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Twitter Social Media Conversion Topic Trending Analysis Using Latent Dirichlet Allocation Algorithm Musliadi K H; Hazriani Zainuddin; Yuyun Wabula
Journal of Applied Engineering and Technological Science (JAETS) Vol. 4 No. 1 (2022): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v4i1.1143

Abstract

In Indonesia, Twitter is one of the most widely used social media platforms. Because of the diverse and frequently shifting message patterns on this social media, it is extremely challenging and time-consuming to manually identify topics from a collection of messages. Topic modeling is one method for obtaining information from social media. The model and visualization of the results of modeling topics that are discussed on social media by the Makassar community are the goals of this study. The Latent Dirichlet Allocation (LDA) algorithm is used to model and display the results of this study. The modeling results indicate that the eighth topic is the most frequently used word in a conversation. In the meantime, the 7th and 6th topics emerged as the conversation's core based on the spread of the words with the highest term frequency. The study's findings led the researchers to the conclusion that in the Makassar community's social media discussions, capitalization and visualization using the LDA method produced the words with the highest trend and the topic with the highest term frequency.
PERANCANGAN VOICE-BASED QUIZ RESPONSE UNTUK MATA KULIAH BAHASA INGGRIS 2 DI PRODI TEKNIK INFORMATIKA UNIVERSITAS UNIVERSAL Givi Ofgivia; Oey Anton; Yonky Pernando; Musliadi KH
J-Com (Journal of Computer) Vol 3, No 2 (2023): Juli 2023
Publisher : LPPM STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/j-com.v3i2.2305

Abstract

Abstract: This study aims to develop a web application that is able to facilitate teachers in providing exams with answer-type questions via voice using the speech recognition method and is able to display pictorial exam questions. The process of collecting research data was carried out through interviews and literature studies with case studies in the 4th semester English course in Informatics Engineering study program at Universal University. Web application development is carried out using the Extreme Programming method with testing through the Black Box Testing approach. In development, researchers used the Laravel framework with the PHP, Javascript, and MySQL programming languages as databases. The results of the Black Box test show that the web application is able to carry out the functionality according to the problems in this study. With this web application, it is hoped that teachers can easily provide exams with sound and image-based questions, provide a more interactive and effective learning experience for students, and enrich the use of technology in educational contexts. Keywords: laravel; javascript; MySQL; PHP; speech recognition  Abstrak: Penelitian ini bertujuan untuk mengembangkan sebuah aplikasi web yang mampu memfasilitasi pengajar dalam menyediakan ujian dengan pertanyaan bertipe jawab melalui suara menggunakan metode speech recognition serta mampu menampilkan pertanyaan ujian yang bergambar. Proses pengumpulan data penelitian dilakukan melalui metode wawancara dan studi pustaka dengan studi kasus di mata kuliah Bahasa Inggris 2 program studi Teknik Informatika semester 4 Universitas Universal. Pengembangan aplikasi web dilakukan menggunakan metode Extreme Programming dengan pengujian melalui pendekatan Black Box Testing. Dalam pengembangan, peneliti menggunakan framework Laravel dengan bahasa pemrograman PHP, Javascript, dan MySQL sebagai basis data. Hasil pengujian Black Box menunjukkan bahwa aplikasi web mampu menjalankan fungsionalitas sesuai dengan masalah yang ada dalam penelitian ini. Dengan adanya aplikasi web ini, diharapkan pengajar dapat dengan mudah menyediakan ujian dengan pertanyaan berbasis suara dan gambar, memberikan pengalaman belajar yang lebih interaktif dan efektif bagi mahasiswa, serta memperkaya penggunaan teknologi dalam konteks pendidikan. Kata kunci: laravel; javascript; MySQL; PHP; speech recognition
Rancang Bangun Prototipe Sistem Parkir Kendaraan Bermotor Dengan Radio Frequency Identification Berbasis Arduino Uno Musliadi KH; Yonky Pernando
BEES: Bulletin of Electrical and Electronics Engineering Vol 3 No 3 (2023): March 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bees.v3i3.3171

Abstract

Parking management in the city of Mamuju still uses conventional methods which cause many vehicles to park in random places, such as on the shoulder of the road, causing congestion. To overcome this problem, a system is needed to regulate it. This study aims to design a parking system prototype that can later be applied to office centers, shops, shopping and other public places. The results of testing the system prototype by testing registered and unregistered cards, there were no failures in the reading process. It's just that there is a delay of 5 to process data on the registered card. Overall, it can be concluded that the prototype system is functioning properly.
Aplikasi Augmented Reality (AR) Sebagai Media Pembelajaran Sistem Rangka Manusia Kaharuddin Kaharuddin; Yonky Pernando; Marfuah Marfuah; Musliadi KH
Journal of Information System Research (JOSH) Vol 4 No 4 (2023): Juli 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i4.3685

