Claim Missing Document
Check
Articles

Found 8 Documents
Search

Factors Affect Students' Science Learning Outcomes Hermalina Sinay; Izaak Hendrik Wenno; Sri Rahmadani Pulu; Sally Edoxiana Untajana; Ashari Bayu Prasada Dulhasyim
International Journal of Education, Information Technology, and Others Vol 6 No 2 (2023): International Journal of Education, Information Technology  and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.7901708

Abstract

Identification of the dominant factors that influence student learning outcomes, aimed to find out (diagnose) the problems faced in learning so that improvements can be made to improve student learning outcomes. The selection of the most influential factors can be done using the analysis of the main components. The purpose of this study was to find out the main factors that influence junior high school students’ science learning outcomes in the Masohi city, Central Maluku Regency. The population in this study were 180 8th grade students at four junior high schools in Masohi city. The research instrument was in the form of a questionnaire to measure 8 variables compiled based on a Likert scale. Determination of the main factors that affect student learning outcomes was carried out using principal component analysis, with the assistance of SPSS software version 18.0. The results showed that in Public Islamic Junior High School 2 Masohi, the main factors influencing students' science learning outcomes were interest, motivation, infrastructure, and parents, while the second factor was teachers and peers, while in public junior high school 1, 2 and 3 Masohi, it appeared that the main factors influencing students' science learning outcomes were teachers, infrastructure, peers and parents, while the second factor was interest and motivation. Thus, it can be concluded that the main factors affecting learning outcomes in junior high schools in Masohi City are different.
Analysis of Creative Thinking Skills Based on Contextual Teaching and Learning in Physics Education Students Heppy Sapulete; Izaak Hendrik Wenno; David Tuhurima; Ashari Bayu Prasada Dulhasyim
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.3691

Abstract

This study aims to analyze students' creative thinking skills based on Contextual Teaching and Learning (CTL) in basic physics 1 subject, the physics education study program at Pattimura University. The research subjects were 22 students in semester 1 class of 2022. This research uses quantitative and qualitative descriptive research types. The research design used is a one shot case study. The instruments in this study are, 1) Observation sheets, to assess student creativity during the learning process. 2) Questionnaire sheet, to see student responses related to CTL learning and creative thinking skills. Data analysis in this study was carried out using quantitative descriptive analysis. The results of the study show that indicators of creative thinking skills have percentages, namely Elaboration of 60.61%, Flexibility of 57.58%, and Originality of 56.06%. The three indicators have percentages above 50% and the average final score for creative thinking skills for physics students class of 2022 is 58.08. So it can be said that creative thinking skills are sufficiently mastered by students. Student response data to learning using the CTL model was obtained at 73.27% in the satisfactory category. Based on the results of the study, it can be concluded that students' creative thinking skills based on CTL are sufficiently mastered by students
Analisis Citra Visual Fase-Fase Bulan dalam Tinjauan Sistem Koordinat Bola Langit Abd. Haji Amahoru; Ashari Bayu Prasada Dulhasyim; Sri Rahmadani Pulu
JURNAL PENDIDIKAN MIPA Vol 14 No 1 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i1.1492

Abstract

Penelitian ini dilakukan dengan mengamati dan merekam citra digital dari setiap fase bulan yang tampak di langit maluku, kemudian dilakukan analisis citra visual berdasarkan sistem koordinat bola langit. Variabel yang diamati dalam penelitian ini berupa data visual dan parameter astronomi yang meliputi: a) Fase Bulan; b) Fraksi Iluminasi Bulan; c) Ketinggian Bulan; d) Ketinggian Matahari; e) Umur bulan; f) Azimuth Bulan; dan g) Azimuth Matahari. Data utama berupa bentuk fase-fase bulan didapatkan dari hasil pemotretan menggunakan kamera lapangan SONY DSC-H300. Data citra visual yang diperoleh pada setiap fase kemudian dianalisis berdasarkan sistem koordinat bola langit yang memberikan hasil berupa data realtime dan gambaran dari bulan dan matahari pada koordinat bola langit yang mempengaruhi terbentuknya fase-fase bulan. Hasil penelitian menunjukan bahwa setiap kali bulan teramati pada fase tertentu maka bulan selalu berada pada ketinggian yang berbeda di atas horizon. Saat fase purnama terjadi, nilai fraksi iluminasi mendekati 100% dengan nilai selisih azimuth antara bulan dan matahari mencapai 180o dan umur bulan mencapai 14-15 hari. Dengan demikian dapat disimpulkan bahwa perubahan bentuk visual pada setiap fase-fase bulan yang kita amati dari bumi diakibatkan oleh perubahan ketinggian, azimuth serta parameter astronomis lainnya yang dimiliki bulan dan matahari dalam kerangka koordinat bola langit sehingga hasil penelitian ini dapat dijadikan sebagai rujukan untuk menganalisis dan memahami mekanisme perubahan bentuk dari setiap fase bulan, sehingga fase-fase bulan tidak hanya dipandang sebatas fenomena alam yang indah, melainkan dapat dipahami sebagai suatu peristiwa sains yang komprehensif.
Utilization of Interactive Learning Media to Improve the Science Learning Outcomes of Students at State Junior High School 1 Huamual Belakang E. Untajana, Sally; Bayu Prasada Dulhasyim, Ashari; Sopacua, Fryan; Sopacua, Venty
Unram Journal of Community Service Vol. 6 No. 2 (2025): June
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i2.990

