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Peningkatan Kompetensi Siswa Melalui Pelatihan Excel Dalam Mengolah Data Untuk Persiapan Kerja Dan Kuliah KH, Musliadi.; Ismail, Asriani; Rambega, Ulfa Laela; Kaharuddin, Kaharuddin
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 1 (2025)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v6i1.5270

Abstract

SMA Maitreyawira Batam merupakan salah satu sekolah swasta yang mengasuh tiga jurusan dan salah satunya adalah jurusan Bahasa. Sekolah tersebut menggunakan kurikulum merdeka, sehingga pada jurusan Bahasa tidak terdapat mata pelajaran Teknologi Informasi dan Komunikasi sehingga siswanya tidak pernah belajar atau menggunakan teknologi seperti Microsoft Excel. Seiring perkembangan zaman perkembangan teknologi juga mengalami kemajuan yang begitu cepat, sehingga diperlukan kemampuan dan keterampilan dalam menggunakan teknologi seperti Microsoft Excel dalam mengolah data. Pelatihan peningkatan kompetensi ini bertujuan untuk memberikan keterampilan tambahan pada siswa jurusan Bahasa dalam menghadapi dunia kerja setelah lulus sekolah. Metode yang digunakan pada pengabdian ini menggunakan pendekatan partisipatif dan komunikasi secara individual dengan evaluasi akhir tes dan kuesioner skala likert dengan teknik analisis statistik deskriptif. Berdasarkan hasil evaluasi yang dilakukan pada tahap pertama diperoleh suasana belajar di kelas tergolong kuat dengan rata-rata kepuasan siswa sebesar 71,20% dimanah siswa memberikan tanggapan positif mengenai suasana kelas, sumber daya pembelajaran, dan metode pengajaran. Sedangkan pada hasil evaluasi kedua hasil menunjukkan peningkatan yang signifikan dengan rata-rata kepuasan siswa mencapai 82,00% pada aspek kejelasan dan kegunaan materi, metode belajar, dan kegiatan diskusi, yang berada dalam kriteria sangat kuat. Nilai yang diperoleh oleh siswa saat mengerjakan soal latihan evaluasi yang diberikan berada pada nilai rata-rata sebesar 96,65, yang artinya semua siswa paham dan mampu mengolah data sebagai persiapan dalam menghadapi dunia kerja setelah lulus sekolah
DIAGNOSING ANDROID-BASED VIRUS INFECTIONS IN CHILDREN USING NAIVE BAYES KH, Musliadi; Kaharuddin, Kaharuddin; Syafrinal, Ilwan
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 11, No 2 (2025): Maret 2025
Publisher : Universitas Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v11i2.3685

Abstract

Abstract: Infectious diseases are one of the most common health problems in children because they have immature immune systems. Children are more susceptible to infections caused by bacteria, viruses, fungi, and protozoa. Some common infectious diseases in children include fever, acute respiratory infections (ARI), pneumonia, acute gastroenteritis (GAE), measles, chickenpox, and diphtheria. The limited number of pediatricians and the difficulty of accessing health facilities in remote areas hinder children's health services. To overcome this, an Android-based expert system is needed using the Naïve Bayes method to help diagnose infectious diseases in children earlier. The research method used is the Software Development Life Cycle (SDLC), where Black Box is used for internal testing, and PSSUQ is used to measure user satisfaction. The data set used was 1320 taken from a local hospital. The test results show that all the main features work as expected without any errors. The implementation of the system in diagnosing diseases went well and based on end-user feedback from 74 respondents, the system obtained a user satisfaction score of 6.40, where users felt that the system was easy to use, efficient, and provided clear and useful information. Keywords: expert system; infectious disease; naïve bayes; PSSUQ; SDLC  Abstrak: Penyakit menular merupakan salah satu masalah kesehatan yang paling umum terjadi pada anak-anak karena mereka memiliki sistem kekebalan tubuh yang belum matang. Anak-anak lebih rentan terhadap infeksi yang disebabkan oleh bakteri, virus, jamur, dan protozoa. Beberapa penyakit infeksi yang umum terjadi pada anak-anak antara lain demam, infeksi saluran pernapasan akut (ISPA), pneumonia, gastroenteritis akut (GEA), campak, cacar air, dan difteri. Keterbatasan jumlah dokter spesialis anak dan sulitnya akses ke fasilitas kesehatan di daerah terpencil, menjadi kendala pada pelayanan kesehatan anak. Untuk mengatasi hal tersebut, diperlukan sistem pakar berbasis Android menggunakan metode Naïve Bayes untuk membantu mendiagnosis penyakit infeksi pada anak-anak lebih dini. Metode penelitian yang digunakan adalah Software Development Life Cycle (SDLC), di mana Black Box untuk pengujian internal, dan PSSUQ untuk mengukur kepuasan pengguna. Data set yang digunakan adalah 1320 yang diambil dari rumah sakit setempat. Hasil pengujian menunjukkan bahwa seluruh fitur utama berjalan sesuai harapan tanpa kesalahan. Implementasi sistem dalam mendiagnosa penyakit berjalan dengan baik dan berdasarkan umpan balik pengguna akhir dari 74 responden, sistem memperoleh skor kepuasan pengguna sebesar 6,40, di mana pengguna merasa sistem ini mudah digunakan, efisien, serta menyediakan informasi yang jelas dan bermanfaat. Kata kunci: naïve bayes; penyakit menular; PSSUQ; SDLC; sistem pakar
Efektivitas Integrasi Augmented Reality Dalam Pembelajaran Tematik Kelas 3 Siswa Sekolah Dasar Menggunakan Model ARCS Kaharuddin, Kaharuddin; KH, Musliadi; Syafrinal, Ilwan; Pernando, Yonky
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): Januari 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6070

