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Refleksi Penguatan Profil Pelajar Pancasila melalui Strategi Menulis Jurnal Syukur Maryam Isnaini Damayanti; Nurul Istiq'faroh; Hendratno Hendratno; Asri Susetyo Rukmi; Zaenal Abidin; Annas Solihin
Jurnal Elementaria Edukasia Vol. 6 No. 4 (2023): Desember
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i4.7450

Abstract

This research discusses the implementation of students' character values with a focus on the Pancasila Student Profile through the strategy of writing a Gratitude Journal. This study utilizes a mixed-method approach, combining qualitative and quantitative methods. The research subjects were undergraduate students majoring in Elementary School Education at the State University of Surabaya. The research findings indicate that the majority of students are capable of reflecting the values of the Pancasila Student Profile in their reflective writings, particularly in aspects of faith, independence, mutual cooperation, global diversity, critical thinking, and creativity. However, improvements in language and writing style are still required. These results have significant relevance to higher education in Indonesia, highlighting the importance of character development in students and serving as a foundation for curriculum and instructional enhancements. In conclusion, the activity of writing a Gratitude Journal is effective in assisting students in reflecting character values that align with the Pancasila Student Profile.
Digital Library with Disaster Mitigation Content to Enhance Elementary Students’ Reading Literacy and Environmental Care Nurul Istiq'faroh; Suryanti Suryanti; Hendratno Hendratno; Rosniwaty Rosniwaty; Amiruddin Hadi Wibowo; Nico Irawan
Profesi Pendidikan Dasar Vol. 13, No. 1, April 2026
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v13i1.14553

Abstract

This study examined the effectiveness of a digital library featuring illustrated stories with disaster mitigation content in enhancing reading literacy and environmental care among elementary students. The programme addressed the issue of a lack of individuals possessing adequate reading and writing skills, while concurrently emphasising the significance of imparting environmental education to children from an early age, a particularly salient consideration in regions such as Indonesia, where there is a high incidence of natural disasters. The present study employed a quantitative one-group pretest–posttest design, with 30 fourth-grade students (aged 9–10 years) being selected through purposive sampling. The instruments comprised a reading literacy test and a Likert-scale measure of attitudes towards environmental care. Due to non-normal distribution, data were analysed using the Wilcoxon signed-rank test. The results revealed significant improvements in reading literacy and environmental care attitudes, with all students achieving positive ranks. There were no declines recorded, and positive effects were evident in terms of students’ enthusiasm, active participation, and ability to connect stories with real-life disaster experiences. These results show that combining digital illustrated stories with disaster mitigation content is an effective way to support literacy development, character education and environmental awareness.
Pelatihan Literasi Digital Canva untuk Guru Sekolah Dasar Hendratno Hendratno; Eva Amalia; Nurul Istiq'faroh; Bambang Edi Siswanto; Zulfin Rachma Mufidah
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2025): Mei 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/kontribusi.v5i2.524

Abstract

Latar Belakang: Pendidikan dasar di Kabupaten Trenggalek memerlukan pengembangan kompetensi guru dalam memanfaatkan teknologi digital untuk menciptakan pengalaman belajar yang lebih menarik dan efektif. Salah satu alat yang dapat digunakan adalah aplikasi desain grafis Canva, yang memungkinkan guru untuk membuat media pembelajaran yang kreatif dan interaktif. Tujuan: Pelatihan ini bertujuan untuk meningkatkan literasi digital guru sekolah dasar di Kabupaten Trenggalek dalam menggunakan Canva untuk mendesain materi ajar yang lebih inovatif dan dapat meningkatkan keterlibatan siswa. Metode: Metode yang digunakan dalam pelatihan ini adalah pendekatan campuran (mixed-method), yang menggabungkan survei kualitatif dan kuantitatif. Hasil: Hasil pelatihan menunjukkan bahwa mayoritas peserta berhasil menguasai penggunaan Canva untuk membuat berbagai media pembelajaran yang menarik, seperti poster, materi ajar berbasis gambar, dan slide presentasi. Kesimpulan: Pelatihan literasi digital dengan menggunakan aplikasi Canva terbukti efektif dalam meningkatkan keterampilan guru sekolah dasar di Kabupaten Trenggalek dalam membuat media pembelajaran yang kreatif dan interaktif.
E-Module for Preserving the Local Wisdom of Sidoarjo City among Generation Alpha in Elementary Schools Norita Boru Sagala; M. Bambang Edi Siswanto; Nurul Istiq'faroh; Naffi Isbadrianingtyas
Academicus: Journal of Teaching and Learning Vol. 5 No. 2 (2026): Teaching and Learning
Publisher : Perkumpulan Dosen Tarbiyah Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/academicus.v5i2.151

