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Penerapan Media Flashcard dalam Pengenalan Huruf Bagi Anak Usia Dini Annisa Rahmasari; Arda Sulis Mutiara Arda; Devi Oktavia; Muzakki; Sri Hidayati
ABNA : Journal of Islamic Early Childhood Education Vol. 3 No. 2 (2022): ABNA : Journal of Islamic Early Childhood Education
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/abna.v3i2.5621

Abstract

Abstrak Penelitian ini dilatarbelakangi dengan adanya peningkatan aspek bahasa pada anak usia dini melalui media flashcard. Pengenalan huruf pada anak usia dini harus menggunakan berbagai media dan cara agar anak dapat memahami huruf dengan baik dan benar. Bermain sambil belajar merupakan hal yang menyenangkan bagi anak usia dini, salah satunya dengan memberikan melalui media Flashcard sebagai bentuk pengenalan huruf. Berdasarkan hal tersebut, penelitian ini bertujuan untuk mengetahui penerapan media Flashcard dalam pengenalan huruf di TK Al-Firdaus Palangka Raya. Metode penelitian yang digunakan adalah Deskriptif Kualitatif dengan subjek 1 guru di kelas B1. Teknik pengumpulan data menggunakan interview (wawancara) dan observasi (pengamatan). Hasil penelitian yang diperoleh bahwa media flashcard dapat dijadikan sebagai media pembelajaran yang menarik bagi anak dalam pengenalan huruf, hal ini disebabkan karena media flashcard menggunakan warna dan gambar-gambar yang memikat bagi peserta didik. Selain itu dalam pengenalan huruf menggunakan media flashcard anak-anak dituntut aktif. Sehingga media flashcard dapat membantu menstimulasi otak dan merangsang daya ingat terhadap pengenalan huruf anak. Kata Kunci : Media Flashcard, Pengenalan Huruf, Anak Usia Dini Abstract This research is motivated by an increase in aspects of language in early childhood through flashcard media. Recognition of letters in early childhood must use various media and ways so that children can understand letters properly and correctly. Playing while learning is fun for early childhood, one of which is by giving it through Flashcard media as a form of letter recognition. Based on this, this study aims to determine the application of Flashcard media in letter recognition in Al-Firdaus Kindergarten Palangka Raya. The research method used is descriptive qualitative with subject 1 teacher in class B1. Data collection techniques using interviews (interviews) and observation (observations). The results obtained that flashcard media can be used as interesting learning media for children in letter recognition, this is because flashcard media uses colors and images that are attractive to students. In addition, in recognizing letters using flashcard media, children are required to be active. So that flashcard media can help stimulate the brain and stimulate memory for recognizing children's letters. Keyword : Media Flashcard, Letter Recognition, Early Childhood
Pengenalan Literasi Finansial Awal Pada Anak Usia Dini Di TK Aqidah Palangka Raya Aghnaita Aghnaita; Ali Iskandar Zulkarnain; Annisa Rahmasari; Arda Sulis Mutiara; Devi Oktavia; Ervina Ervina; Indah Koswara
MESTAKA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2024): Februari 2024
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58184/mestaka.v3i1.287

Abstract

This community service is motivated by the importance of introducing learning to children, especially in introducing edupreneur activities. Based on this, it is necessary to provide an introduction to edupreneur activities in terms of introduction to make children have an edupreneur spirit through activities to introduce children to early financial literacy. The aim of this community service is so that children can learn about educational activities that have been carried out, namely activities to introduce early financial literacy, and through these activities it can also teach children about transactions when selling, namely the existence of sellers and buyers using money. The target participants for this community service are children aged 5-6 years who are at the Palangka Raya Aqidah Kindergarten and students of the Early Childhood Islamic Education Study Program, Faculty of Tarbiyah and Teacher Training, IAIN Palangka Raya who are also actively involved in this activity. The results of this community service show that the children are very enthusiastic about participating in the initial financial literacy introduction activities that have been carried out at Bank Indonesia (BI) and the children look enthusiastic. The hope is that through the introduction of edupreneur activities carried out in early childhood, it will be able to stimulate children's cognitive abilities in recognizing early financial literacy, introduce children to the importance of edupreneurship for children, and increase children's experience because they have carried out edupreneur activities, namely through the introduction of early financial literacy. So that the aim of the introduction will be achieved optimally.
Pemanfaatan Alat Permainan Edukatif Botol Angka Dalam Menstimulasi Perkembangan Anak Usia Dini Aghnaita Aghnaita; Sri Hidayati; Ervina Ervina; Devi Oktavia
MESTAKA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2024): April 2024
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58184/mestaka.v3i2.321

Abstract

Early childhood development is crucial in a child's life. One of them is by stimulating children through the number bottle educational game tool. These educational game tools can develop fine motor and cognitive development in early childhood. The purpose of this community service activity is to assist in utilizing the number bottle educational game tool in stimulating early childhood development in Yasalmuna Palangka Raya Islamic Kindergarten. The method used is the service learning method through lectures and demonstrations. The subjects in the activity were 17 students at Yasalmuna Palangka Raya Islamic Kindergarten. The result of this activity is that children can demonstrate the number bottle educational game tool well. In addition, children's abilities in fine motor and cognitive development can also be seen.