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Design UI/UX Pemesanan Logam Mulia dengan Menggunakan Metode Design Thinking Rudy Andree Hermawan; Nur Cahyo Wibowo; Seftin Fitri Ana Wati
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2024): Agustus : Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v2i3.4033

Abstract

In the rapidly evolving digital era, the demand for precious metals, especially gold, has significantly increased. Companies need to adopt modern technology to facilitate the ordering of precious metals effectively and efficiently. This study aims to design the user interface (UI) and user experience (UX) of a precious metal ordering application using the Design Thinking method, which involves the stages of empathy, definition, ideation, prototyping, and testing. Starting with problem identification and interviews to understand user needs, this study produces user personas and user flows that assist in creating wireframes and mockups of the application. The prototype is tested through usability testing using the System Usability Scale (SUS) and Maze to measure user effectiveness, efficiency, and satisfaction. The results show that the designed application enhances user experience with an intuitive and easy-to-use interface, achieving a usability testing score of 85 on the SUS and a task success rate of 90% on Maze, indicating that the Design Thinking method is effective in designing the UI/UX of a precious metal ordering application.
Perancangan Antarmuka Aplikasi Penyewaan Florist Menggunakan Metode Design Thinking Real Ananda Kristi; Prisa Marga Kusumantara; Nur Cahyo Wibowo
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 3 (2023): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i3.622

Abstract

In today's era, the florist industry has evolved, offering a variety of products such as flower bouquets, floral arrangements, flower boards, and single flowers, both real and artificial. However, the process of ordering or renting florist services is currently inefficient. Therefore, the objective of this research is to design a mobile-based florist rental application using the Design Thinking method, with a focus on achieving excellent usability. Testing was conducted, resulting in a final effectiveness score of 94.54% and an efficiency score of 95.84%, both falling into the category of good or excellent. Additionally, in the satisfaction aspect, a final score of 81.8 was achieved, categorizing it as good and acceptable.
Penerapan Metode Design Thinking Dalam Pembuatan UI/UX Aplikasi Marketplace Ikan Hias Mochammad Nabil Nugraha Ramadhan; Nur Cahyo Wibowo; Eka Dyar Wahyuni
Router : Jurnal Teknik Informatika dan Terapan Vol. 2 No. 2 (2024): Juni : Router: Jurnal Teknik Informatika dan Terapan
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/router.v2i2.59

Abstract

The ornamental fish market is growing rapidly due to the great interest in the hobby of keeping ornamental fish which is supported by technological advances.  Unfortunately, these technological advances also include problems that are still experienced by sellers and buyers, such as a lack of understanding of how to send fish and a lack of information about trustworthy sellers.  This research aims to formulate user needs and create an ornamental fish marketplace application interface using the Design Thinking method with good usability values.  This research discusses creating application interface designs using the Design Thinking method which focuses on users to overcome the problems above.  This research produces interface designs for 21 features with the main feature being a community that makes it easier for sellers to interact and displays ratings on stores to make it easier to find trustworthy sellers.  This research was carried out in two iterations, with the final test results in the second iteration being 92.85% (Learnability value) and 91.15% (Efficiency value) for five sellers.  Test results for five hobbyists / potential buyers obtained a Learnability score of 97.14% and Efficiency of 92.72%.  Meanwhile, Satisfaction (SUS) for both got a score of 83.5%.  The test results produced a good usability design.
Evaluating the Usability of Virtual Tour Application Using the System Usability Scale (SUS) Method Nur Cahyo Wibowo; Tri Lathif Mardi Suryanto; Mu'tasim Billah; Fajar Annas
IJCONSIST JOURNALS Vol 3 No 2 (2022): March
Publisher : International Journal of Computer, Network Security and Information System

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/ijconsist.v3i2.65

Abstract

UPN "Veteran" Jawa Timur Virtual Tour is a campus virtual application that offers digital information about the university's buildings, rooms, and facilities. It is required to examine usability in order to determine whether the virtual campus tour of UPN "Veteran" Jawa Timur is useful to students. Numerous issues were discovered in the virtual campus tour of UPN "Veteran" Jawa Timur based on observational research by several students. users-friendly The System Usability Scale is a technique for evaluating information systems that involves end users and looks at three aspects: adjective rating, grade scale, and acceptability. Ten statement items are employed as an evaluation measure in the process of evaluating the usability scale system. The ultimate outcome of the evaluation was a 64 on a scale of one to ten. According to these criteria, the Virtual Tour of UPN "Veteran" Jawa Timur belongs to the high adjective rating group, group D on the grading scale, and group good on the acceptability scale. If the Virtual of UPN "Veteran" Jawa Timur Tour is still used, it can be stated that the usability component of the virtual tour has to be improved.