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Profil Penalaran Siswa SMA dalam Menyelesaikan Masalah Logika Berdasarkan Perbedaan Gaya Kognitif Nur Aliya; Didik Hermanto; Buaddin hasan
JEMS: Jurnal Edukasi Matematika dan Sains Vol 8, No 2 (2020)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jems.v8i2.7620

Abstract

This study describes high school students' reasoning profiles in solving logic problems based on impulsive and reflective cognitive styles. This research is a qualitative descriptive study. The subjects of this study consisted of one impulsive cognitive style student and one reflective cognitive style student. The supporting instruments used were the Matching Familiar Figure Test (MFFT) cognitive style test, interview guidelines, and problem-solving tasks (TPM). The data collection technique uses the problem solving task-based interview technique. Data analysis techniques using data reduction, data presentation, concluding / verification. The results showed that impulsive students solved the problem by changing the implication sentence from the question to the implication symbol, then making a truth table from the implication equivalence. Still, there were errors in writing the symbol of one of the statements. Next, the impulsive students wrote and mentioned the statement sentences obtained as a result of completion. Impulsive students provide reasons or evidence for one or several solutions by determining the second statement as an official statement and writing an example of an office sentence with universal and exponential quantor symbols. Reflective students solve problems by writing down what is known and what is asked from the questions, then underlining each statement, and marking it with a statement symbol. Then the students wrote the implication sentence with the implication symbol. Furthermore, the reflective students wrote down and mentioned the solutions obtained while circling the results obtained. With a tone of doubt, the students said the sentence "negation of implications in the form of symbols.
Media comic math berbasis whiteboard annimation dalam pelajaran matematika Rica Wijayanti; Buaddin Hasan; Rishi Kumar Loganathan
Jurnal Riset Pendidikan Matematika Vol 5, No 1: May 2018
Publisher : Program Studi Pendidikan Matematika Program Pascasarjan Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.894 KB) | DOI: 10.21831/jrpm.v5i1.19207

Abstract

Media comic math berbasis wihiteboard animation ini diharapkan dapat mempermudah guru dalam menyampaikan materi pelajaran matematika. Selain itu media ini diharapkan mampu memotivasi siswa untuk belajar lebih aktif dalam rangka pengembangan media pembelajaran matematika untuk memperkuat karakter positif peserta didik dalam memahami konsep matematika dengan memanfatkan ilmu pengetahuan dan teknologi. Jenis penelitian ini adalah Research and Development (RD). Metode yang digunakan adalah uji coba produk, yang dilakukan dalam beberpa tahap, antara lain: (1) Tahap Analisis Potensi dan Masalah, (2) Tahap Pengembangan, tahap pengembangan dilakukan berupa mendesain produk media pembelajaran dan validasi desain produk. (3) Tahap Ujicoba Produk, tahap uji coba produk dilakukan untuk mengetahui kelayakan produk dan efektifitas hasil belajar. Pengumpulan data dalam penelitian ini menggunakan teknik angket, wawancara, dan tes. Dalam penelitian ini digunakan dua teknik analisis data, yaitu teknik analisis deskriptif kualitatif dan analisis statistik deskriptif. Hasil penelitianmenunjukan bahawa media comic math berbasis whiteboard animation layak untuk digunakan dalam proses pembelajaran matematika disekolah. Dan pembelajaran menggunakan media comic math berbasis whiteboard animation pada materi geometri bangun datar sangat efektif. Comic math media based on whiteboard animation in math AbstractComic math media based wihiteboard animation is expected to facilitate teachers in delivering mathematics lessons. In addition, this media is expected to motivate students to learn more actively in order to develop the media of learning mathematics to strengthen the positive character of learners in understanding the concept of mathematics by utilizing science and technology. This type of research is Research and Development (R D). The method used is product trial, done in some stage, among others: (1) Potential Analysis Stage and Problem, (2) Development Stage, development stage done in the form of product instructional media design and product design validation. (3) Stage of Product Testing, product trial stage is performed to determine the feasibility of the product and the effectivnesse learning outcome. Data collection in this study using questionnaires, interviews, and tests. In this study used two data analysis techniques, namely qualitative descriptive analysis techniques and descriptive statistical analysis. The results showed that comic math media based on whiteboard animation is feasible for use in the process of learning mathematics in school. And learning using comic math media based on whiteboard animation on flat wake geometry material is very effective.
PROSES KOGNITIF SISWA FIELD INDEPENDENT DAN FIELD DEPENDENT DALAM MENYELESAIKAN MASALAH MATEMATIKA Buaddin Hasan
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 3, No 4 (2020): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v3i4.p%p

