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Journal : JOIV : International Journal on Informatics Visualization

The Rise of Deep Learning in Cyber Security: Bibliometric Analysis of Deep Learning and Malware Kamarudin, Nur Khairani; Firdaus, Ahmad; Osman, Mohd Zamri; Alanda, Alde; Erianda, Aldo; Kasim, Shahreen; Ab Razak, Mohd Faizal
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.1535

Abstract

Deep learning is a machine learning technology that allows computational models to learn via experience, mimicking human cognitive processes. This method is critical in the development of identifying certain objects, and provides the computational intelligence required to identify multiple objects and distinguish it between object A or Object B. On the other hand, malware is defined as malicious software that seeks to harm or disrupt computers and systems. Its main categories include viruses, worms, Trojan horses, spyware, adware, and ransomware. Hence, many deep learning researchers apply deep learning in their malware studies. However, few articles still investigate deep learning and malware in a bibliometric approach (productivity, research area, institutions, authors, impact journals, and keyword analysis). Hence, this paper reports bibliometric analysis used to discover current and future trends and gain new insights into the relationship between deep learning and malware. This paper’s discoveries include: Deployment of deep learning to detect domain generation algorithm (DGA) attacks; Deployment of deep learning to detect malware in Internet of Things (IoT); The rise of adversarial learning and adversarial attack using deep learning; The emergence of Android malware in deep learning; The deployment of transfer learning in malware research; and active authors on deep learning and malware research, including Soman KP, Vinayakumar R, and Zhang Y.
Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning Nasirudin, Mohd Asrul; Md Fudzee, Mohd Farhan; Senan, Norhalina; Che Dalim, Che Samihah; Witarsyah, Deden; Erianda, Aldo
JOIV : International Journal on Informatics Visualization Vol 8, No 2 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.2.2702

Abstract

Augmented Reality (AR) is an innovative technology that has gained significant scholarly attention. It uses computer-generated sensory inputs like visuals, sounds, and touch to enhance how we perceive the real world, providing a transformative impact on human sensory experiences. Motivated by the possibilities of augmented reality (AR) in the realm of the educational learning environment, this research aims to document the evolving landscape of augmented reality (AR) applications in education and training, with a specific emphasis on the incorporation of persuasive system design (PSD) elements. The study also explores the diverse technologies and methodologies for developing these applications. A systematic literature review was conducted, analyzing 44 articles following the protocol for PRISMA assessments. Four research questions were formulated to investigate trends in AR applications. Between 2016 and 2023, publications on AR applications doubled, with a significant focus on the educational field. Marker-based AR methods dominated (68.49%), while markerless methods constituted 31.51%. Unity and Vuforia were the most used platforms, accounting for 77.27% of applications. Most research papers assessed application effectiveness subjectively through custom-made questionnaires. University students were identified as the primary target users of AR applications. Only a few applications integrated persuasive elements, even for adult users. This highlights the need for further studies to fully grasp the possibilities of combining persuasive system design with augmented reality applications in education
Systematic Literature Review of Gender Bias within Video Games Character Design Ibrahim, Najwa Sabirah; Senan, Norhalina; Othman, Muhammad Fakri; Azmi, Shahdatunnaim; Erianda, Aldo; Gusman, Taufik
JOIV : International Journal on Informatics Visualization Vol 9, No 4 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.4.3297

