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Aplikasi Virtual Tour Berbasis Web untuk Informasi Tata Letak Gedung Sekolah Menggunakan MDLC Ayu Latifah; Bintang Nur Alfiyah
Jurnal Algoritma Vol 23 No 1 (2026): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.23-1.2963

Abstract

Virtual tour is an interactive multimedia technology that allows users to explore a location digitally through 360° panoramic visualization. Currently, SMK Negeri 9 Garut still relies on conventional media such as brochures and banners to convey building layout information, which limits its ability to provide an optimal interactive experience. This study aims to design and develop a web-based virtual tour that can be accessed broadly and efficiently. The method used is the Multimedia Development Life Cycle (MDLC), consisting of the concept, design, material collecting, assembly, testing, and distribution stages. Research data were obtained through observation, interviews, and documentation, then processed using 3DVista software to produce 360° panoramas, hotspots, text information, and audio. Black-box testing results indicate that all application features function as intended. From a software engineering perspective, this study underscores the implementation of the Multimedia Development Life Cycle (MDLC) as a systematic approach for developing interactive multimedia systems within educational environments. This implementation not only results in an optimally functioning application but also demonstrates the effectiveness of MDLC in designing web-based solutions that support the interactive and informative delivery of educational content.
Implementation of Line Follower Robot for Food Delivery Robot Risa Aisyah; Ayu Latifah; Endang Prayoga Hidayatulloh; Nurhidayat .; Jalaludin Kifti; M Fitroh Sodikin; Bintang Nur Alfiyah
Journal of Electrical, Electronic, Information, and Communication Technology Vol 6, No 2 (2024): JOURNAL OF ELECTRICAL, ELECTRONIC, INFORMATION, AND COMMUNICATION TECHNOLOGY
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jeeict.6.2.92211

Abstract

A line follower robot is a robotic system capable of autonomous navigation by following a predefined path using optical sensors. This research focuses on the development of a line follower robot for food delivery in the food and beverage industry, particularly in restaurants, cafes, and eateries. The industry faces challenges such as low service efficiency and long order waiting times, which can lead to customer dissatisfaction. The objective of this research is to build a robot that can enhance service efficiency and overall customer experience. The method used is action research following Kurt Lewin's model, which includes planning, implementation, observation, and reflection stages. The developed robot is equipped with an Arduino Uno, infrared sensors, and other components that allow for high-precision navigation. The research results show that the line follower robot successfully followed the predetermined path and delivered food efficiently. The evaluation indicates that the robot's speed needs to be adjusted according to the load to avoid deviation from the path. This research provides significant contributions to improving operational efficiency and customer satisfaction in the food and beverage industry.