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Financial management training and savings making training for students at al-ghifari orphanage, gamping Afifah Nur Aini; Steny Maheswara Halim
Jurnal Pengabdian dan Pemberdayaan Masyarakat Indonesia Vol. 1 No. 4 (2021)
Publisher : Peneliti Teknologi Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59247/jppmi.v1i4.19

Abstract

Management is a basic thing that must be owned by every individual because management is a basic thing used in every line of human life, including managing finances. As young people, we are required to understand financial management in order to be able to manage finances well. This service is intended to provide education about the importance of financial management as well as the practice of making savings with the students of the Abu Dzar Al-Ghifari Orphanage, Gamping. The method used in this program is the delivery of materials, discussions, and hands-on practice to make savings. This program is shown to the students of the Al-Ghifari Orphanage, Gamping. This activity was attended by 25 students.
Perbandingan Hasil Belajar Siswa dengan Gaya Belajar Visual, Auditori, dan Kinestetik pada Materi Klasifikasi Makhluk Hidup Muhammad Fajar Dwi Mahardika; Afifah Nur Aini
TEKNOBIS : Jurnal Teknologi, Bisnis dan Pendidikan Vol. 2 No. 2 (2024): TEKNOBIS : Teknologi, Bisnis Dan Pendidikan
Publisher : Shofanah Media Berkah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui perbandingan hasil belajar siswa dengan gaya belajar visual, auditori, dan kinestetik pada pembelajaran biologi materi klasifikasi makhluk hidup. Penelitian dilaksanakan pada bulan September hingga Oktober 2024 dengan pendekatan kuantitatif. Populasi penelitian terdiri dari satu kelas X yang berjumlah 17 peserta didik, dengan pengambilan sampel menggunakan teknik purposive sampling. Pengumpulan data dilakukan melalui angket untuk menentukan kecenderungan gaya belajar dan tes untuk mengukur hasil belajar. Analisis data menggunakan uji Kruskal Wallis karena data tidak berdistribusi normal meskipun homogen. Hasil penelitian menunjukkan terdapat perbedaan yang signifikan pada hasil belajar (Sig. 0.003 < 0.05). Siswa dengan gaya belajar visual memperoleh rata-rata hasil belajar tertinggi (91.764 ± 13.339), diikuti gaya belajar kinestetik (83.823 ± 10.082), dan gaya belajar auditori dengan rata-rata terendah (73.882 ± 21.162). Penelitian ini mengindikasikan bahwa gaya belajar memiliki pengaruh terhadap hasil belajar siswa, dengan metode pembelajaran visual menunjukkan efektivitas yang lebih tinggi dalam membantu pemahaman dan retensi materi pembelajaran klasifikasi makhluk hidup.
A Hybrid Round-Robin Scheduler for GPU Batch Rendering in Constrained Cloud Environments Purwanto, Ibnu Hadi; Dhani Ariatmanto; M. Shahkhir Mozamir; Afifah Nur Aini
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 10 No 1 (2026): February 2026
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29207/resti.v10i1.7117

Abstract

Creating high-quality 2D and 3D assets is essential for digital content, but inefficient scheduling and inaccurate time estimates often hamper the rendering process. Traditional methods, which assume rendering time is directly proportional to frame count, fail to account for variations in scene complexity, resulting in severe estimation errors averaging 97.0% across all tasks. We propose a Hybrid Round-Robin Scheduler (HRRS) that intelligently manages batch rendering tasks through complexity-aware classification. Our method first categorizes tasks by complexity (Low, Medium, High) and routes them to appropriate queues with tiered quantum allocations. It then employs non-linear time estimation models and dynamically adjusts processing priorities based on real-time performance metrics. We evaluated our scheduler against standard algorithms—First-Come-First-Served (FCFS), Shortest Job First (SJF), and Round Robin (RR)—using 21 diverse rendering tasks with frame counts ranging from 10 to 420 frames. The results demonstrate that our approach reduces average waiting time by 45.9% (from 29.63s to 16.02s) and cuts bottleneck-induced delays by 78% (from 41s to 9s), while maintaining optimal CPU utilization at 85% and limiting context switches to only nine occurrences. A key finding reveals that complexity, rather than frame count, is the primary driver of processing time; high-complexity tasks required significantly longer processing (averaging 238.27 seconds) compared to medium-complexity tasks (averaging 34.52 seconds), representing a 6.9-fold performance differential. Our hybrid framework effectively overcomes the primary limitations of existing algorithms: it prevents bottlenecks from large tasks (FCFS), avoids the parallelism issues of SJF, and minimizes the performance overhead from frequent switching in Round Robin. This work provides a robust foundation for intelligent resource allocation in cloud rendering environments where task demands are variable and difficult to predict, establishing that effective scheduling requires complexity-aware algorithms rather than universal approaches.