Mutmainna Mutmainna
Universitas Muhammadiyah Makassar

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Peningkatan Keterampilan Bercerita melalui Media Pembelajaran Exploding Box Siswa Kelas 2 SDN No. 146 Inpres Bontokanang Kabupaten Takalar Mutmainna Mutmainna; Alien Bahri; Sri Rahayu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3640

Abstract

This type of research is classroom action research (classroom action research) which consists of two cycles where each cycle is held in two meetings. Research procedures include planning, implementation of action, observation and reflection. The subjects in this study were grade 2 students at SDN No. 146 Inpres Bontokanang Takalar Regency as many as 35 people. The research data is the teacher's assessment and student assessment in assessing storytelling skills in the learning process and learning outcomes. The data sources for this study were class teachers and 2nd grade students at SDN No. 146 Presidential Instruction of Bontokanang, Takalar Regency, totaling 35 people. The techniques used to collect data are: interviews, observation and documentation. Research process data were analyzed using qualitative descriptive techniques while learning outcome data were analyzed using quantitative descriptive techniques. The results showed that in the first cycle, out of 35 individuals, only 4 students or 11.42% met the minimum completeness criteria (KKM) or were in the very low category. Classically it has not been fulfilled because the average value is 89.62%. Whereas in cycle II where out of 35 students there were 31 people or 88.57% or were in the very high category they had fulfilled the KKM and classically had been fulfilled. Based on the results of the research above, it can be concluded that the learning outcomes of grade 2 students at SDN No. 146 Inpres Bontokanang Takalar Regency through exploding box learning media has increased.
Efektivitas Story Box Game Berbasis Deep Learning terhadap Keterampilan Komunikasi Anak Usia 5-6 Tahun Mutmainna Mutmainna; Intisari Intisari; Nur Alim Amri
Jurnal Ilmiah POTENSIA Vol 11 No 2 (2026): JULI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.11.2.127-137

Abstract

The low communication skills of early childhood children in constructing sentences, responding to questions, and expressing ideas orally became the background of this study. This research aims to examine the effectiveness of the Story Box Game media based on deep learning on the communication skills of children aged 5-6 years at TK Jannatul Firdaus Makassar. This study employed an experimental method with a one-group pretest-posttest design involving 15 children as research subjects. Data were collected through observation instruments and analyzed using descriptive statistics, the Wilcoxon Signed Rank test, and N-Gain analysis. The results showed that the implementation of the Story Box Game based on deep learning had a significant effect on children’s communication skills. The Wilcoxon Signed Rank test results indicated a value of Z = -3.487 with Asymp. Sig. (2-tailed) < 0.001. Furthermore, the N-Gain analysis result was 0.55, which falls into the medium category. The improvement in communication skills was reflected in children’s increased confidence in speaking, better coherence in expressing ideas, and richer vocabulary usage. Therefore, the Story Box Game media based on deep learning is effective in improving early childhood communication skills