Abstract

Improving the quality of learning is one of the main focuses in the field of education. One factor that plays a role in enhancing students' understanding is the use of interactive learning media. This media allows students to be more active in the learning process, especially in understanding abstract concepts. However, based on interviews with teachers at State Junior High School 1 Huamual Belakang, it was found that the utilization of interactive learning media at that school is still very minimal. Therefore, this Community Service Program (PKM) aims to train teachers in using PhET, Prezi, Seesaw, and Renderforest applications as interactive learning media that can improve student learning outcomes. The method used in this activity is direct instruction, which includes material presentation, demonstrations of application usage, simulations, and discussion and Q&A sessions. The evaluation was conducted through a questionnaire filled out by teachers and students after the training. The analysis results from the questionnaire indicate that the use of interactive learning media received positive feedback from both teachers and students. Teachers felt more assisted in delivering the material, while students found it easier to understand abstract concepts. Thus, this activity has a positive impact on enhancing teachers' skills in utilizing learning technology and helps students understand the material more effectively. This program is expected to be implemented sustainably in other schools to improve the quality of education.
Analisis Citra Visual Fase-Fase Bulan dalam Tinjauan Sistem Koordinat Bola Langit Abd. Haji Amahoru; Ashari Bayu Prasada Dulhasyim; Sri Rahmadani Pulu
JURNAL PENDIDIKAN MIPA Vol. 14 No. 1 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i1.1492

Abstract

Penelitian ini dilakukan dengan mengamati dan merekam citra digital dari setiap fase bulan yang tampak di langit maluku, kemudian dilakukan analisis citra visual berdasarkan sistem koordinat bola langit. Variabel yang diamati dalam penelitian ini berupa data visual dan parameter astronomi yang meliputi: a) Fase Bulan; b) Fraksi Iluminasi Bulan; c) Ketinggian Bulan; d) Ketinggian Matahari; e) Umur bulan; f) Azimuth Bulan; dan g) Azimuth Matahari. Data utama berupa bentuk fase-fase bulan didapatkan dari hasil pemotretan menggunakan kamera lapangan SONY DSC-H300. Data citra visual yang diperoleh pada setiap fase kemudian dianalisis berdasarkan sistem koordinat bola langit yang memberikan hasil berupa data realtime dan gambaran dari bulan dan matahari pada koordinat bola langit yang mempengaruhi terbentuknya fase-fase bulan. Hasil penelitian menunjukan bahwa setiap kali bulan teramati pada fase tertentu maka bulan selalu berada pada ketinggian yang berbeda di atas horizon. Saat fase purnama terjadi, nilai fraksi iluminasi mendekati 100% dengan nilai selisih azimuth antara bulan dan matahari mencapai 180o dan umur bulan mencapai 14-15 hari. Dengan demikian dapat disimpulkan bahwa perubahan bentuk visual pada setiap fase-fase bulan yang kita amati dari bumi diakibatkan oleh perubahan ketinggian, azimuth serta parameter astronomis lainnya yang dimiliki bulan dan matahari dalam kerangka koordinat bola langit sehingga hasil penelitian ini dapat dijadikan sebagai rujukan untuk menganalisis dan memahami mekanisme perubahan bentuk dari setiap fase bulan, sehingga fase-fase bulan tidak hanya dipandang sebatas fenomena alam yang indah, melainkan dapat dipahami sebagai suatu peristiwa sains yang komprehensif.
Utilization of Interactive Learning Media to Improve the Science Learning Outcomes of Students at State Junior High School 1 Huamual Belakang E. Untajana, Sally; Bayu Prasada Dulhasyim, Ashari; Sopacua, Fryan; Sopacua, Venty
Unram Journal of Community Service Vol. 6 No. 2 (2025): June
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i2.990

