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PENGEMBANGAN COMPANY PROFILE BERBASIS WEBSITE PADA SEKOLAH MENENGAH KEJURUAN SWASTA YP 17 CILEGON MENGGUNAKAN FRAMEWORK LARAVEL Fahram, Muhammad Khaidir; Gustina, Gustina; Kusuma, Vina Vijaya; Hammada Purnama, Gladys
Journal of Innovation And Future Technology (IFTECH) Vol 6 No 2 (2024): Vol 6 No 2 (August 2024): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v6i2.3362

Abstract

Media information websites that already exist at SMKS YP 17 Cilegon have not gone well due to a lack of accurate content and information. Hence, the delivery of information at SMKS YP 17 Cilegon is still manual, such as using banners and brochures. Therefore, Vocational High School YP 17 Cilegon requires media information that is fast, precise, and interesting without having to go to school and can be accessed online by the broader community in order to obtain accurate information. The method used in this study is the waterfall method by analyzing data obtained from the school and then developing a company profile website for Vocational High School YP 17 Cilegon the design used to create this company profile website uses the PHP programming language and one of them is. from PHP frameworks. (Hypertext Preprocessor), namely Laravel, for the database the author uses MySql. The results of this study are to make it easier for students, teachers, and the wider community to get information quickly and accurately.
PERANCANGAN JARINGAN RT/RW NET DENGAN FIBER OPTIK BERBASIS MIKROTIK DI FAQIH TEKNOLOGI Fahram, Muhammad Khaidir; Kusuma, Vina Vijaya; Firmansyah, Wahyu
Journal of Innovation And Future Technology (IFTECH) Vol. 7 No. 1 (2025): Vol 7 No 1 (Februari 2025): Journal of Innovation and Future Technology (IFTECH
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v7i1.3760

Abstract

The development of information technology continues to increase, driving people's need for fast and affordable internet access. However, rural communities often face obstacles such as weak GSM signals and expensive data plan fees. To overcome these challenges, fiber optic-based RT/RW Net networks are a promising solution, offering stability and high speed at a lower cost than wireless networks. Faqih Teknologi, a micro-enterprise, delivered the Internet Masuk Desa program in Karang Suraga. Despite initially using wireless technology, the company faced obstacles such as vulnerability to lightning, signal interference due to weather and geographical factors, and high maintenance costs. Switching to fiber optic overcame these issues, offering a more stable signal, lower susceptibility to weather, and more efficient maintenance costs. This research uses the Network Development Life Cycle (NDLC) method to design a fiber optic-based internet network system. The NDLC stages include requirements analysis, network design, simulation, implementation, monitoring, and management. This approach ensures that the designed system is able to meet the needs of the community with optimal performance, while opening up new economic opportunities for the community through a partnership-based business model.
PENGEMBANGAN AUGMENTED REALITY ETHNOMATHEMATICS-BANTEN BANGUN DATAR DAN RUANG UNTUK OPTIMASI KEMAMPUAN BERPIKIR GEOMETRIS SISWA SD Trisnawati, Teti; Kusuma, Vina Vijaya; Aris, Ika Evitasari; Linsa, Muhammi Dzaky Putra
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.13901

Abstract

Kemampuan berpikir geometris merupakan aspek penting dalam pembelajaran matematika karena berkaitan dengan kemampuan memvisualisasikan hubungan spasial serta memahami bangun datar dan bangun ruang. Namun, berbagai laporan menunjukkan bahwa kemampuan geometri siswa Indonesia masih rendah, sehingga dibutuhkan media pembelajaran yang lebih interaktif dan kontekstual. Penelitian ini bertujuan mengembangkan media Augmented Reality Ethnomathematics-Banten pada materi bangun datar dan bangun ruang untuk mendukung kemampuan berpikir geometris siswa sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi uji coba terbatas, dan evaluasi. Subjek penelitian terdiri atas 20 siswa kelas V SD Negeri Singapadu, sedangkan proses validasi melibatkan ahli media, materi, dan bahasa. Instrumen penelitian meliputi lembar validasi, angket respon siswa, dan lembar observasi aktivitas, dengan analisis persentase kelayakan, kepraktisan, dan deskripsi hasil observasi. Hasil penelitian menunjukkan bahwa media yang dikembangkan berkategori sangat layak berdasarkan penilaian ahli. Angket siswa juga menunjukkan kategori sangat praktis, dan observasi aktivitas mengindikasikan peningkatan keterlibatan serta pemahaman geometri melalui visualisasi AR.