Abstract

Cognitive process is a person's mindset in accepting, processing and representing the knowledge given by six agreed aspects; remember, understand, apply, analyze, evaluate and create. This research studies to describe the cognitive processes of students with independent and cognitive fields of cognitive style in solving mathematical problems. The subject of this study was one student with field independent and field dependent cognitive styles. The instrument used was the GEFT test, problem understanding test, and interview guidelines. The process of data analysis is done by triangulating data, presenting data and drawing conclusions. From the research results obtained by students with field independent cognitive style has more detailed characteristics in making explanations and being able to organize the information obtained and be able to save themselves from the development of the adjacent environment. Students with dependent cognitive styles tend to be only able to accept given concepts and are more global in providing explanations about the difficulties in the concept, besides students with dependent cognitive style are still needed by the surrounding environment.Cognitive process is a person's mindset in accepting, processing and representing the knowledge given by six agreed aspects; remember, understand, apply, analyze, evaluate and create. This research studies to describe the cognitive processes of students with independent and cognitive fields of cognitive style in solving mathematical problems. The subject of this study was one student with field independent and field dependent cognitive styles. The instrument used was the GEFT test, problem understanding test, and interview guidelines. The process of data analysis is done by triangulating data, presenting data and drawing conclusions. From the research results obtained by students with field independent cognitive style has more detailed characteristics in making explanations and being able to organize the information obtained and be able to save themselves from the development of the adjacent environment. Students with dependent cognitive styles tend to be only able to accept given concepts and are more global in providing explanations about the difficulties in the concept, besides students with dependent cognitive style are still needed by the surrounding environment.
Manajeman Produksi Usaha Lampu Hias Kreasi Bamboo di Kabupaten Bangkalan Propinsi Jawa Timur Buaddin Hasan
JAST : Jurnal Aplikasi Sains dan Teknologi Vol 2, No 2 (2018): EDISI DESEMBER 2018
Publisher : Universitas Tribhuwana Tunggadewi Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.523 KB) | DOI: 10.33366/jast.v2i2.1115

Abstract

Lampu hias merupakan salah satu ornamen yang menjadi penghias ruangan. Ornamen ini biasa dipajang di kamar tidur ataupun ruang keluarga. Pada umumnya ornamen ini terbuat dari bahan-bahan seperti kaca, kristal dari plastik,ataupun stainless steel. Adanya bambu yang melimpah di desa Jaddih Kecamatan Socah Kabupaten Bangkalan berhasil dimanfaatkan oleh pemuda setempat (Imam Syafii) menjadi kerajinan bambu ukir lampu hias. Meski tergolong baru, kerajinan tangan beraneka motif tersebut sangat diminati karena bentuknya yang cukup unik. Dalam rangka mengatasi permasalahan yang dihadapi masyarakat mitra, tim pengusul bekerjasama dengan mitra memanfaatkan bambu dengan memberikan berbagai pelatihan dan pendampingan dalam pengembangan Usaha Lampu Hias Kreasi Bamboo (Lapas Kriboo) dengan memanfaatkan IPTEK. Pelaksanaan program PKM ini dilakukan dengan 4 metode, pertama metode pendidikan masyarakat yaitu pelatihan dan pendampingan dalam memanfaatkan bambu dengan berbagai desain motif ukir menjadi lampu hias ukir, metode pelatihan ini merupakan upaya mendidik dan melatih mitra agar mampu memanfaatkan bambu sehingga menghasilkan kerajinan berupa lampu hias. Kedua, Metode Substitusi IPTEK yaitu memberikan gambaran cara memasarkan produk dan melakukan pendampingan sampai mitra mampu memasarkan produk dengan baik, pada tahap ini pengusul melakukan pendampingan kepada masyarakat agar mampu memanfaatkan media sosial dan media rekanan untuk memasarkan produk, serta melatih untuk dapat bermitra dengan toko-toko pusat oleh-oleh di Kabupaten Bangkalan. Hasil yang diperoleh dalam kegiatan pengabdian kepada masyarakat ini adalah peningkatan produksi dan motif ukir lampu hias mencapai 40% dari semula, hal ini berdampak pada peningkatan pendapatan mitra usaha.
KESULITAN SISWA DAN SCAFFOLDING DALAM MENYELESAIKAN MASALAH GEOMETRI RUANG Buaddin Hasan
Jurnal Numeracy Vol 7 No 1 (2020)
Publisher : Program Studi Pendidikan Matematika, Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (499.094 KB) | DOI: 10.46244/numeracy.v7i1.998