Abstract

Problems in the Indonesian education system have raised serious concerns over the low quality of education. One of the problems that causes low interest in learning is the lack of interest in the learning media used. Therefore, it is important for schools to create learning conditions that are comfortable, interesting, and provide opportunities for students to participate actively. One solution that can be used is the use of computer-based learning media, such as Augmented Reality (AR), which can increase students' interest in learning. In the context of learning Natural Sciences, understanding the anatomy of the human body is an important aspect. The purpose of this research is to develop an Augmented Reality (AR) application using the Game Development Life Cycle (GDLC) method as a learning medium or introduction to the human skeletal system. This application will be equipped with theoretical materials and 3D-based object views that include the names of related bones. With the development of this application, it is expected to create an interesting and interactive learning experience, increase the effectiveness of the learning process, and avoid boredom for students.
Rancang Bangun Prototipe Sistem Parkir Kendaraan Bermotor Dengan Radio Frequency Identification Berbasis Arduino Uno Musliadi KH; Yonky Pernando
JCOME Vol. 1 No. 2 (2023): JCOME
Publisher : IAM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengelolaan parkir di kota Mamuju masih menggunakan cara konfensional yang menimbulkan banyaknya kenderaan parkir disembarang tempat seperti dibahu jalan sehingga menimbulkan kemacetan. Untuk mengatasi permasalahan tersebut maka diperlukan sistem untuk mengaturnya. Penelitian ini bertujuan untuk merancang protipe sisitem parkir yang nantinya dapat diterapkan pada pusat perkatoran, pertokoan, pebelanjaan dan tempat-tempat umum lainnya. Hasil pengujian prototipe sistem dengan mengujikan kartu terdaftar dan yang tidak terdaftar, tidak terdapat kegagalan proses pembacaan. Hanya saja terdapat delai selama 5 untuk memproses data pada kartu yang terdaftar. Secara keseluruhan, dapat disimpulkan bahwa sistem pada prototipe berfungsi dengan baik.
Sistem Informasi Pemesanan Baju Olahraga Berbasis Web Pada Konveksi “Adher” Tammerodo Sendana Majene Maspiati; Nasruddin; Musliadi KH
Scientific Literacy Innovation and Technology Journal Vol 1 No 01 (2024): January 2024
Publisher : Scientific Literacy Innovation and Technology Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The very rapid development of technology is currently bringing us into the era of modernization, almost all aspects of human life are very dependent on technology, this is because technology was created to help and make it easier for humans to complete an activity or job. The impact of technological developments on daily life and aims to optimize sportswear sales services through a web-based application, "Adher". The waterfall method is used for the implementation phase with a focus on friendly user interface design. The app includes features-login, main menu, products, about us, payment confirmation and contact us. Integrated system analysis with data flow diagrams, database relations, and user interface design. It is hoped that this method will provide an effective solution to meet the sales needs of "Adher" convection, increase efficiency, and make it easier for consumers to order sportswear online. Based on the results of the research that has been carried out, it can be concluded that the Web-Based Sportswear Ordering Information System at the "Adher" Convection, Tammerodo Sendana District, Majene Regency includes: Product Data, customer data, payment transaction data, information data, user data whose processing is based on The website database is running according to its function. The implementation of the Sportswear Ordering System can help customers or consumers easily visit convections online without having to go to the convection because they only need to open the link address for ordering sportswear at Adher convection.
Perancangan Model Prototipe Kehadiran Menggunakan Rfid Rc522 Yuni Roza; Musliadi KH; Yonky Pernando
Scientific Literacy Innovation and Technology Journal Vol 1 No 02 (2024): Mei 2024
Publisher : Scientific Literacy Innovation and Technology Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the era of increasing digitalization, the need for an efficient and accurate attendance system has become very important, especially in academic and professional environments. This research aims to design and develop a prototype presence model using RFID RC522 technology, which can provide an effective solution to various problems that exist in conventional presence systems such as data inaccuracy, presence manipulation, and inconvenience of use. The method used in this research includes hardware and software design. The hardware consists of an RC522 RFID module connected to an Arduino microcontroller, while the software was developed using the C++ programming language to manage communication between the RFID and the microcontroller, as well as storing attendance data in a database. Testing was carried out on a sample group of users to evaluate the accuracy and speed of the system in recording attendance. The research results show that the RC522 RFID-based presence system can identify and record user presence with a high level of accuracy and fast response time. This system has also proven to be more secure and difficult to manipulate compared to traditional presence methods such as manual signatures or identity cards without RFID technology. Additionally, users report increased convenience in the attendance recording process as it does not require direct physical contact with the device.
RANCANG BANGUN MONITORING DEBIT AIR PDAM RUMAH TANGGA BERBASIS INTERNET OF THINGS (IOT) Roza, Yuni; KH, Musliadi; Pernando, Yonky; Syafrinal, Ilwan; Kaharuddin, Kaharuddin
SKANIKA: Sistem Komputer dan Teknik Informatika Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/skanika.v7i2.3196

