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Pengembangan Model Manajemen Transformatif Pondok Pesantren Faruk, Roizatul; Mustajib
Dirasah : Jurnal Studi Ilmu dan Manajemen Pendidikan Islam Vol 6 No 1 (2023): DIRASAH
Publisher : Institut Agama Islam (IAI) Faqih Asy'ari Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/dirasah.v6i1.820

Abstract

The purpose of this research and development is to find a transformative management model that runs at the Ali Maksum Foundation, Pondok Pesantren Krapyak Yogyakarta. The research method used is qualitative analysis with an evaluative approach. The subjects of the study were determined by purposive sampling. The data collection method uses in-depth interviews, participant observations, and documentation, while the validity of the data uses source trianggulation techniques. Data analysis techniques use qualitative data presentation techniques with a discretionary evaluation analysis model. The results of the research of the Ali Maksum Foundation of Krapyak Islamic Boarding School have not implemented transformative management optimally
Kotak Harta Karun: Media Pembelajaran Numerasi Berbasis AI dan Pola Berpikir Komputasi Anak Usia Dini Kamiliyah, Zahirotul; Faruk, Roizatul; Charizah, Minnatin
Sosaintek: Jurnal Ilmu Sosial Sains dan Teknologi Vol. 2 No. 1 (2025): Sosaintek: Jurnal Ilmu Sosial Sains dan Teknologi, March, 2025
Publisher : Universitas Islam Tribakti Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33367/sosaintek.v2i1.7276

Abstract

Early childhood education strives to prepare a generation that is not only academically intelligent, but also has strong computational thinking and numeracy skills. This study aims to explore the use of artificial intelligence-based numeracy learning media in developing computational thinking patterns in early childhood. The method used is qualitative descriptive, with literature studies to understand the phenomenon and design relevant learning applications. The steps in media development include needs, design analysis, interactive content creation, implementation, and revision based on feedback. The designed learning media, such as "Treasure Box", integrates gamification elements and AI technology to create a fun and effective learning experience. The results of the study show that this media can improve students' numeracy skills and stimulate creativity and problem-solving skills. This research is expected to make a significant contribution to improving the quality of PAUD education in the digital era.