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Mathematics as one of supporting human activities in their lives. Mathematics as a solution of various problems confronting humans. But there are some difficulties in studying mathematics. This research aims to analyze the difficulties faced by students when solving geometry problems and find solutions in the form of scaffolding. The subjects in this study were three eighth grade students with different levels of ability. This research is a qualitative research with data collection techniques using task-based test and interview methods. Technical data analysis using data reduction techniques, the presentation of data to the conclusion. The results showed that the difficulties experienced by students in solving geometry problems include, (1) not being able to dig up the information in the problem, (2) not being able to make a plan of completion correctly, (3) not being able to connect the concept of geomteriors with other concepts, (4) unable to use count operations correctly, (5) not checking the results of its work. Scaffolding given to overcome the problem include, they are: (1) reviewing: asking students to read the problem again carefully, (2) explaining: giving a description of the problem or instructions in the problem solving process to make a solution step, (3) developing conceptual thinking, explaining and restructuring (conducting question and answer to direct students to the correct answer. (3) connecting, developing conceptual. Abstrak Ilmu matematika sebagai salah satu penunjang kegiatan manusia dalam kehidupannya. Matematika sebagai solusi dari berbagai permasalahan yang dihadapai manusia. Namun terdapat bebrapa kesulitan dalam mempelajari ilmu matematika. Penlitian ini bertujuan untuk menganalisis kesulitan yang dihadapi siswa saat menyelesaikan masalah geometri dan mencari solusi berupa scaffolding. Subjek dalam penelitian ini adalah tiga orang siswa kelas VIII dengan tingkat kemampuan yang berbeda. Penelitian ini merupakan penelitian kualitatif dengan teknik pengumpulan data menggunakan metode tes dan wawancara berbasis tugas. Teknis analisis data menggunakan teknik reduksi data, penyajian data sampai pada penarikan kesimpulan. Hasil penelitian menunjukkan bahwa kesulitan yang dialami siswa dalam menyelesaikan masalah geometri diantaranya, (1) tidak mampu menggali informasi yang ada pada soal, (2) tidak mampu membuat rencana penyelesaian secara benar, (3) tidak mampu menghubungkan konsep geomteri dengan konsep yang lain, (4) tidak mampu menggunakan operasi hitung dengan benar, (5) tidak melakukan pengecekan terhadap hasil pekerjaannya. Scaffolding yang diberikan untuk mengatasi masalah diantaranya, adalah: (1) reviewing : meminta siswa membaca soal kembali dengan teliti, (2) explaining: memberikan gambaran masalah atau petunjuk pada proses penyelesaian masalah untuk membuat langkah penyelesaian, (3) developing conseptual thinking, explainig and restructuring (melakukan tanya jawab untuk mengarahkan siswa pada jawaban yang benar. (3) connecting, developing conceptual. Kata Kunci: Geometri, Kesulitan, Scaffolding
Pelatihan Pembuatan Media Pembelajaran Berbasis AutoPlay bagi Kelompok Kerja Guru Kecamatan Geger di Kabupaten Bangkalan Buaddin Hasan; Didik Hermanto
Abdihaz: Jurnal Ilmiah Pengabdian pada Masyarakat Vol 1 No 2 (2019): December
Publisher : Universitas Prof. Dr. Hazairin, SH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32663/abdihaz.v1i2.981