Abstract

The quality of education in Indonesia has become a serious problem in recent years. Various problems such as poor education management, inequality of facilities between urban and rural areas, and traditional learning methods that do not follow the development of modern technology make the quality of education low. This study aims to evaluate the effectiveness of the application of Augmented Reality (AR) in Theme 3 Thematic learning in Elementary Schools. The research method uses the MDLC (Multimedia Development Life Cycle) approach, with testing based on the ARCS (Attention, Relevance, Confidence, and Satisfaction) Motivation Model. In addition, a test of students' level of understanding was carried out using the Student Activity Sheet (LKPD). Data was obtained from 32 grade 3 elementary school students. The test results showed that the AR application had an excellent interpretation/very effective interpretation score of 86%, with details of 90% for Attention, 82% for Relevance, 81% for Confidence, and 84% for Satisfaction. The level of students' understanding of the material is also high, with an average score of 85. So it can be concluded that the Augmented Reality application is very feasible to be applied in the Theme 3 Thematic learning process in Elementary Schools because it is able to effectively increase students' interest and understanding.
Aplikasi Pembelajaran Al-Qur’an "Madina" Memanfaatkan Teknologi Digital Pada Anak Usia Dini Berbasis Android Menggunakan Metode Rapid Application Development KH, Musliadi; Kaharuddin, Kaharuddin; Roza, Yuni; Pernando, Yonky
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): Januari 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6102

Abstract

Learning the Qur'an is the most important aspect in shaping a person's personality and morality, including in early childhood, especially those who adhere to Islam. Currently, the level of interest in learning the Qur'an in early childhood has decreased in various circles due to the influence of technological developments. Technological developments have changed children's behavior and attitudes in everyday life, especially in the use of smartphones which are more often used to play and watch movies via YouTube, Instagram, and Facebook than used to learn to read the Qur'an so that knowledge about reading the Qur'an is eliminated due to playing and watching movies. Along with the increasing influence of technology among children, there needs to be a breakthrough that can be utilized in learning the Qur'an in early childhood without changing the behavior of using smartphones. To design the "Madina" Qur'an learning, an appropriate, fast, and effective method is needed as a benchmark in the design cycle. The Rapid Application Development method is one of the many methods that are most often used to design Android-based applications, this is because this method only consists of four main cycles and focuses on the use of a short time in the design process. The results of the research and evaluation conducted obtained 54 respondents who were dominated by parents as the main companions in using smartphones. Children who use this application the most are in the age range under 4 years where on average they use the application for approximately 15-30 minutes under parental supervision. The Al-Qur'an learning application "Madina" can be accepted by users and parents, this is indicated by the evaluation results being at an average percentage of 86% with very strong criteria.