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Journal : Developmental and Clinical Psychology

SUICIDE IDEATION PADA REMAJA DI KOTA SEMARANG Pratiwi, Jeli; Undarwati, Anna
Developmental and Clinical Psychology Vol 3 No 1 (2014)
Publisher : Developmental and Clinical Psychology

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Abstract

Tujuan dari penelitian ini adalah untuk mengetahui keparahan dan intensitas suicide ideation yang terjadi pada remaja serta faktor-faktor yang mempengaruhi suicide ideation pada remaja khususnya di kota Semarang. Populasi dalam penelitian ini adalah remaja di Kota Semarang yang berusia 12 sampai 22 tahun dan masih menempuh pendidikan baik di tingkat SMP dan SMA sederajat serta di Perguruan Tinggi. Teknik sampling yang digunakan diantaranya: teknik sampel random, sampel proporsional,dan accidental sampling. Metode pengumpulan data dengan memodifikasi pada Columbia-Suicide Severity Rating Scale (C-SSRS) disertai sebuah pertanyaan terbuka untuk mengetahui faktor-faktor yang mempengaruhi suicide ideation. Hasil penelitian menunjukkan sekitar satu per tiga remaja dari 442 responden memiliki atau pernah mengalami suicide ideation. Secara umum keparahan suicide ideation yang dialami responden belum termasuk dalam kategori serius dengan intensitas rendah. Berbagai faktor yang mempengaruhi suicide ideation pada remaja, seperti: masalah keluarga, percintaan, tekanan psikologis, permasalahan yang dihadapi, kurang memperoleh perhatian, masalah di sekolah, pertemanan, harga diri rendah, tekanan sosial dan ekonomi, bosan hidup, putus asa, kesehatan, kematian seseorang, takut masa depan, dan kegagalan. Diketahui pula metode dalam suicide ideation seperti dengan overdosis obat, melompat dari ketinggian, menggunakan senjata tajam, bunuh diri di jalan, gantung diri, menenggelamkan diri, tidak makan, dan menghentikan pengobatan. The purpose of this research is to know the severity and intensity of suicide ideation happens to adolescent as well as the factors that influence suicide ideation in adolescent particularly in Semarang city. The population in this research were adolescents in Semarang aged 12 to 22 years old and still studying at both the junior and senior high school or equivalent and at college. The sampling techniques used include: random sampling technique, the sample proportionate, and accidental sampling. Method of collecting data by modifying the Columbia Suicide Severity Rating Scale (C-SSRS) accompanied by an open question to find out the factors that influence suicide ideation. The results showed about one-third of the 442 respondents have or had experienced suicide ideation. In general, the severity of suicide ideation experienced by respondents are not included in the serious category of low intensity. Various factors influencing suicide ideation in adolescent, such as: family issues, romance, psychological distress, problems encountered, less gained the attention, problems at school, friendship, low self esteem, social and economic pressures, bored, hopeless, health, death of a person, fear of the future, and failure. Also known as a method in suicide ideation with a drug overdose, jumping from a height, using a sharp weapon, commits suicide in the street, hanging himself, drown himself, not eating, and stopping treatment.
Efektivitas Permainan Ular Tangga untuk Meningkatkan Kemampuan Materi Penggunaan Mata Uang Pada Anak Tunagrahita Ringan Agustriyana, Nur Astuti; Undarwati, Anna
Developmental and Clinical Psychology Vol 3 No 1 (2014)
Publisher : Developmental and Clinical Psychology

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Abstract

Penelitian ini menggunakan penelitian eksperimen dengan jumlah subyek 8 orang. Desain penelitian eksperimen yang digunakan adalah desain eksperimen perlakuan ulang (Time Series Design) merupakan desain eksperimen yang hanya menggunakan satu kelompok subyek serta pengukuran dilakukan berulang-ulang. Sehingga dapat membandingkan kecenderungan perubahan skor sebelum dan sesudah pemberian manipulasi melalui tes prestasi. Hasil penelitian diawali dengan kegiatan pretest dengan mean 4,2222. Selanjutnya diberikan perlakuan berupa permainan ular tangga. Hasil pretest menunjukkan perbedaan kemampuan siswa yang terbukti dengan postest pertama yang memiliki nilai mean sebesar 5,8889, Z -2,762 dan signifikansi 0,06. Selanjutnya postest pertama juga menunjukkan perbedaan kemampuan siswa yang terbukti pada postest ke dua dengan mean 7,000, Z -2,724 dan signifikansi 0,006. Postest ke dua juga menunjukkan perbedaan kemampuan siswa dengan bukti pada postest yang ke tiga memperoleh mean 8,3333, Z -2,701 dan signifikansi 0,007. Validitas yang digunakan dalam penelitian ini adalah menggunakan validitas isi yang dilakukan oleh guru, dosen pembimbing, maupun siswa. Selanjutnya, reliabilitas pada penelitian ini sebesar 0,458. Kesimpulan dari penelitian ini adalah permainan ulartangga memberikan pengaruh terhadap peningkatan kemampuan materi penggunaan mata uang pada anak tunagrahita ringan. This study use experimental research the number of subjects 8 people. Experimental research design used was a re-design of the experimental treatment (Time Series Design) is an experimental design which uses only single group of subjects as well as measurements performed repeatedly. So as to compare the trend of changes in scores before and after manipulation through achievement tests. The result of the study began with a pretest with mean 4.2222. Further treatment is given in the form of snake and ladder game. Pretest results showed differences in the ability of students who proved to have the first posttest mean value of 5.8889, Z -2.762 and a significance of 0.06. Furthermore, the first post-test also showed differences in the ability of students who proved to posttest two with mean 7.000, Z -2.724 and 0.006 significance. Posttest two also showed diffefrences in the ability of students with evidence on the posttest to obtain three mean 8.3333, Z -2.701 and 0.007 significance. The validity of that used in this study was conducted using content validity by teachers, lecturers, and students. Furthermore, the reliability in this study was 0.458. The conclusion of this study is snake and ladder game gives effect to increase the ability of curency usage material toward mentally retarded children light.
How Does Personality Type Moderate Intimacy of Coach-Athlete with Stress Level? Bektiningtyas, Novita; Undarwati, Anna
Developmental and Clinical Psychology Vol 4 No 1 (2023)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/dcp.v4i1.77975

Abstract

The decline in Indonesian sports performance is considered to be due to athletes' stress in game situations. Athletes who lack mental toughness are perceived as negative and threatening stressors in a game environment. The coach-athlete relationship and personality type are likely to influence stress levels. As a result, the purpose of this study was to establish the relationship between coach-athlete closeness and stress levels in terms of personality types. This study is quantitative, with the subject of 182 athletes from Central Java. Based on the regression test calculation result, the modified R2 value is 0.694, while the Pearson correlation calculation value is 0.620. As a result, it may be stated that personality type moderates the relationship between coach-athlete closeness and stress levels. The findings demonstrate a negative relationship between coach-athlete intimacy and stress levels. That is, if the coach-athlete relationship is more intimate, the stress levels will be lower; conversely if the coach-athlete relationship is less intimate, the stress levels will be greater.