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Kemampuan Early Childhood Mathematics Anak untuk Mempelajari Matematika di Tingkat Selanjutnya Agung Rozali; Tatang Herman; Tita Mulyati
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 7 No. 2 (2023): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v7i2.3090

Abstract

This study aims to determine the skills that children should possess during early childhood and to interpret the problems that are obstacles, as well as efforts that can be taken as solutions. The method used in this research is a literature study. The survey conducted showed that children's classification and resultative counting skills are still relatively low. The results of the study found that children's skills in early childhood mathematics can predict how successful they will be in their mathematics learning achievement and in developing other skills. There are 4 skills that need to be developed, which is concept of comparison, classification, resultative counting dan general understanding of number. Teachers are expected to be able to prepare high-quality lesson plans to help develop children's abilities and can act as facilitators in learning for children. Keywords: Early childhood; Mathematics; Numerical; Skills Abstrak Penelitian ini bertujuan untuk mengetahui kemampuan apa saja yang harus dimiliki anak pada masa early childhood dan menginterpretasi apa saja masalah yang menjadi hambatan, serta usaha yang dapat diambil sebagai solusinya. Metode yang digunakan dalam penelitian ini adalah studi literatur. Survei yang dilakukan, menunjukkan bahwa kemampuan classification dan resultative counting anak masih tergolong rendah. Hasil dari penelitian ditemukan bahwa kemampuan anak dalam early childhood mathematics dapat memprediksi bagaimana anak tersebut dapat sukses dalam pencapaian pembelajaran matematika dan juga dalam mengembangkan kemampuan lainnya. Terdapat 4 kemampuan yang perlu dikembangkan, yaitu concept of comparison, classification, resultative counting dan general understanding of number. Guru diharapkan dapat mempersiapkan rencana pembelajaran yang berkualitas tinggi untuk membantu mengembangkan kemampuan anak dan dapat berperan sebagai fasilitator di dalam pembelajaran bagi anak.
Upaya Meningkatkan Minat Belajar dan Keterampilan Mendeskripsikan Alam Melalui Metode Gallery Walk Pada Pembelajaran Bahasa Indonesia Khairun Nisa; Tita Mulyati; Dede Kurniawan
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 7, No 2 (2023): September 2023
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v7i2.75470

Abstract

Tujuan dari penelitian ini ialah untuk mendeskripsikan (1) minat belajar setelah diterapkannya metode gallery walk, (2) keterampilan menulis paragraf deskripsi setelah diterapkannya metode gallery walk. Dalam pelaksanaannya, penelitian ini menggunakan jenis Penelitian Tindakan Kelas (PTK) dengan melalui dua siklus. Setiap siklus terdiri dari prosedur perencanaan, tindakan, pengamatan, dan refleksi. Subjek penelitiannya ialah siswa kelas 5 yang terdiri dari 21 orang. Sedangkan instrumen penelitiannya berupa tes, wawancara, dan observasi. Analisis data yang digunakan terdiri dari reduksi data, penyajian data, hingga penarikan kesimpulan. Hasil penelitiannya ialah (1) metode gallery walk dapat meningkatkan minat belajar siswa; (2) metode gallery walk dapat meningkatkan keterampilan menulis paragraf deskripsi siswa.
Pengembangan Media Pembelajaran Video Animasi Stop Motion Dalam Menanamkan Sikap Anti Narkoba Di Sekolah Dasar Riski Ananda; Tita Mulyati; Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol 1 No 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i4.1965

Abstract

This study was motivated by the lack of use of digital-based learning media in the learning process, the absence of counseling and guidance on the dangers of drugs in SDN Kalibaru 07 morning, as well as environmental factors around the school, namely Kalibaru Barat village, which is an area prone to drug abuse. To overcome these problems, efforts are needed to develop stop-motion animation video media that aim to produce stop-motion animation videos that are practical and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis phase includes an analysis of Learning media development needs and the characteristics of learners. The design phase includes the design of the GBPM and storyboard as a reference in developing stop-motion animation video media. The development phase includes product development and validity tests by experts, namely material experts with an average percentage score of 96.42% in the category "Very Decent", media experts with an average percentage score of 100% in the category "Very Decent", and linguists with an average percentage score of 96.87% in the category "Very Decent". The evaluation phase was conducted by providing a user response questionnaire, namely for teachers with an average score percentage of 95% in the category "Very Good", and learners with an average score percentage of 92.73% in the category "Very Good". The results showed that stop-motion animation videos are very good at instilling anti-drug attitudes in elementary schools.
Pengembangan Bahan Ajar Media Kahoot Untuk Pembelajaran PPKN Materi Keberagaman Kelas IV Sekolah Dasar Sulistiawati Sulistiawati; Tita Mulyati; Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol 1 No 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i4.2018

