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PROGRAM PENYEDIAAN AKSES AIR BERSIH DESA SENDANGHARJO DAN DESA WADANG KECAMATAN NGASEM BOJONEGORO Dian Ratna Puspananda; Ari Indriani; Dwi Erna Novianti; Anis Umi Khoirotunnisa'; Ahmad Kholiqul Amin; Puput Suriyah
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 6, No 1 (2022): April 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1071.175 KB) | DOI: 10.30734/j-abdipamas.v6i1.2487

Abstract

AbstractClean water is one of the basic human needs that is needed in a sustainable manner, as one of the unlimited natural resources. In Sendangharjo and Wadang villages, there is a shortage of clean water during the dry season. This research is a qualitative research. The data collection technique is observation and documentation.  While the exploration is to see the condition of the drinking water supply system in Wadang and Sendangharjo Villages.  The program for providing access to clean water can be used as an alternative to provide convenience for the community to obtain clean water both in the dry season and in the rainy season. In addition, the village can also become a village that is independent of clean water.Keywords: access to clean waterAbstrakAir bersih merupakan salah satu kebutuhan pokok manusia yang dibutuhkan secara berkelanjutan, sebagai salah satu sumber daya alam yang tak terbatas jumlahnya. Di desa Sendangharjo dan desa Wadang mengalami kesulitan air bersih diwaktu musim kemarau. Pada kegiatan pengabdian ini, teknik pengumpulan data yang digunakan adalah observasi dan dokumentasi. Sedangkan eksplorasinya adalah melihat kondisi sistem penyediaan air minum di Desa Wadang dan Sendangharjo. Program penyediaan akses air bersih dapat digunakan sebagai salah satu alternatif untuk memberikan kemudahan pada masyarakat untuk memperoleh air bersih baik di musim kemarau maupun di musim penghujan. Selain itu, desa juga dapat menjadi desa yang mandiri air bersih. Kata kunci: akses air bersih 
Pemanfaatan Media Pembelajaran Jam Sudut dalam Pembelajaran Matematika di SD Novi Mayasari; Junarti Junarti; Dian Ratna Puspananda; Ahmad Kholiqul Amin
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 3, No 1 (2019): April 2019
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (822.566 KB) | DOI: 10.30734/j-abdipamas.v3i1.276

Abstract

ABSTRACTBased on the results of observations and interviews with classroom teachers, data were taken into account that students' interest in learning was still low and student learning outcomes were still below the KKM average. Therefore, the PKM lecturer team took the initiative to conduct community service activities by utilizing the angular hour learning media with discussion methods. Corner clock media is a learning medium made from a clock model made of plywood for students, where the clock consists of two circles with one of them larger than the other. The goal to be achieved from this PKM is to help students learn mathematics in a fun way so as to create high interest and better learning achievement. The method of implementation of this PKM program is a method of training directly to fourth grade students of elementary schools in Sukosewu State Elementary School district. Bojonegoro. The results of this PKM activity are the higher learning interest in students which can be seen from the enthusiasm of students and the increasing student achievement results. The conclusion of this PKM activity is that it can increase learning interest and sukosewu elementary school students' learning achievement results in terms of the use of corner hours (jadut) and students are easier to do math problems, especially on mathematics subjects on the subject of angle measurement.Keywords: corner clock learning media, mathematics. ABSTRAKBerdasarkan hasil observasi dan wawancara dengan guru kelas diperoh data bahwasanya minat belajar siswa masih rendah dan hasil belajar siswa masih dibawah rata-rata KKM. Oleh karena itu kami tim PKM dosen berinisiatif melakukan kegiatan pengabdian kepada masyarakat  dengan memanfaatkan media pembelajaran jam sudut dengan metode diskusi. Media jam sudut adalah media pembelajaran yang terbuat dari model jam yang terbuat dari triplek kepada siswa, dimana jam tersebut terdiri dari dua buah  lingkaran dengan besar salah satunya lebih besar dari lingkaran yang lainnya. Tujuan yang ingin dicapai dari PKM ini adalah membantu siswa belajar matematika dengan cara yang menyenangkan sehingga tercipta minat yang tinggi dan hasil prestasi belajar yang lebih baik. Metode pelaksanaan pada program PKM ini yaitu metode pelatihan secara langsung kepada siswa kelas IV Sekolah Dasar di SD Negeri Sukosewu kab. Bojonegoro. Hasil dari kegiatan PKM ini adalah minat belajar sisiwa semakin tinggi yang dapat dilihat dari antusias siswa dan hasil prestasi belajar siswa yang meningkat. Kesimpulan dari kegiatan PKM ini adalah dapat meningkatkan minat belajar dan hasil prestasi belajar siswa SD negeri sukosewu dalam hal pemanfaatan jam sudut (jadut) dan siswa lebih mudah dalam mengerjakan soal matematika terutama pada mata pelajaran matematika pada pokok bahasan pengukuran sudut.Kata Kunci: Media pembelajaran jam sudut, matematika.
Building Student’s Mathematical Connection Ability in Abstract Algebra: The Combination of Analogy-Contruction-Abstraction Stages Junarti Junarti; Ahmad Yani T; Ahmad Kholiqul Amin
JETL (Journal of Education, Teaching and Learning) Vol 8, No 1 (2023): Volume 8 Number 1 March 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.036 KB) | DOI: 10.26737/jetl.v8i1.3796

