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Factors Affect Students' Science Learning Outcomes Hermalina Sinay; Izaak Hendrik Wenno; Sri Rahmadani Pulu; Sally Edoxiana Untajana; Ashari Bayu Prasada Dulhasyim
International Journal of Education, Information Technology, and Others Vol 6 No 2 (2023): International Journal of Education, Information Technology  and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.7901708

Abstract

Identification of the dominant factors that influence student learning outcomes, aimed to find out (diagnose) the problems faced in learning so that improvements can be made to improve student learning outcomes. The selection of the most influential factors can be done using the analysis of the main components. The purpose of this study was to find out the main factors that influence junior high school students’ science learning outcomes in the Masohi city, Central Maluku Regency. The population in this study were 180 8th grade students at four junior high schools in Masohi city. The research instrument was in the form of a questionnaire to measure 8 variables compiled based on a Likert scale. Determination of the main factors that affect student learning outcomes was carried out using principal component analysis, with the assistance of SPSS software version 18.0. The results showed that in Public Islamic Junior High School 2 Masohi, the main factors influencing students' science learning outcomes were interest, motivation, infrastructure, and parents, while the second factor was teachers and peers, while in public junior high school 1, 2 and 3 Masohi, it appeared that the main factors influencing students' science learning outcomes were teachers, infrastructure, peers and parents, while the second factor was interest and motivation. Thus, it can be concluded that the main factors affecting learning outcomes in junior high schools in Masohi City are different.
Analysis of Creative Thinking Skills Based on Contextual Teaching and Learning in Physics Education Students Heppy Sapulete; Izaak Hendrik Wenno; David Tuhurima; Ashari Bayu Prasada Dulhasyim
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.3691

Abstract

This study aims to analyze students' creative thinking skills based on Contextual Teaching and Learning (CTL) in basic physics 1 subject, the physics education study program at Pattimura University. The research subjects were 22 students in semester 1 class of 2022. This research uses quantitative and qualitative descriptive research types. The research design used is a one shot case study. The instruments in this study are, 1) Observation sheets, to assess student creativity during the learning process. 2) Questionnaire sheet, to see student responses related to CTL learning and creative thinking skills. Data analysis in this study was carried out using quantitative descriptive analysis. The results of the study show that indicators of creative thinking skills have percentages, namely Elaboration of 60.61%, Flexibility of 57.58%, and Originality of 56.06%. The three indicators have percentages above 50% and the average final score for creative thinking skills for physics students class of 2022 is 58.08. So it can be said that creative thinking skills are sufficiently mastered by students. Student response data to learning using the CTL model was obtained at 73.27% in the satisfactory category. Based on the results of the study, it can be concluded that students' creative thinking skills based on CTL are sufficiently mastered by students
STEAM Learning Training Based on Robot for Mission (R4M) Coding to Support 21st Century Thinking Skills Carolina Sri Athena Barus; Ashari Bayu Prasada Dulhasyim; Vederico Pitsalitz Sabandar; Freddy Oakley Palapessy; Idham
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1305

Abstract

The Community Empowerment Partnership Program (PKM) implemented at SMA Negeri 1 Ambon aims to support the improvement of 21st century skills through Science, Technology, Engineering, Art, and Mathematics (STEAM) learning training based on Coding Robot For Mission (R4M). This program was initiated in response to the challenges of digital era education, which demands critical thinking, problem solving, collaboration, and communication skills, both to prepare students for the global workforce and to promote the advancement of the Maluku region. The implementation of activities was based on the results of an analysis of the situation and the needs of partners, which were then agreed upon jointly. The method used is Community Development, which is an empowerment and partnership-based approach, actively involving the school community in every stage of the activity, from socialization, module development, coding, and robotics design training, to technology implementation assistance. The results of this program show that SMA Negeri 1 Ambon, as a partner, has great potential as a pioneer in the application of STEAM-based learning and digital literacy, but still faces significant limitations. Nevertheless, teachers and school officials show high enthusiasm and readiness for change. With the support of training, mentoring, and the provision of facilities, SMA Negeri 1 Ambon has the potential to become a model for the implementation of STEAM and coding in Maluku Province, while also strengthening students' 21st-century skills in a sustainable manner.