Abstract

The development of digital technology in the Society 5.0 era has had a major impact on the learning patterns of Generation Alpha in elementary schools. Generation Alpha is a group of children who grew up side by side with digital technology, thus requiring innovative, interactive, and contextual learning media. Therefore, teachers are required to be able to develop teaching modules that are adaptive to these technological developments. This study aims to develop an e-module containing the local wisdom of the traditional culinary "Klepon Sidoarjo" that is in accordance with the learning characteristics of Generation Alpha in the Indonesian Language subject of procedural text material in elementary schools. This study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 1 teacher and 25 fifth-grade students of SD Negeri Waru 1, Sidoarjo. Data collection instruments used included interviews, observations, and practicality response questionnaires. Based on the results of the student response questionnaire, an average score of 84% was obtained for usability, 80% for learning independence, and 82% for efficiency and technical fluency. Cumulatively, this Sidoarjo food e-module obtained a final average score of 82%. Referring to the media interpretation criteria, this score indicates that the e-module falls into the Very Practical category and is suitable for use as an interactive learning medium integrated with local wisdom for elementary school students in the digital era.
Exploring the Legend of Sarip Tambak Oso: Development and Practicality Testing of an Interactive E-Module for Indonesian Language Instruction in Elementary Schools Yunia Dwi Arini; Hendratno; Nurul Istiq'faroh; Mujahidin Farid
Academicus: Journal of Teaching and Learning Vol. 5 No. 2 (2026): Teaching and Learning
Publisher : Perkumpulan Dosen Tarbiyah Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/academicus.v5i2.163

Abstract

This study aims to examine the practicality of an interactive e-module based on the Legend of Sarip Tambak Oso as a teaching material for the Indonesian language for sixth-grade elementary school students, specifically in the learning of the analysis of the intrinsic elements of fictional stories. The focus of the study lies on the level of practicality of the e-module’s use from the perspectives of both teachers and students. The novelty of this study lies in the integration of the local legend of Sarip Tambak Oso as content in the interactive e-module, which provides contextual learning based on local wisdom, a departure from typical e-modules that tend to use generic content. The method used was research and development (R&D) based on the ADDIE model. A limited practicality test was conducted with 1 teacher and 22 sixth-grade students at SDN Kalisampurno 1 using a four-point Likert scale questionnaire, and the data were analyzed using quantitative descriptive methods. The results showed a practicality level of 91.25% (teacher) and 87.9% (students), both falling into the “very practical” category. This indicates that the e-module is easy to use, engaging, and supports interactive learning. Furthermore, the inclusion of local legends has the potential to strengthen students’ understanding of local wisdom. Thus, this e-module demonstrated a very high level of practicality in the limited pilot test and can serve as an alternative contextual teaching material for Indonesian language instruction in elementary schools.
The Influence of Gadget Use Intensity on Reading Comprehension Skills of Fourth Grade Elementary School Students Sevian Ageng Wahono; Nurul Istiq'faroh
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 11 No. 3 (2025): Vol. 11 No.3 Oktober 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v11n3.p389-403

Abstract

The development of digital technology has increased the intensity of gadget use among elementary school students, potentially affecting their reading literacy skills. This study aims to analyze the effect of gadget use intensity on reading comprehension skills in the material of determining the main idea of ​​fourth-grade students of SDN Lidah Wetan II Surabaya. The study used a quantitative approach with a causal associative design. The research sample consisted of 27 fourth-grade C students selected through a purposive sampling technique, while the instrument trial involved 25 fourth-grade B students. Data collection was carried out using a gadget use intensity questionnaire and a reading comprehension ability test. Data were analyzed through validity, reliability, normality, linearity, Pearson correlation, and simple linear regression tests. The results showed that gadget use intensity had a negative and significant relationship with reading comprehension ability (r = -0.518; p = 0.006). The regression analysis produced a coefficient of determination (R²) of 0.268, indicating that gadget use intensity contributed 26.8% to reading comprehension ability, while 73.2% was influenced by other factors. These findings indicate that the higher the intensity of gadget use, the lower students’ ability to identify the main idea of ​​a reading. Therefore, monitoring and educational use of gadgets are necessary to support the development of students’ reading literacy.
PENGEMBANGAN MEDIA SUKAMO BERBASIS DEEP LEARNING UNTUK MENINGKATKAN MEMBACA PERMULAAN SISWA SD Aisyah Nur Afifah Maulidiyyah; Setya Yuwana Sudikan; Wahyu Sukartiningsih; Nurul Istiq'faroh; M. Bambang Edi Siswanto; Hendratno Hendratno
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.13738