Abstract

In research conducted at SDN Lojikobong II on learning Civics learning in elementary schools regarding diversity. In the current era, there are many problems that arise and the existing culture fades. The purpose of the research is to find out the design of teaching materials for learning PPKn, diversity material for grade IV elementary schools, the feasibility of teaching materials and user responses to kahoot teaching materials. This study uses the Design and Development model, namely D&D, with the design and development of Analysis, Design, Development, Implementation, Evaluation (ADDIE) research procedures. Media validation and kahoot learning materials use experts, namely media experts and material experts. The trials in this study were carried out by class teachers and students in class IV to obtain user responses. In this research, data collection techniques used questionnaires and interviews, research used media experts, material experts, teachers and students with instruments used questionnaires and interviews. The results of the study show that the assessment from the expert's point of view is in the very good category and the ratings from the users are very good. The recommendation from this study is that kahoot learning media can be used in the learning process with guidance on the use of teacher media and learning understanding of diversity material in students.
Analisis Karakter Gotong Royong Sebagai Penguatan Jati Diri Bangsa Pada Animasi Adit Dan Sopo Jarwo Kintan Vindria Salsabila; Tita Mulyati; Yayang Furi Furnamasari
Garuda: Jurnal Pendidikan Kewarganegaraan Dan Filsafat Vol. 1 No. 3 (2023): September: Jurnal Pendidikan Kewarganegaraan dan Filsafat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/garuda.v1i3.1242

Abstract

This research aims to identify the values of mutual cooperation character found in the Adit and Sopo Jarwo animation as one of the media to be used in strengthening the national identity of elementary school students. The method used in this research is qualitative with content analysis method, and data collection techniques include literature study, documentation, and data analysis. Based on the results of the research conducted, it was found that in the Adit and Sopo Jarwo animated film, there are 7 values of mutual cooperation character, which are helping each other, appreciating teamwork, solidarity, commitment to collective decisions, empathy, anti-violence, and a voluntary attitude. These values of mutual cooperation character appear in 11 episodes of the Adit and Sopo Jarwo animation, namely in the episodes of the father's lost wallet, the father's wallet is still lost, Jarwo's theft, Adit wins, the confusing umbrella motorcycle taxi, Adit's flu, Jarwo's sadness, getting caught up in the antenna service, kite competition making everyone fly, Jarwo's surprise, Adel's whereabouts, patrol duties like courage tests, and visiting siblings making everyone feel honored. Furthermore, the Adit and Sopo Jarwo animation can be used as a learning tool in strengthening the national identity because this animation contains scenes that are in line with the development of mutual cooperation character as a way to strengthen the national identity.
Implementasi Kurikulum Merdeka (IKM) di Sekolah Dasar dalam Mengembangkan Profil Pelajar Pancasila Angga; Asep Herry Hernawan; Tita Mulyati
Jurnal Elementaria Edukasia Vol. 6 No. 3 (2023): September
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i3.6107

Abstract

The application of the Pancasila student profile can strengthen character and competency development, train problem-solving skills, and be responsible and concerned about issues around. This study aims to describe the implementation of the independent curriculum in developing the profile of Pancasila students in elementary schools. The research method used is the study of literature. Data collection with the keywords "independent curriculum" and "Pancasila student profile" through books and journals or articles from google scholar. The stages of research are carried out through: (1) reviewing the formulation of questions; (2) conduct literature reviews; (3) filter and select relevant literature; (4) analyze and synthesize the content of the appropriate literature; (5) control the quality of writing journal articles according to predetermined topics; and (6) present the results of the literature review. The results showed that IKM began to be implemented by elementary schools that were selected to become Driving Schools with the mandatory option of Mandiri Berbagi. The Merdeka Curriculum is devoted to developing the Pancasila Student Profile through intracurricular, co-curricular, extracurricular, and positive cultural activities in elementary schools. Elementary schools that have not yet become Driving Schools are given the option to implement the Independent Curriculum in accordance with school conditions. SMIs at the primary school level have so far been organized quite well and will be improved in the following year. So, this IKM will be implemented thoroughly in elementary schools in 2024.
Program Asesmen Kompetensi Minimum (AKM) di Sekolah Dasar Nurwahidah, Ima; Sopyan Iskandar; Tita Mulyati
Jurnal Elementaria Edukasia Vol. 6 No. 3 (2023): September
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i3.6111