Abstract

The objective of the study was to describe the effect of six types of mathematical connections (representation connections, structural connections, procedural connections, implication connections, generalization connections, and hierarchy connections) on abstract algebraic materials through four stages, i.e., abstraction, analogy-abstraction, construction-analogy, and construction. The study employed qualitative descriptive approaches, including tests, questionnaires, and interviews. The subjects of the study were chosen based on the responses to a questionnaire regarding the employed stages. Then, two subjects who could converse and were willing to be interviewed were chosen from each stage. Data collection techniques were conducted through four stages, i.e., 1) identifying the stages used; 2) identifying the ability of six types of student mathematical connections through predictive indicators; 3) describing the capabilities of the six types of connections through interviews; and 4) conducting source triangulation and method triangulation. The results indicated that the subjects who utilized the construction stage tended to be able to construct six types of mathematical connection links in a set, as well as standard and non-standard binary operations. The subjects who utilized the construction-analogy stage likely to be able to build three forms of representation connections, structural connections, and procedural connections in a set of standard binary operations. In characterizing the symbol of a set element and the binary operation of the standard form inside the closed property of the standard form, the subjects who used the analogy-abstraction stage have the same tendency as subjects who use the abstraction-construction stage.
Implementasi Aplikasi Pembelajaran Bangun Datar pada Siswa Sekolah Dasar Berbasis Mobile Siska Puspitaningsih; Ahmad Kholiqul Amin; Boedy Irhadtanto
Jurnal Pendidikan Edutama Vol 10, No 2 (2023): July 2023
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v10i2.3394

Abstract

Abstract : Learning is a process that helps students to study well and understand the material easily. Learning media itself is a means of delivering material. Currently, books are still used as a learning tool in the teaching and learning process. But with today's technological advances, many learning environments are supported by technology. The author designs and builds learning applications based on Android mobile devices. Researchers use research and development methods when conducting research. Research and development methods are research methods used to produce a particular product and test the effectiveness of the product. System design and development is done by making diagrams and implemented into Android applications. The results of the design are in the form of an Android-based flat wake learning program as a learning tool for elementary school students which includes various shapes of flat shapes, characteristics and properties, formulas and exercises that can help students learn flat shapes easily. Keyword: mobile learning, two-dimentional, elementary school Abstrak : Pembelajaran adalah suatu proses yang membantu siswa untuk belajar dengan baik dan memahami materi dengan mudah. Media pembelajarn sendiri merupakan sarana penyampaian materi. Saat ini, buku masih digunakan sebagai alat belajar dalam proses belajar mengajar. Namun dengan kemajuan teknologi saat ini, banyak lingkungan belajar yang didukung oleh teknologi. Penulis merancang dan membangun aplikasi pembelajaran berbasis perangkat mobile Android. Peneliti menggunakan metode penelitian dan pengembangan saat melakukan penelitian. Metode penelitian dan pengembangan adalah metode penelitian yang digunakan untuk menghasilkan suatu produk tertentu dan menguji keefektifan produk tersebut. Perancangan dan pengembangan sistem dilakukan dengan membuat diagram dan diimplementasikan menjadi aplikasi Android. Hasil perancangan berupa program pembelajaran bangun datar berbasis android sebagai sarana belajar siswa sekolah dasar yang meliputi berbagai bentuk bangun datar, ciri dan sifat-sifat,  rumus dan latihan soal yang dapat membantu siswa belajar bangun datar dengan mudah. Kata kunci:mobile learning, bangun datar, sekolah dasar
Desain Pembelajaran Berbasis Literasi-Orientasi-Kolaborasi-Refleksi (LOK-R) untuk Meningkatkan Kemampuan Mahasiswa Mereview Artikel Ilmiah M. Zainudin; Ahmad Kholiqul Amin; Ima Isnaini Tufiqur Rohmah
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Literature review is one of the foundations for conducting research. This research aims to produce a learning model design based on Literacy, Orientation, Collaboration and Reflection (LOK-R). This development research adapts the Borg and Gall model, namely 1) needs analysis, 2) product design, 3) product development, 4) product implementation and evaluation. Thirty-one students from the Mathematics Education study program at IKIP PGRI Bojonegro were selected for this research through cluster random sampling. The instruments used in this research include (1) learning design validation guidelines, (2) practical learning implementation guidelines and (3) skill tests for reviewing articles in accredited national journals. Improvement in article reviewing skills is measured using an article review skills test instrument in accredited national journals. This research used two tests, namely a pre-test carried out before treatment and a post-test carried out after treatment. Data analysis in this research used SPSS version 22 statistical software. The results of this research produced a valid, practical and effective LOK-R based learning model design for improving the ability to review articles. The LOK-R based learning model consists of components (1) learning syntax consisting of steps, namely (a) literacy, (b) orientation, (c) collaboration (d) reflection. Reflection in learning in the form of conveying the results that have been learned and constructive comments from colleagues and assessing one's own results
Implementasi Gamifikasi pada Android untuk Penguatan Materi Siswa Sekolah Dasar (SD) Rinov, Muhammad; Irhatanto, Boedy; Kholiqul Amin, Ahmad; Ratna Puspananda, Dian; Puspitaningsih, Siska; Ramadhani Amir, Day; Putri, Mutia; Hendrawan, Adam
JPM: Jurnal Pengabdian Masyarakat Vol 4 No 1 (2025): Jurnal Pengabdian Masyarakat
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpm.v4i1.41843

