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PEMANFAATAN PLATFORM CANVA DALAM MENDESAIN BAHAN AJAR ‘PUZZLE DIGITAL’ BAGI GURU SEKOLAH DASAR Ramlah Ramlah; Dewi Siti Aisyah; Siti Mutmainah; Eri Manuri; Niken Nurul Azizah; Omiyati Oman Putri
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 7, No 1 (2023): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v7i1.12869

Abstract

ABSTRAKPembelajaran abad 21 melibatkan teknologi sebagai sarana untuk pendidikan. Dalam hal ini, guru sebagai agen perubahan harus mampu menguasai kompetensi teknologi, tidak terkecuali guru Sekolah Dasar (SD). Peningkatan kompetensi digital guru, salah satunya dapat dilakukan melalui kegiatan merancang dan menghasilkan perangkat ajar digital yang sesuai dengan karakteristik dan kebutuhan siswa serta tujuan pembelajaran. Canva sebagai platform yang dapat digunakan guru SD untuk mendesain bahan ajar yang menarik seperti “lembar evaluasi” puzzle digital. Oleh karena itu, bahan ajar digital menjadi kebutuhan prioritas yang harus disediakan oleh para guru SD. Kegiatan PkM dilakukan di SDN Kiara 2 Cilamaya Kulon Kabupaten Karawang, Jawa Barat. Peserta adalah para guru SDN Kiara 1 dan 2 yang berjumlah 9 orang. Kegiatan ini bertujuan untuk memperkenalkan aplikasi canva serta meningkatkan kompetensi para guru dalam mendesain bahan ajar berbasis puzzle digital. Metode pelatihan dan pendampingan berbasis blended learning digunakan untuk pencapaian tujuan. Hasil kegiatan memberikan implikasi yang berarti, yakni: 1) 71,4% guru tidak mengalami kesulitan dalam mengoperasikan canva; 2) 100% guru menghasilkan bahan ajar puzzle digital berupa lembar evaluasi. Bahan ajar tersebut dapat diimplementasikan kepada siswa sebagai lembar evaluasi yang efektif dan menyenangkan. Secara umum berimplikasi pada ketercapaian tujuan pembelajaran. Kata kunci: bahan ajar; canva; digital; platform; puzzle. ABSTRACT21st century learning involves technology as a means of education. In this case, teachers as agents of change must be able to master technological competencies, including elementary school (SD) teachers. Increasing teacher digital competence, one of which can be done through activities to design and produce digital teaching tools that are in accordance with the characteristics and needs of students and learning objectives. Canva is a platform that elementary teachers can use to design engaging teaching materials such as digital puzzle “evaluation sheets”. Therefore, digital teaching materials are a priority requirement that must be provided by elementary school teachers. PkM activities are carried out at SDN Kiara 2 Cilamaya Kulon, Karawang Regency, West Java. The participants were 9 teachers at SDN Kiara 1 and 2. This activity aims to introduce the Canva application and increase the competence of teachers in designing digital puzzle-based teaching materials. Blended learning-based training and mentoring methods are used to achieve goals. The results of the activity have significant implications, namely: 1) 71.4% of teachers have no difficulty operating Canva; 2) 100% of teachers produce digital puzzle teaching materials in the form of evaluation sheets. These teaching materials can be implemented to students as an effective and fun evaluation sheet. In general, it has implications for the achievement of learning objectives. Keywords: canvas; digital; platforms; puzzles; teaching materials.
ANALISIS KESALAHAN SISWA PADA MATERI ALJABAR DITINJAU DARI KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS Omiyati Oman Putri; Lessa Roesdiana
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 6, No 2 (2023): Maret
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i2.16905

Abstract

This research was conducted based on the results of observations. Many students still make mistakes in solving math problems which have an impact on their ability to understand mathematical concepts. This research is a descriptive research with a qualitative approach. The subjects of this study were Grade VIII students and had a sample of 38 students who were selected by purposive sampling on students with high, medium, and low ability levels and focused on algebraic material. The instrument used in data collection was a test instrument for understanding mathematical concepts in the form of a description of 7 questions. Data were analyzed with a rubric of 3 scale which was processed using Microsoft Excel 2010 (Version 14.0). The results showed that in solving algebraic problems students made many mistakes due to lack of thoroughness and carelessness of 16 students, 13 students made conceptual errors, 12 students made process skill errors, 7 students made notation errors, and 7 students made mistakes. understand the questions as many as 6 students. Factors that cause these errors are the lack of attention in solving problems, students' reluctance to participate in the learning process, and students' understanding of algebra material.