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PENGEMBANGAN DESA WISATA BERBASIS BUDAYA DI DESA PAMPANG SAMARINDA Olivia Ngabito Febrianty Ngabito; Eko Agung Syaputra; Sasferi Yendra
SPECTA Journal of Technology Vol. 6 No. 2 (2022): SPECTA Journal of Technology
Publisher : LPPM ITK

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.247 KB) | DOI: 10.35718/specta.v6i2.485

Abstract

Desa Wisata Pampang adalah desa yang dihuni oleh masyarakat suku Dayak Kenyah. Desa ini disebut dengan desa budaya karena tata cara kehidupannya seperti bercocok tanam, adat istiadat hingga berkeseniannya masih menggunakan tata cara kehidupan dari nenek moyang suku Dayak Kenyah. Adanya desa budaya ini dapat menjadi suatu sarana pembelajaran sejarah suku Dayak Kenyah dan juga menjadi Desa Wisata berbasis Budaya. Penelitian ini bertujuan untuk mengembangkan kembali sektor pariwisata yang tidak berjalan selama pandemi. Covid-19 yang melanda hampir di selurh belahan dunia khususnya Desa Pampang sebagai desa wisata berbasis Budaya. Pengembangan Desa Wisata Pampang harus di perhatikan dari segi pengelolaan desa wisata berbasis budaya hingga pelestarian Desa wisata berbasis Budaya tersebut. Metode yang digunakan dalam penelitian ini adalah pendekatan Kualitatif dengan analisis deskriptif dengan menggunakan tiga tahapan yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Pengembangan Desa Wisata Pampang yang dapat dilakakukan pasca pandemi yaitu dengan cara menciptakan produk destinasi lebih unggul dari yang lain dan tampak unik dengan harga tinggi dan kualitas relatif tinggi.
Exploration of the Application of Holographic Technology in Elementary Learning: Case Review Sasferi Yendra; Putri, Hesti Rosita Dwi; Sartika, Widya
SPECTA Journal of Technology Vol. 8 No. 3 (2024): SPECTA Journal of Technology
Publisher : LPPM ITK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35718/specta.v8i3.1254

Abstract

The designation of Nusantara as the new capital city of Indonesia presents a unique opportunity to integrate cutting-edge technology into various sectors, including education. Traditional learning has been the backbone of the education system, but in today’s rapidly evolving world, more innovative approaches are needed to engage students and improve learning outcomes. Higher education, in particular, must adopt modern teaching methods that encourage student engagement and interaction with learning materials. One promising advancement is the introduction of holographic technology, which has the potential to revolutionize the way knowledge is shared and consumed. While its use in education is still in its infancy, holographic technology, specifically mixed reality holograms that combine augmented and virtual reality, can create immersive learning experiences that blend real-world environments with virtual objects. This paper explores the basic concepts of holographic technology, evaluates its impact on student engagement, and its potential role in transforming education. The research identifies the strengths and limitations of holograms as a learning tool, assessing their effectiveness in today’s primary education. Case studies and related research in Nusantara demonstrate the practical application of this technology in the classroom. The study also offers insights into how educational institutions can begin adapting their systems to incorporate holographic devices, aiming to foster more innovative and effective learning environments for future generations.
TRANSFORMATION OF EAST KALIMANTAN BATIK INTO READY-TO-WEAR FASHION WITH AUGMENTED REALITY FOR CREATIVE ECONOMY IKN Hesti Rosita Dwi Putri; Sasferi Yendra; Eko Agung Syaputra
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The uniqueness of East Kalimantan batik lai in its motifs and colors which are influenced by motif designs inspired by the Dayak tribe, local flora, and fauna.  The transformation of East Kalimantan batik into ready-to-wear fashion is a strategic initiative to combine cultural heritage with modern design trends, and contribute to the creative economy in Indonesia's new capital city. This research explores the development of batik from a traditional fabric into a contemporary fashion product, with the aim of strengthening local identity so as to expand market reach. Augmented reality technology is used to enhance the consumer experience through a virtual try-on feature, allowing users to view batik clothing in real time. The problem formulation in this research is how the transformation process of East Kalimantan Batik into ready-to-wear fashion products, and how the use of Augmented Reality technology can provide solutions to improve user experience in trying and deciding product purchases effectively. The method used is the Design Thinking method which is carried out with 4 stages namely discover, define, develop and deliver. The results obtained Augmented Reality  in the promotion of ready-to-wear batik not only supports the preservation of local culture, but also strengthens the competitiveness of batik products in the modern era. This is an important step in making batik a highly competitive ready-to-wear fashion product in supporting IKN's creative economy.