Irena Yolanita Maureen
Universitas Negeri Surabaya

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ANALISIS DASAR KEBUTUHAN PENGEMBANGAN VIDEO PEMBELAJARAN ASMAUL HUSNA BAGI ANAK USIA DINI Trisna Ayu Anugrah Laranti; Rusijono Rusijono; Irena Yolanita Maureen
EDUTECH Vol 22, No 1 (2023)
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v22i1.54126

Abstract

The early childhood learning process should be meaningful through real-life experiences that are useful in everyday life. Learning should be conducted to achieve learning goals not only in the cognitive domain, but also in affection and psychomotor skills. Religious values can be difficult for young children to understand. For this reason, teachers need learning media that are used as tools to communicate abstract material. This study aims to identify needs that precede the development of educational video media. The results of this needs assessment form the basis for the creation of Learning Media for Early Childhood Devotional Materials (PAUD). Needs analysis using qualitative techniques is part of the early stages of development research. This research involved 15 teachers of Raudlatul Jannah Kindergarten Sidoarjo as respondents. The researcher collected data through observations and a Google survey distributed through WhatsApp application. The results indicated that teachers need video media to explain their learning about developing aqida/faith in Allah SWT and recognizing his attributes through Asmaul Husna. Teachers can create their own learning videos. The existence of educational video media related to Asmaul Husna's material helps teachers introduce the nature of God and lays a foundation for children's belief values. Learning videos can be designed not only to increase a child's knowledge of Asmaul Husna, but also to show how this knowledge can be applied in the child's daily life.Proses pembelajaran pada anak usia dini seharusnya memiliki kebermaknaan melalui pengalaman nyata yang bermanfaat dalam kehidupannya sehari-hari. Pelaksanaan pembelajaran hendaknya dapat dilaksanakan tidak hanya untuk tercapainya tujuan pembelajaran pada ranah kognisi, namun juga pada afeksi dan psikomotor. Tantangan dalam pembelajaran tentang nilai agama dan keimanan untuk anak usia dini adalah bahwa anak memandang nilai agama adalah sesuatu yang abstrak. Oleh karenanya, guru membutuhkan suatu media pembelajaran yang digunakan sebagai alat bantu dalam penyampaian materi yang abstrak menjadi lebih kontekstual dan bermakna bagi anak. Penelitian ini bertujuan untuk melakukan identifikasi terhadap kebutuhan sebelum mengembangkan media video pembelajaran. Hasil analisis kebutuhan ini menjadi dasar pembuatan media pembelajaran materi keimanan untuk anak usia dini (PAUD). Dengan menggunakan metode kualitatif, analisis kebutuhan menjadi bagian dari tahap awal sebuah Penelitian Pengembangan. Penelitian ini melibatkan 15 orang guru TK Raudlatul Jannah Sidoarjo sebagai responden. Peneliti mengumpulkan data melalui observasi dan kuisioner google formulir yang dibagikan melalui aplikasi whatsApp. Hasil penelitian menunjukkan bahwa media video dibutuhkan guru untuk menjelaskan pembelajaran tentang penanaman aqidah/keimanan kepada Allah SWT, mengenal sifat-sifatNya melalui Asmaul Husna. Guru dapat membuat video pembelajaran sendiri. Keberadaan media video pembelajaran materi Asmaul Husna membantu guru untuk mengenalkan sifat Allah dan meletakkan dasar nilai-nilai keimanan pada anak. Video pembelajaran dapat dirancang untuk tidak hanya meningkatkan pengetahuan anak tentang Asmaul Husna namun juga bagaimana pengetahuan itu dapat diterapkan dalam kehidupan anak sehari-hari.
Evaluation of Asynchronous Learning Implementation Using the CIPP Model in the Social Studies Education Program at Al-Fatimah Islamic Institute Bojonegoro Armawati Hidayati; Bachtiar S. Bachri; Irena Yolanita Maureen
Journal of Social Studies Education and Humanities Research Vol. 1 No. 2 (2024): Edisi II, Desember 2024
Publisher : Institut Agama Islam Al-Fatimah Bojonegoro

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Abstract

This research aims to evaluate the implementation of asynchronous learning conducted by the Tadris IPS study program at IAI Al-Fatimah Bojonegoro. Asynchronous learning refers to virtual (online) face-to-face learning facilitated through the internet. It is also commonly referred to as online learning. The evaluation of asynchronous learning was carried out using the CIPP (Context, Input, Process, Product) model. This evaluation research employed a simple experimental method by distributing questionnaires to lecturers and students of Tadris IPS, who have been using asynchronous learning for the past two semesters. The research data were collected through a questionnaire completed by 30% of the 37 students enrolled in the Tadris IPS study program. The evaluation focused on the level of agreement or disagreement among students, as beneficiaries of asynchronous learning, regarding the content, the presentation of materials, the adequacy of resources in supporting the quality of asynchronous learning, and the achievement of learning objectives. The results indicate that asynchronous learning is sufficiently effective and can be continued for future academic sessions. It was also proven that students are able to comprehend the materials presented, meaning that learning objectives were achieved. However, several shortcomings were identified, including the limited use of visual content such as images, videos, and audio, which could enhance learning references. Furthermore, there is a need for policies to support the provision of paid applications to improve the resources available for asynchronous learning
Pengaruh Project Based Learning terhadap Kreativitas dan Hasil Belajar Pada Mata Pelajaran Animasi 2D dan 3D di SMK Unitomo Favian Avila Syahmi; Mustaji Mustaji; Irena Yolanita Maureen
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.732

Abstract

This study aims to determine the influence of the Project Based Learning learning model on the creativity and learning outcomes of grade XI students at SMK UNITOMO Surabaya, focusing on 2D and 3D Animation subjects and Basic Principles of Making 2D Animation. This research method uses quantitative research methods with a Quasi Experiment design. The sample of this study consisted of 22 grade A students as an experimental class and 22 class B as a control class at SMK UNITOMO, using performance tests and questionnaires as research instruments. The test results showed that the value of the t test results on the posttest value of student creativity was known to be the mean value of the control group 72.31 and the mean value of the experimental group was higher with a score of 84.90. And the results of the t test on the posttest value of student learning outcomes are known to be the mean value of the control group 80.59 and the mean value of the experimental group is higher with a score of 83.77. Thus, it can be concluded that there is a positive influence of the use of the Project Based Learning model on the creativity and learning outcomes of grade XI students at SMK UNITOMO Surabaya in 2D and 3D animation subjects material Basic Principles of Animation Making.