Abstract

The challenge of education is the low quality of education in Indonesia. Basic competency assessment is needed for students to be able to improve self-quality and positive participation. The purpose of this study is to describe the minimum competency assessment program (AKM) in elementary schools. The research method uses literature study methods from various book sources and scientific journals on Google Scholar through the Publish or Perish application. The stages of literature study research through: 1) making research questions, 2) reviewing literature, 3) choosing literature that is appropriate to the topic, 4) analyzing literature content, 5) compiling literature review articles, and 6) publishing literature articles. The results showed that the measurement of the quality of education certainly requires an assessment. AKM is a process to collect information about student learning progress. Based on observations in several schools and literature reviews, teachers have difficulty in following AKM because of their limited understanding of AKM and computer optimization in accessing AKM programs. The AKM program aims to measure the extent of students' literacy and numeracy skills in a school. This AKM program also measures the character and learning environment in a particular school. It can be concluded that in 2022, the results of AKM in several elementary schools based on quality report cards have reached the medium category, meaning that these elementary schools have met the minimum standards.
Pengembangan Media Pembelajaran Video Animasi Stop Motion Dalam Menanamkan Sikap Anti Narkoba Di Sekolah Dasar Riski Ananda; Tita Mulyati; Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i4.1965

Abstract

This study was motivated by the lack of use of digital-based learning media in the learning process, the absence of counseling and guidance on the dangers of drugs in SDN Kalibaru 07 morning, as well as environmental factors around the school, namely Kalibaru Barat village, which is an area prone to drug abuse. To overcome these problems, efforts are needed to develop stop-motion animation video media that aim to produce stop-motion animation videos that are practical and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis phase includes an analysis of Learning media development needs and the characteristics of learners. The design phase includes the design of the GBPM and storyboard as a reference in developing stop-motion animation video media. The development phase includes product development and validity tests by experts, namely material experts with an average percentage score of 96.42% in the category "Very Decent", media experts with an average percentage score of 100% in the category "Very Decent", and linguists with an average percentage score of 96.87% in the category "Very Decent". The evaluation phase was conducted by providing a user response questionnaire, namely for teachers with an average score percentage of 95% in the category "Very Good", and learners with an average score percentage of 92.73% in the category "Very Good". The results showed that stop-motion animation videos are very good at instilling anti-drug attitudes in elementary schools.
Pengembangan Bahan Ajar Media Kahoot Untuk Pembelajaran PPKN Materi Keberagaman Kelas IV Sekolah Dasar Sulistiawati Sulistiawati; Tita Mulyati; Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i4.2018

Abstract

In research conducted at SDN Lojikobong II on learning Civics learning in elementary schools regarding diversity. In the current era, there are many problems that arise and the existing culture fades. The purpose of the research is to find out the design of teaching materials for learning PPKn, diversity material for grade IV elementary schools, the feasibility of teaching materials and user responses to kahoot teaching materials. This study uses the Design and Development model, namely D&D, with the design and development of Analysis, Design, Development, Implementation, Evaluation (ADDIE) research procedures. Media validation and kahoot learning materials use experts, namely media experts and material experts. The trials in this study were carried out by class teachers and students in class IV to obtain user responses. In this research, data collection techniques used questionnaires and interviews, research used media experts, material experts, teachers and students with instruments used questionnaires and interviews. The results of the study show that the assessment from the expert's point of view is in the very good category and the ratings from the users are very good. The recommendation from this study is that kahoot learning media can be used in the learning process with guidance on the use of teacher media and learning understanding of diversity material in students.