Fiona Puspitasari Mulyadi
Universitas Duta Bangsa Surakarta

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THE ANALYSIS OF EDUCATION VALUE IN BAD GENIUS MOVIE Devi Tri Romadhoni; Fiona Puspitasari Mulyadi; Beta Setiawati
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 2 No. 1 (2021): Vol. 2, No.1 March 2021
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v2i1.2054

Abstract

This article provides the educational meaning of the Bad Genius movie. This study aims to provide an analysis and understanding of educational values in the Bad Genius movie. Our research method uses a qualitative descriptive approach. The results of this study indicate that the values of character education in the Bad Genius film are very useful and can have a positive impact in the field of education. There are 5 cultural values namely :honest, peace of ability, self - discipline, love & affection, respect, kindness & friendliness.
THE PHENOMENON OF CODE-MIXING ON YOUTUBE CASTER OF CLARA MONGSTAR AND RANGER EMAS Alif Rahmadhani; Desi Arintawati; Fiona Puspitasari Mulyadi; Ginarsiwi Mayangseto; Ratini Setyowati
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 2 No. 2 (2021): Vol. 2 No. 2 September 2021
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.373 KB) | DOI: 10.47701/frasa.v2i2.2068

Abstract

This research on Code-Mixing focuses on language development in the Clara Mongstar and Gold Ranger YouTube videos. The data from this research is the YouTube video of Clara Mongstar and the Gold Ranger in 2020. In addition, the purpose of this research is to find out the use of the language on Youtube. The data collection technique used in this research is descriptive qualitative. Meanwhile, the results found were in the form of the audience's language style from the video they watched. It was found that there were several types of codemixing used by Clara Mongstar in its implementation.
THE CULTURE IDENTITY OF INDONESIAN IN A MOVIE OF RAYA AND THE LAST DRAGON Fiona Puspitasari Mulyadi; Luthfi Nasiroh Khoirun; Marginingsih Marginingsih
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 4 No. 1 (2023): Vol. 4 No. 1 March 2023
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v4i1.2591

Abstract

Culture is a part and identity of a country that owns it, in Raya animation which is a Disney-made animation made by combining cultures from Southeast Asia. The movie Raya and the Last Dragon can be a means to reflect on the values and perspectives of life related to aspects of locality. This movie also talks about various cultures. Therefore, this research aims to find Indonesia's cultural identity and the message conveyed from the movie with the title "Raya and the Last Dragon." This research was conducted using the qualitative descriptive method, data from various sources to gain a deeper understanding, and data from the UNESCO World Cultural Heritage List. The primary source of data in this research is the movie "Raya and the Last Dragon." And the results of the data found by researchers are 10 cultures belonging to Indonesia, namely the Roof of Rumah Gadang, Batik Culture, Keris, Gamelan, Wayang, Batik Mega Mendung, Indonesian Food, Pawancarno Gebyok, Caping, and Unity in Diversity. Five of the 10 cultures found have been listed on UNESCO's World Cultural Heritage list.