Abstract

The low level of early reading skills among elementary school students remains a challenge in early literacy instruction. This study aims to develop the Montessori Syllable (SUKAMO) teaching material using a valid, practical, and effective Deep Learning approach to improve the early reading skills of first-grade elementary school students. The novelty of this study lies in the integration of Montessori principles with the characteristics of Deep Learning through manipulative, exploratory, collaborative, and reflective activities, thereby creating a conscious, meaningful, and enjoyable learning experience. The study employed the Research and Development (R&D) method using a modified 4-D development model consisting of three stages: define, design, and develop. The “disseminate” stage was not implemented due to time and budget constraints. The study combined quantitative and qualitative data through expert validation, observation, interviews, questionnaires, and early reading proficiency tests. The research subjects consisted of 64 first-grade students at Al Islah Elementary School in Surabaya, divided into an experimental class and a control class, each comprising 32 students. The results showed that the SUKAMO teaching material met validity criteria based on assessments by subject matter experts, media experts, and language experts. The material was also deemed practical based on teachers’ feedback that it was highly practical, positive student responses, and students’ active engagement during lessons. The results of the Analysis of Covariance (ANCOVA) demonstrated that the use of SUKAMO had a significant effect on students' beginning reading skills after controlling for their initial reading ability. The improvement in beginning reading skills achieved by the experimental group was greater than that of the control group, indicating that integrating Montessori-based media with the Deep Learning approach effectively enhanced students' ability to recognize letters, read syllables, and read simple words. Therefore, the SUKAMO media is considered appropriate for use in beginning reading instruction at the elementary school level and contributes to the development of Montessori-based literacy media that supports student-centered, mindful, meaningful, and joyful learning. ABSTRAK Rendahnya kemampuan membaca permulaan siswa sekolah dasar masih menjadi tantangan dalam pembelajaran literasi awal. Penelitian ini bertujuan mengembangkan media Suku Kata Montessori (SUKAMO) melalui pendekatan Pembelajaran Mendalam (Deep Learning) yang valid, praktis, dan efektif untuk meningkatkan kemampuan membaca permulaan siswa kelas I sekolah dasar. Kebaruan penelitian ini terletak pada integrasi prinsip Montessori dengan karakteristik Pembelajaran Mendalam melalui aktivitas manipulatif, eksploratif, kolaboratif, dan reflektif sehingga menciptakan pengalaman belajar yang berkesadaran, bermakna, dan menggembirakan. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan 4-D yang dimodifikasi menjadi tiga tahap, yaitu define, design, dan develop. Tahap disseminate tidak dilaksanakan karena keterbatasan waktu dan biaya penelitian. Penelitian mengombinasikan data kuantitatif dan kualitatif melalui validasi ahli, observasi, wawancara, angket, serta tes kemampuan membaca permulaan. Subjek penelitian terdiri atas 64 siswa kelas I SD Al Islah Surabaya yang terbagi ke dalam kelas eksperimen dan kelas kontrol, masing-masing berjumlah 32 siswa. Hasil penelitian menunjukkan bahwa media SUKAMO memenuhi kriteria valid berdasarkan penilaian ahli materi, ahli media, dan ahli bahasa. Media juga dinyatakan praktis berdasarkan respons guru yang sangat praktis, respons siswa yang positif, serta aktivitas belajar siswa yang aktif selama pembelajaran. Hasil uji Analysis of Covariance (ANCOVA) menunjukkan bahwa penggunaan media SUKAMO memberikan pengaruh yang signifikan terhadap kemampuan membaca permulaan setelah kemampuan awal siswa dikendalikan. Peningkatan kemampuan membaca pada kelas eksperimen lebih tinggi dibandingkan kelas kontrol, yang menunjukkan bahwa integrasi media Montessori dengan Pembelajaran Mendalam mampu mengoptimalkan kemampuan mengenal huruf, membaca suku kata, dan membaca kata sederhana. Dengan demikian, media SUKAMO layak digunakan sebagai media pembelajaran membaca permulaan di sekolah dasar serta berkontribusi dalam pengembangan media literasi yang mendukung pembelajaran berpusat pada siswa, berkesadaran, bermakna, dan menggembirakan.