Khulusinniyah Khulusinniyah, Khulusinniyah
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DEVELOPING CHILDREN'S CREATIVITY THROUGH MANUFACTURING ECOBRICS FROM INORGANIC WASTE Khulusinniyah, Khulusinniyah; Hakimah, Nur; Anam, Ahmad Choirul
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 4 No 2 (2024): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/atthufulah.v4i2.5537

Abstract

Children's creativity must be encouraged from a young age in order for them to reach their full potential. There are several techniques to encourage children's creativity; one of them is to create eco-bricks. This exercise will educate youngsters how to recycle trash and create new objects based on their imaginations. The preceding research makes use of classroom action research, which is conducted in four stages: preparation, implementation, observation, and reflection. This implementation resulted in an increase in children's creativity from 40% pre-cycle to 65% in cycle one, which increased to 85% in cycle two.
The Development of Thematic Board Educational Game Tools to Train The Literacy Skills of Children 5-6 Years Old Safitri, Nita Dwi; Hasanah, Uswatun; Masruroh, Farhatin; Khulusinniyah, Khulusinniyah; Dodd, Jaime
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 1 No 2 (2022)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v1i2.8156

Abstract

The absence of thematic board educational game tools motivates this research to train the literacy skills of children aged 5-6 years. This study aims to determine the development and feasibility of thematic board educational game tools to improve the literacy skills of children aged 5-6 years. The research method used is Research and Development (R&D) which adopts the Borg and Gall development stages. The results of this research and development are: 1) Development of the thematic board educational game tool through several stages, namely: a) seeing potential and problem identification b) research and data collection, c) product design e) product revision, d) validation and trial phase small scale and large scale. The results of the validation of the material experts prove 2 with a category is very feasible. The average media expert validation assessment is the very feasible category. The assessment of small class trials in the very feasible category, large-scale trials in the very feasible category. The average teacher response questionnaire is in the very feasible category.
PENGEMBANGAN POTENSI ANAK USIA DINI MELALUI PROSES PENDIDIKAN Khulusinniyah, Khulusinniyah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 6 No 1 (2025): Atthufulah - October
Publisher : Fakultas Tarbiyah Universitas Ibrahimy Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Humans will experience stages in their lives, as explained in the Qur’an. At each stage/level of life, they require stimulation and educational processes that are expected to develop the basic potential they have had since birth. Humans are born with diverse potentials, and in this regard, the educational process plays a very important role in developing those potentials. The role of parents and educators is crucial in shaping a child to become who they are, how their character develops, and in determining their future. The researcher chose library research as the method in this study, so the data sources used are books and journals that discuss the potential children bring from birth and the process of developing that potential
PENGEMBANGAN FISIK MOTORIK ANAK USIA DINI DENGAN BERMAI Masruroh, Farhatin; Khulusinniyah, Khulusinniyah
Edupedia : Jurnal Studi Pendidikan dan Pedagogi Islam Vol. 3 No. 2 (2019): Edupedia: Jurnal Studi Pendidikan dan Pedagogi Islam
Publisher : Fakultas Tarbiyah, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (691.071 KB) | DOI: 10.35316/edupedia.v3i2.253

Abstract

The first five years of a children’s age is the period of rapid growth with physical and motor development. Those process will develop well if stimulated continuously. Early childhood always identic with high activity requires the opportunity to express their abilities. Therefore playing method is very urgent inchildren’s gross motor skills and fine motor skills development through a variety of playing activities both indoors and outdoors. Playing is an activity that cannot be separated from early childhood’s world. All playing activities will be carried out happily. By the same token learning by playing will be done happily without any sense of being forced or oppressed.
LITERASI AGAMA PADA ANAK MELALUI PROGRAM PEMBIASAAN PRAKTIK IBADAH Khulusinniyah, Khulusinniyah; Zamili, Moh.
Edupedia : Jurnal Studi Pendidikan dan Pedagogi Islam Vol. 5 No. 2 (2021): Edupedia: Jurnal Studi Pendidikan dan Pedagogi Islam
Publisher : Fakultas Tarbiyah, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/edupedia.v5i2.1186

Abstract

religious literacy of children can be started from studying the religious doctrine correctly. These activity of religious literacy can be implemented for children by performing a program of habituating worship practices in early childhood education institutions. The implementation of this habituation program must be planned clearly and always evaluated. In its implementation, teachers and children demonstrate directly so that it is known correctly the kaifiyat of worship by Islamic doctrine. The main target of this program of practicing worship habituation is that children able to and regularly performing worship as a necessity of daily life.