Abstract

Training on Creating AutoPlay Based Learning Media for Teacher Working Groups in Geger District, Bangkalan Regency Media becomes a tool that is needed by educators to create a pleasant atmosphere of a learning process. In the learning process, teachers should use interactive media as a medium for delivering information. Media in the learning process is intended to facilitate the teacher in conveying messages, information, or subject matter to students. This service program was aimed to provide mentoring to teachers in creating interactive learning media based on AutoPlay. This service program is carried out by two methods. The first was the public education method, namely training and mentoring for teachers in creating learning media with various applications, especially AutoPlay. This training method was an effort to educate and train partners to be able to use computers to produce exciting learning media. The second was the substitution of a science-and-technology method, which provided an overview of how to use technology in making learning media. The result of the implementation of this service was an increase in the knowledge and skills of teachers, reaching 90% of the 20 teachers who participated in the service program. On average, 80% of teachers were able to implement AutoPlay media in the learning process. The use of AutoPlay media in learning made students more motivated in learning.
THE EFFECT OF PARENTAL ATTENTION ON MATHEMATICS LEARNING OUTCOMES IN GRADES X AND XI STUDENTS OF SMK KHAMAS ASEMBAGUS Lisma Dian Kartika Sari; Nur Hasanah; Buaddin Hasan; Ida Fitriana Ambarsari
Journal on Research and Review of Educational Innovation Vol 1 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.788 KB) | DOI: 10.47668/jrrei.v1i1.771

Abstract

One of the external factors that can affect student learning outcomes is the family environment, in this case, the attention of parents. Research has been carried out to determine whether or not there is an influence of parental attention on student learning outcomes in mathematics. This research is a quantitative study using the Ex-Post Fact method . Sampling was carried out using a probability sampling technique of the simpler random type which was carried out on 111 respondents consisting of class X and XI at SMK Khamas Asembagus. Data collection techniques used are observation, documents and questionnaires. The results showed that 0.237 > 0.1865 at Cronbach's Alpha = 0.1865, this indicates that the instruments used in this study are valid and reliable. Meanwhile, the results of the T test were 2.545 > 1.65895 (with ) and the Effectiveness of the Regression Line (EGR) was 3.25% which indicated that there was an influence of parental attention on student learning outcomes in Mathematics Subject of 3.25%. Based on the results of the analysis of research data, it can be concluded that the alternative hypothesis (Ha) is accepted and the null hypothesis (H 0 ) is rejected, meaning that there is an influence between parents' attention to student learning outcomes in Mathematics Subject which is equal to 3.25%.
The Analysis of Students’ Critical Thinking Ability with Visualizer-Verbalizer Cognitive style in Mathematics Buaddin Hasan
International Journal of Trends in Mathematics Education Research Vol 2, No 3 (2019)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.389 KB) | DOI: 10.33122/ijtmer.v2i3.97

Abstract

This study aimed to describe the process of critical thinking of students in solving mathematical problems in algebraic viewed from the differences in cognitive styles-Verbalizer Visualizer. The description of the thinking process was based on Polya’s problem-solving indicator namely understanding the problems, developing plans, implementing problem-solving activities, and to re-examining the results obtained. The research instrument includes the researcher himself, tests of cognitive style, problem-solving task, and the interview guideline. The data analysis was performed by means of data reduction, data presentation, interpretation of data, and drawing conclusions. The study concluded that the visualizer subject disclosed the acknowledged information and asked to use the images and algebraic notation, used a variety of strategies to solve problems, performed calculations by taking into account the things we need and recheck the answer in detail. Verbalizer Subject, however, was able to disclose the acknowledged information and questioned using mathematics formula without using pictures and notation. In terms of making plans for the completion, the subject merely used one step-finishing process. In determining the final outcome, verbalizer subject rechecked every step of the finishing by recalling and paying attention to the proper answers
PENGEMBANGAN USAHA LAMPU HIAS RUMAH UKIR BAMBU DI KABUPATEN BANGKALAN Hasan, Buaddin; Chairuddin, Chairuddin
Jurnal Terapan Abdimas Vol 4, No 2 (2019)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (788.791 KB) | DOI: 10.25273/jta.v4i2.4805