Abstract

Improving the quality of learning is one of the main focuses in the field of education. One factor that plays a role in enhancing students' understanding is the use of interactive learning media. This media allows students to be more active in the learning process, especially in understanding abstract concepts. However, based on interviews with teachers at State Junior High School 1 Huamual Belakang, it was found that the utilization of interactive learning media at that school is still very minimal. Therefore, this Community Service Program (PKM) aims to train teachers in using PhET, Prezi, Seesaw, and Renderforest applications as interactive learning media that can improve student learning outcomes. The method used in this activity is direct instruction, which includes material presentation, demonstrations of application usage, simulations, and discussion and Q&A sessions. The evaluation was conducted through a questionnaire filled out by teachers and students after the training. The analysis results from the questionnaire indicate that the use of interactive learning media received positive feedback from both teachers and students. Teachers felt more assisted in delivering the material, while students found it easier to understand abstract concepts. Thus, this activity has a positive impact on enhancing teachers' skills in utilizing learning technology and helps students understand the material more effectively. This program is expected to be implemented sustainably in other schools to improve the quality of education.
OPTIMALISASI PENGGUNAAN MEDIA DAN LKPD BERBASIS RISET DI SMP KRISTEN 1 LEIHITU BARAT Sopacua, Venty Enty; Sopacua, Fryan; Dulhasyim, Ashari Bayu Prasada; Untajana, Sally
PAKEM : Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2024): Pakem : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/pakem.4.1.21-27

Abstract

Pembelajaran yang menarik dan bermakna serta merangsang berpikir kritis dapat diwujudkan melalui penggunaan media pembelajaran yaitu aplikasi Phet dan Wordwall. Aplikasi Phet menampilkan fenomena-fenomena sains dalam bentuk audio-visual untuk membantu sekolah yang mengalami kekurangan alat laboratorium. Sedangkan Wordwall merupakan aplikasi yang mempermudah guru dalam evaluasi pembelajaran. Melalui aplikasi Phet Peserta didik dapat membuktikan konsep-konsep sains dan dapat menemukan konsep. Penerapan aplikasi Phet dalam proses pembelajaran membutuhkan paduan berupa lembar kerja siswa berbasis riset yang dimana melalui lembar kerja siswa dapat melatih kemampuan berpikir tingkat tinggi salah satunya nalar kritis. Rendahnya sosialisasi mengakibatkan para guru di SMP Kristen 1 Leihitu Barat belum mengenal aplikasi Phet dan Wordwall. Dengan adanya program pengabdian pada masyarakat diharapkan para guru di SMP Kristen 1 Leihitu Barat dapat menerapkan secara mandiri aplikasi Phet dan Wordwall serta membuat lembar kerja siswa berbasis riset sehingga terciptanya suasana pembelajaran yang menyenangkan, aktif, kritis, kreatif, dan bermakna
STEAM Learning Training Based on Robot for Mission (R4M) Coding to Support 21st Century Thinking Skills Carolina Sri Athena Barus; Ashari Bayu Prasada Dulhasyim; Vederico Pitsalitz Sabandar; Freddy Oakley Palapessy; Idham
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1305

Abstract

The Community Empowerment Partnership Program (PKM) implemented at SMA Negeri 1 Ambon aims to support the improvement of 21st century skills through Science, Technology, Engineering, Art, and Mathematics (STEAM) learning training based on Coding Robot For Mission (R4M). This program was initiated in response to the challenges of digital era education, which demands critical thinking, problem solving, collaboration, and communication skills, both to prepare students for the global workforce and to promote the advancement of the Maluku region. The implementation of activities was based on the results of an analysis of the situation and the needs of partners, which were then agreed upon jointly. The method used is Community Development, which is an empowerment and partnership-based approach, actively involving the school community in every stage of the activity, from socialization, module development, coding, and robotics design training, to technology implementation assistance. The results of this program show that SMA Negeri 1 Ambon, as a partner, has great potential as a pioneer in the application of STEAM-based learning and digital literacy, but still faces significant limitations. Nevertheless, teachers and school officials show high enthusiasm and readiness for change. With the support of training, mentoring, and the provision of facilities, SMA Negeri 1 Ambon has the potential to become a model for the implementation of STEAM and coding in Maluku Province, while also strengthening students' 21st-century skills in a sustainable manner.