Abstract

Indonesia is an archipelagic country that has a tropical climate. This country is also famous for its wealth in various natural resources, one of which is water. Water is a source of human needs which is important for survival and is used for daily needs such as consumption, bathing, washing and others. As a society, of course you have to pay attention to the quality in the use of water, for this reason the government provides PDAM (Regional Drinking Water Company). In using PDAM facilities, especially in the South Sulawesi area, Mamuju Regency, it is necessary to monitor the amount of usage every month. The meter display is still analog and the amount of tariff or bill that must be paid by the public is not yet listed. The amount of bills that must be paid is the result of recording by PDAM officers who come every month. With this, tools are needed to monitor usage and the amount of bills that will be paid by the Internet of Things (IoT) based community. With this IoT-based control tool, people can see the amount of water used and the tariff they have to pay each month.
SI BITA - DESIGN OF A THESIS GUIDANCE INFORMATION SYSTEM USING THE SCRUM METHOD FOR OPTIMAL EFFICIENCY AND RESPONSIVENESS Pernando, Yonky; Syafrinal, Ilwan; KH, Musliadi
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 10, No 4 (2024): September 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v10i4.3211

Abstract

Abstract: This research aims to design a system that can assist the final assignment development process by focusing on resolving frequently encountered obstacles, such as clarity of research title status, guidance process, and research schedule. The development method used is the Scrum method approach with a small scale and team. During the development process, an analysis of each sprint is carried out from preparation to the development process. The results of development using the Scrum method show that each feature was completed within 8 hours per day, with each sprint completed in a week. The total time required to complete all sprints designed on the BITA Information System is 128 hours. The application of the Scrum method provides results that enable rapid identification of changes during the development process, as well as optimizing the process of submitting and validating titles, determining supervisors, evaluating guidance, and scheduling exams. Thus, this research provides an effective solution in increasing the efficiency and effectiveness of the final assignment coaching process for students in completing their studies. Keywords: information system; optimal efficiency; scrum method; SI BITA; thesis guidance. Abstrak: Penelitian ini bertujuan untuk merancang sistem yang dapat membantu proses pembinaan tugas akhir dengan fokus pada penyelesaian kendala yang sering dihadapi, seperti kejelasan status judul penelitian, proses bimbingan, dan jadwal penelitian. Metode pengembangan yang digunakan adalah pendekatan metode Scrum dengan skala dan tim kecil. Selama proses pengembangan, dilakukan analisis terhadap setiap sprint yang dihasilkan dari persiapan hingga proses pengembangan. Hasil pengembangan menggunakan metode Scrum menunjukkan bahwa setiap fitur diselesaikan dalam jangka waktu 8 jam per hari, dengan setiap sprint selesai dalam seminggu. Total waktu yang dibutuhkan untuk menyelesaikan semua sprint yang dirancang pada Sistem Informasi BITA adalah 128 jam. Penerapan metode Scrum memberikan hasil yang memungkinkan identifikasi cepat terhadap perubahan selama proses pengembangan, serta mengoptimalkan proses pengajuan dan validasi judul, penentuan pembimbing, evaluasi bimbingan, dan penjadwalan ujian. Dengan demikian, penelitian ini menyediakan solusi yang efektif dalam meningkatkan efisiensi dan efektivitas proses pembinaan tugas akhir bagi mahasiswa dalam menyelesaikan studi mereka. Kata kunci: sistem informasi; efisiensi optimal; metode scrum; SI BITA; bimbingan skripsi
PENERAPAN AUGMENTED REALITY DALAM PENGENALAN PERALATAN MANUFAKTUR PADA PRODI TEKNIK INDUSTRI UNIVERSITAS UNIVERSAL Kaharuddin Kaharuddin; Musliadi KH; Kurniawan Hamidi; Ilwan Syafrinal
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1040

Abstract

An effective learning process to produce quality education requires supporting facilities such as adequate practicum media, Industrial Engineering Universal University currently has limitations with practicum media, especially in the introduction of industrial engineering manufacturing tools, therefore alternative media such as AR technology are needed. The purpose of this study is to determine the effectiveness of learning and the overall quality of education from the application of AR-based applications. The application of this technology can be developed using the Game Development Life Cycle (GDLC) method through several stages. The development results were randomly tested on 40 respondents by applying three indicator features and five statements used and obtained presentation values ranging from 78% to 81% user satisfaction before the application with strong presentation. While from the results of the analysis carried out on each indicator used, the first stage with the highest percentage is Usability, followed by functional indicators and user interface indicators at the lowest percent.