Abstract

Abstract. Although the decorative lighting business is relatively new, handicrafts with the main bamboo material and various motifs are very popular with the community because of its unique and natural shape. In general, these decorative lights are made of materials such as glass, crystals from plastic, or stainless steel. In order to overcome the problems faced by partners, the implementation team collaborated with partners to provide various training and assistance in business development by utilizing science and technology. This community service program is carried out by the community education method, which is to provide training and mentoring to develop various designs of carving motifs using computer assistance, besides training in immersion techniques and paint finishing and drying techniques using an oven system. While the second method is the substitution of science and technology, which provides an overview of how to market products to partners in order to be able to utilize social media as a marketing tool, social media used between Blogger, IG, Facebook and WA. The results obtained in the implementation of this community partnership program were an increase in the income of bamboo carving businesses reaching 50% of the before. This happens because of the marketing system that has used social media, an increase in the production of decorative lights as much as 60% of the original production. The development of variations in carving motifs that are adjusted to the order and certain momentsAbstrak. Meski usaha lampu hias tergolong baru, kerajinan tangan dengan bahan utama bambu dan berbagai motif tersebut sangat diminati oleh masyarakat karena bentuknya yang cukup unik dan alami. Pada umumnya lampu hias ini terbuat dari bahan-bahan seperti kaca, kristal dari plastik, ataupun stainless steel. Dalam rangka mengatasi permasalahan yang dihadapi mitra, tim pelaksana bekerjasama dengan mitra memberikan berbagai pelatihan dan pendampingan dalam pengembangan usaha dengan memanfaatkan IPTEK. Program pengabdian ini dilakukan metode pendidikan masyarakat yaitu memberikan pelatihan dan pendampingan mengebangkan berbagai desain motif ukir menggunakan bantuan komputer, selain itu pelatihan teknik perendaman dan teknik finishing cat dan pengeringan menggunakan sistem oven. Sedangkan metode yang kedua adalah substitusi IPTEK yaitu memberikan gambaran cara memasarkan produk kepada mitra agar mampu memanfaatkan media sosial sebagai sarana pemasaran, media sosial yang digunakan antara Blogger, IG, Facebook dan WA. Hasil yang diperoleh dalam pelaksanaan program kemitraan masyarakat ini adalah adanya peningkatan pendapatan usaha rumah ukir bambu mencapai 50% dari semula. Hal ini terjadi karena sistem pemasaran yang sudah menggunakan media sosial, adanya peningkatan hasil produksi lampu hias sebeasar 60% dari produksi semula. Adanya pengembangan variasi motif ukir yang disesuaikan dnegan pesanan dan moment tertentu. 
How does student learn mathematics through traditional food? (a hypothetical learning trajectory) Tarida, Luthfiana; Anjarsari, Elly; Hasan, Buaddin; Widayati, Farida Esti
Unnes Journal of Mathematics Education Vol 12 No 3 (2023): Unnes Journal of Mathematics Education
Publisher : Department of Mathematics, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ujme.v12i3.71337

Abstract

This study aimed to design a hypothetical learning trajectory for a two-dimensional figure area (quadrilateral and triangle) using the geometric shape of traditional food, tempe mendoan as a learning context. This research was qualitative research with data collection methods using literature studies, interviews, and documentation. The subjects in this study were seventh-grade junior high school students in SMP IT Nurul Fikri Bogor. The results of this study are in the form of a hypothetical learning trajectory design in learning the two-dimensional figure area through exploration of Banyumas food tempe mendoan, students measure each side of the rectangle from the shape of tempe mendoan, students divide the rectangle into square units as many as the results of each measurement side, students counts the number of unit squares that cover the rectangular area, the student finds the formula for the area of ​​a square and a rectangle. Next, students divide one rectangle into two right triangles of equal size, students find the formula for the area of ​​a triangle. Students attach the triangles to the provided two-dimensional figure shapes, students record the number of right triangles needed to cover each shape and find these relationships so that students can find area formulas for other shapes such as parallelograms, trapezoids, and rhombuses.