Aditya Putra Pratama
Fakultas Ilmu Komputer, Universitas Brawijaya

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Pengembangan Aplikasi Daily Quest: Aplikasi Untuk Menangani Kemalasan Pada Anak Menggunakan Platform Android Aditya Putra Pratama; Agi Putra Kharisma; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Laziness in children often arises due to lack of motivation in doing something. In psychology, studies state that laziness in children arises due to the absence of habits in regular learning. To increase motivation, parents need to give a gift so that children have the will to do something. This is done to start getting children used to doing things. The provision of daily activity is a tool to get children used to doing daily activities. This research uses the Waterfall software development method. The method is chosen because the functional requirements of the system have been defined from the beginning and have no change. Tests conducted on the Daily Quest application are validation, usability, and compatibility testing. In validation testing results in a 100% success rate. Usability testing results in a success rate of 82.8% for the parent system and 91.6% for the child system. The system usability scale (SUS) method produces an average value of 66 in the parent system, classifying it into the C grade category, which is marginal. Whereas in the child system produces an average value of 73, classified into the category grade B- that is acceptable. In system compatibility testing, the Daily Quest application can only run well on Android Lollipop 5.0 (API level 21 or greater).
Evaluasi Website Malasngoding dengan menggunakan Metode Usability Testing dan System Usability Scale (SUS) Aditya Putra Pratama; Satrio Hadi Wijoyo; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malasngoding is a learning media website that discusses programming languages ​​to build websites, applications and systems. The reason why using the malasngoding website as an evaluation topic, is because based on the similar.com website for the malasngoding website, it only has a total visitor of 315.11k, which turns out to be far from other similar websites and the visitor to the malasngoding website has decreased drastically from March to June. Initial research conducted on Filkom students, the general public, and students of SMK 5 majoring in RPL found several problems such as being unattractive and seeming messy, the appearance of the website on mobile tends to fill the screen, there is no function to contact the author, cannot subscribe to material via email, there is no table of contents to make it easier to see all the material, discussion positions that are not visible and some features cannot be used when accessing via mobile. This study uses the usability testing method and uses two questionnaires, namely the system usability scale and the General LMS evaluation. The test after repairing the malasngoding website and obtained results on the desktop device for the learnability aspect with a success rate of 96.2%, the efficiency aspect with time based efficiency 0.05 goals/sec, the error aspect with an error rate of 0.02, the memorability aspect with an average step of 53.3 and the satisfaction aspect an average score of 75.25. On mobile devices, the results of the learnability aspect with a success rate of 93.05%, the efficiency aspect with time based efficiency of 0.04 goals/sec, the error aspect with an error rate of 0.05, the memorability aspect with an average step of 67.7 and the satisfaction aspect with an average score of 74.55.