Abstract

Pendidikan di tingkat Sekolah Dasar (SD) merupakan dasar yang krusial dalam membentuk karakter dan pengetahuan siswa. Namun, seringkali tantangan seperti kurangnya motivasi dan keterlibatan siswa dapat menghambat proses pembelajaran yang efektif. Untuk mengatasi masalah ini, sebuah penelitian yang dilakukan di SDN 07 Bengkulu Tengah mengeksplorasi penerapan gamifikasi melalui aplikasi Android sebagai alat bantu untuk memperkuat materi pelajaran. Penelitian yang dilakukan oleh Boedy I dan rekan-rekan pada tahun 2024 menunjukkan bahwa penerapan gamifikasi dalam pembelajaran matematika dapat meningkatkan minat siswa. Selain itu, Nathaniel, V. (2023) menemukan bahwa aplikasi berbasis Android mampu memperkuat pemahaman siswa terhadap konsep dasar. Dengan metode pelaksanaan yang terstruktur, yang mencakup analisis kebutuhan, pengembangan aplikasi, pelatihan, dan evaluasi, program ini berhasil menunjukkan peningkatan signifikan dalam motivasi dan hasil belajar siswa. Hasil evaluasi menunjukkan bahwa rata-rata nilai siswa meningkat dari 66,4 menjadi 79,2 setelah penerapan gamifikasi. Selain itu, survei kepuasan menunjukkan bahwa 88% siswa dan 85% guru merasa lebih senang dan terbantu dengan penggunaan aplikasi gamifikasi. Penelitian ini diharapkan dapat menjadi model bagi pengembangan metode pembelajaran yang lebih inovatif di sekolah-sekolah lain, sehingga dapat meningkatkan kualitas pendidikan secara keseluruhan. Kata kunci: gamifikasi, aplikasi Android, pembelajaran SD, motivasi siswa, hasil belajar                                                                                                   
Implementasi Pembelajaran Berbantuan Software Komputer dengan Pendekatan CTL untuk Meningkatkan Prestasi Belajar Mahasiswa pada Materi Uji Hipotesis Rerata Satu dan Dua Sampel Ahmad Kholiqul Amin
Jurnal Penelitian Pendidikan Vol 5 No 1 (2013): Jurnal Penelitian Pendidikan
Publisher : LPPM Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract:This research is a classroom action research (CAR) of 2 cycles qualitative approach. The purpose ofthis research is to improve the students’ achievement and interest in learning statistics. The target tobe achieved is 85% of the students that are complete in the classical study. The data collection usedis tests, questionnaires and the process of learning is by observation. In the first cycle, there is asignificant increase, although not reaching the target, from an average value of 68.8 to be 80 andthere is also an increase of interest from 40% to be 70%. After the improvement of the learningprocess, there is a significant increase in the second cycle, from an average value of 80 to be 95 andthere is also an increase of interest from 70% to be 85%. From the result above, it was concludedthat computer software-assisted learning using CTL approach can improve students’ achievementand learning interest of the fourth semester students of IKIP PGRI Bojonegoro in the academic year2012/2013.
PENGARUH CONTENT MARKETING TIKTOK AFFILIATE DAN LIVE STREAMING TERHADAP KEPUTUSAN PEMBELIAN PRODUK FASHION PADA MAHASISWA PROGRAM STUDI PENDIDIKAN EKONOMI IKIP PGRI BOJONEGORO rozita, findameila; fradani, ayiscrusma; Kholiqul Amin, Ahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26778

Abstract

In the current era of globalization, competition across various sectors—political, technological, and economic—has become increasingly intense. In the economic sector, for instance, Indonesia has witnessed the emergence of numerous new businesses as a consequence of economic growth driven by globalization. The entry of new business players naturally intensifies competition. As more businesses operate within the same sector, consumers are presented with more choices to meet their needs and expectations. However, many marketers have yet to fully understand the impact of content marketing, TikTok affiliate programs, and live streaming on fashion product sales. This study aims to examine the influence of TikTok Affiliate Content Marketing and Live Streaming on purchasing decisions for fashion products among students of the Economic Education Study Program at IKIP PGRI Bojonegoro. This research employs a quantitative method. The sampling technique used is purposive sampling combined with the Slovin formula, resulting in a sample size of 73 respondents. Data was collected through the distribution of questionnaires measured using a Likert scale. Data analysis was conducted using SPSS version 26.0. The results of this study indicate that TikTok Affiliate Content Marketing and TikTok Live Streaming jointly have a significant influence on the purchasing decisions of fashion products by students at IKIP PGRI Bojonegoro.