Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Development of Totor Gala Traditional Game Learning Video Using Nearpod Application for 4th Grade Elementary School Students Atika Susanti; Nani Yuliantini; Andika Prabowo; Melisa Melisa; Tiara Andini; Ady Darmansyah
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 1 (2023): MARCH (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i1.25284

Abstract

This study aims to develop “Totor Gala” traditional game learning video using the Nearpod application that are appropriate for elementary school students. The type of research in this research is Research and Development (R & D) with the Borg & Gall model of 7 of 10 steps. The research subjects were 4th grade students at Elementary School 41 Bengkulu City. The research instrument uses document analysis sheets, needs analysis sheets, validation sheets. The validation sheet is used to measure the feasibility of the video from the material and media aspects. Data collection techniques using document analysis, observation, questionnaires and tests. Data were analyzed through qualitative descriptive data and quantitative descriptive data analysis. The results of the research are in the form of learning videos of the Totor Gala game using the Nearpod application which contains material on cultural literacy and contemporary values. Media is suitable for use based on the validation results of material and media experts, as well as trials in schools with the "very valid" category. This product can be used as material for cultural literacy and the development of sportsmanship in 4th grade elementary school students.
PELATIHAN PENGEMBANGAN MATERI AJAR MULTIMODAL DIGITAL BAGI GURU BAHASA INGGRIS DI REJANG LEBONG Iis Sujarwati; Ira Maisarah; Syafryadin Syafryadin; Nurjana Nurjana; Nora Nopika Sari; Tiara Andini
Jurnal Pengabdian Masyarakat : BAKTI KITA Vol. 7 No. 2 (2026): Mei - Oktober
Publisher : LPPM Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The growing influence of digital technologies has reshaped the ways learners access information, construct knowledge, and engage in learning activities. In response to these changes, English teachers are expected to design instructional materials that extend beyond printed texts and incorporate multiple meaning-making resources, including images, audio, video, and other visual elements. Despite the increasing availability of digital tools in schools, their use in English language teaching often remains limited to basic presentation tools, thereby restricting opportunities for richer, more interactive learning experiences. This community engagement program was designed to enhance English teachers’ capacity to create digital multimodal teaching materials that align with the demands of contemporary education. Thirty-six English teachers from various educational levels across Bengkulu Province participated in a practice-oriented training program comprising conceptual enrichment, digital platform exploration, hands-on material development, and reflective evaluation. Data were gathered through participant observation and follow-up interviews. The findings indicate that participants developed a deeper understanding of multimodality and acquired practical experience in designing teaching materials using digital platforms such as StoryJumper, Padlet, and Canva. Participants further reported that the training broadened their perspectives on instructional design and offered practical strategies for creating more engaging, flexible, and learner-centered learning resources. These findings highlight the potential of practice-based professional development initiatives to strengthen teachers’ competencies in developing digital multimodal materials.