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Kreativitas Guru dalam Pengembangan Media Pembelajaran Pendidikan Agama Islam di MAN 1 Mandailing Natal Minah, Minah; Farid, Ahmad Salman
JIIP - Jurnal Ilmiah Ilmu Pendidikan Vol. 5 No. 7 (2022): JIIP (Jurnal Ilmiah Ilmu Pendidikan)
Publisher : STKIP Yapis Dompu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.827 KB) | DOI: 10.54371/jiip.v5i7.687

Abstract

Tujuan penelitian ini untuk mengetahui bentuk-bentuk kreatifitas guru, proses kreasi guru dan respon siswa terhadap kereativitas guru dalam pengembangan media pembelajaran Pendidikan Agama Islam. Penelitian ini merupakan penelitian kualitatif yaitu jenis penelitian yang menghasilkan penemuan-penemuan yang tidak dapat dicapai (diperoleh) dengan menggunakan prosedur-prosedur statistik atau cara-cara lain dari kualifikasi (pengukuran). Sumber data primer penelitian ini adalah kepala Madrasah, wakil kepala Madrasah dan Guru Pendidikan Agama Islam. Adapun sumber data skundernya adalah Guru MGMP PAI, Pengawas dan siswa. Hasil penelitian menunjukkan temuan khusus bahwa: (1) bentuk Kreativitas Guru dalam mengembangkan media pembelajaran PAI yaitu mengelola media pembelajaran melalui perencanaan media pembelajaran dalam bidang Studi Akidah Akhlak dalam materi adab takziah memakai media pembelajran poster karena guru lebih mudah menjelaskan materi pembelajaran dan materi dapat tersampaikan kepada siswa. (2) Proses Kreasi Guru dalam pengembangan media pembelajaran guru pendidikan agama islam, guru menganalisis kebutuhan dan krakteristik siswa sesuai dengan media yang dipakai, merumuskan tujuan, merumuskan butir-butir materi, mengembangkan alat ukur dan menulis naskah media. (3) Respon siswa terhadap kreativitas guru dalam media pembelajaran sangat baik dan positif karena dengan menggunakan media pembelajaran yang berpariasi dan memakai media teknologi membuat siswa lebih mudah memahami materi pelajran yang disampaikan oleh guru dan bisa menciptakan suasana belajar yang kondusif dan menyenangakan, menghilangkan rasa jenuh atau bosan selama proses pembelajaran.
IMPLEMENTASI PENDIDIKAN INKLUSI DALAM MENINGKATKAN KETERLIBATAN AKADEMIK SISWA REGULER DAN SISWA BERKEBUTUHAN KHUSUS Yoseptry, Ricky; Nurlianti, Nurlianti; Minah, Minah; Permata, Destia Dewi; Syarofah, Lailis
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 12 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v12i3.1882

Abstract

This study aims to describe the implementation of inclusive education at SDN Jembatan Besi 01 Pagi. This study uses a descriptive qualitative approach, with data collection techniques in the form of observation, interviews, and document studies. The data analysis techniques used are data reduction, data presentation, and drawing conclusions. Students with special needs have different backgrounds, with some being more comfortable interacting with fellow students with special needs, while others interact well with regular students. Social interactions in inclusive classes involve associative patterns such as cooperation in academics and non-academically, accommodation provides motivation and assistance so that students with special needs are more open and integrated with regular students. The involvement of parents and communities and the formation of a school culture that supports inclusion and respects diversity are also crucial.
Meningkatkan Kecerdasan Logika Matematika Anak Usia 5-6 Tahun Melalui Media Game Edukasi di TK Aisyiyah Bustanul Afthal VII Pekanbaru Puspaningrum, Nuning Dwi; Minah, Minah; Hafnita, Ihda
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.243

Abstract

The purpose of this study was to improve the mathematical logic intelligence of children aged 5-6 years through educational game media at Aisyiyah Bustanul Afthal VII Kindergarten Pekanbaru. The method used in this research is class action research (Classroom Action Research) with the number of research subjects as many as 20 children consisting of 10 boys and 10 girls. Data collection techniques in this study were observation and documentation. The data analysis technique used in this research is the percentage technique. The results showed that the application of educational game media implemented in Aisyiyah Pekanbaru Kindergarten was carried out in two cycles where each cycle consisted of 3 meetings. The implementation and application of educational game media that researchers do with the help of an observer, namely one of the teachers at Aisyiyah VII Kindergarten Pekanbaru. Shows the results in accordance with what is expected where this educational game media has a positive impact on children's mathematical logic intelligence. in cycle I obtained an average score of 34.9 (43.6%) with the criteria starting to develop. There was an increase in the increase in mathematical logic intelligence in children at Aisyiyah Bustanul Afthal VII Kindergarten Pekanbaru in cycle II with an average score of 65.1 (81.3%) with very good developing criteria (BSB). From the research data above, it can be said that the increase in mathematical logic intelligence in each child has increased from before the research action compared to after the research action with educational game media at Aisyiyah Bustanul Afthal VII Kindergarten Pekanbaru. Keywords: math logic intelligence, educational games, classroom Action Research