Abstract

Gender bias in video games refers to the unequal treatment and discrimination that players experience based on gender, which is often normalized within the gaming community. Gender bias is widespread in Multiplayer Online Battle Arena (MOBA) games, where it can take many different forms. Common examples include assumptions made about players' abilities, character design in games, and the roles given to characters according to gender. This situation has created an unwelcoming environment, especially for female players, leading to feelings of exclusion. This study conducts a systematic literature review to examine gender bias in MOBA games, explicitly focusing on character representation, hypersexualized character models, and gameplay mechanics. By analyzing data from peer-reviewed articles, theses, and research papers, the study highlights the recurring patterns of bias and identifies gaps in current approaches. Although prior studies have explored the elements that contribute to gender bias, few studies have offered practical solutions to mitigate this bias. However, there is still a lack of research proposing a practical game design framework that integrates strategies to reduce this bias. In conclusion, efforts to address gender bias are not only significant in terms of design ethics, but also a good strategy in expanding the game's audience. This study identifies possible solutions that might help future research and be developed into a conceptual framework model that developers can understand to create a more inclusive, fair, and profitable gaming environment in the long term.
Comparative Analysis of Robust Imputation Techniques for Enhancing Cervical Cancer Prediction with Missing Data Mizan, Muhammad Thaqiyuddin; Ernawan, Ferda; Kasim, Shahreen; Erianda, Aldo; Mohd Fauzi, Abdullah Munzir
JOIV : International Journal on Informatics Visualization Vol 9, No 5 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.5.4501

Abstract

Handling missing data is a critical challenge in machine learning applications, as it can significantly affect the accuracy and reliability of predictive models. Addressing this issue is crucial for developing robust systems that can deliver high-performance results. This study provides a comparative analysis of the robust imputation technique for cervical cancer prediction with incomplete information. This study has investigated the importance of robust imputation techniques, particularly Soft Imputer, in addressing missing data challenges and enhancing model performance. This study investigates the impact of various imputations across five distinct approaches: KNN imputer, PCA imputer, MICE imputer, XGBoost imputer, LightGBM imputer, and feature selection methods. These imputation data are tested on several machine learning models such as Random Forest (RF), Extreme Gradient Boosting (XGB), Decision Tree (DT), Support Vector Classifier (SVC), Logistic Regression (LR), Extra Trees Classifier (ETC), CatBoost Classifier, Stochastic Gradient Descent (SGD), and Gradient Boosting (GB) for improving classification accuracy of cervical cancer prediction. The evaluation reveals that the soft imputer method achieves a balanced and effective handling of missing data, significantly improving the reliability of the models. Among the tested methods, LightGBM and XGBoost deliver strong results, each achieving an average accuracy of 96.91%. MICE demonstrated the lowest average accuracy at 95.94%, although it still performs reliably in managing missing data. The findings provide valuable insights for enhancing predictive accuracy in future work by integrating advanced imputation strategies for high-dimensional and complex datasets.
Brain Tumor Classification based on Convolutional Neural Networks with an Ensemble Learning Approach through Soft Voting Puspita, Kartika; Ernawan, Ferda; Alkhalifi, Yuris; Kasim, Shahreen; Erianda, Aldo
JOIV : International Journal on Informatics Visualization Vol 9, No 5 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.5.4609

Abstract

The brain is a vital organ that serves various purposes in the human body. Processing sensory data, generating muscle movements, and performing complex cognitive tasks have all historically relied heavily on the brain. One of the most common conditions affecting the brain is the growth of abnormal tissue in brain cells, leading to the development of brain tumors. The most common forms of brain tumors are pituitary, glioma, and meningioma, which are major global health issues. From these issues, there is a need for appropriate and prompt handling before the brain tumor disease becomes more severe. Quick handling is through an early disease detection approach, and computer vision is one of the trending early disease detection methods that can predict diseases using images. This research proposes a model in computer vision, namely the Convolutional Neural Network (CNN), with a soft voting ensemble learning strategy to classify brain tumors. The dataset consists of 7,023 images without tumors and MRI brain tumors such as glioma, meningioma, and pituitary with a resolution of 512x512 pixels. This experiment investigates classifier models such as VGG16, MobileNet, ResNet50, and DenseNet121, each of which has been optimized to maximize performance. The proposed soft voting ensemble strategy outperformed existing methods, with an accuracy of 97.67% and a Cohen's Kappa value of 0.9688. The proposed soft voting ensemble method approach has proven effective in improving the accuracy.