kurniawan; Ridho Hafiedz; Wirabuana Sakti; Dian Nurdiansyah; Atalarik Ramli; Kerobaganet Kerobaganet; Bisma Khairunnas
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 1 No. 4 (2023): Juli: ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v1i4.111

Abstract

Mubut Island, which is located on Galang Island, Riau Archipelago, is one of the beauties of tourism in Indonesia. Information about the Mubut Island Tourism Object is not widely available in digital media, so that the delivery of information about Mubut Island is not optimal. Therefore, the purpose of this service is to provide information on Mubut Beach attractions using Virtual Reality (VR) technology. In addition to presenting the natural beauty of Mubut Island as a whole with 360 videos, this VR application also provides tourist education on visiting Mubut Island. This VR application was socialized at an exhibition in a mall in Batam to get VR user feedback. From the results of the socialization, it was found that 120 respondents assessed the benefits of this application and got a Likert index of 83.75% included in the useful category for potential tourists.