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INNOVATING DIGITAL “J-SLATE” IN WRITING REPORT TEXTS Tiasari, Luky
English Language and Literature International Conference (ELLiC) Proceedings Vol 3 (2019): 3rd ELLiC Proceedings: Reimagining New Cyber-based Research in English Education, Lit
Publisher : Universitas Muhammadiyah Semarang

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Abstract

Creating a report text using technology in the cyber-based era is so unique, especially for the ninth graders of junior high schools. To support technological activities, J-SLATE (Jostle to Write on the SLATE) is proposed in this paper to guide students in writing report texts consisting of five ways: Sail, Lamp, Acceleration, Tool, and Eyot. Three sequences of the R&D model (Plomp:1997) were used to develop this product. At the end of the research, J-SLATE provides tasks and activities related to basic competence, and it also offers digital games based on the students' needs to explore the students' ideas in creating report texts creatively.
INNOVATING DIGITAL “J-SLATE” IN WRITING REPORT TEXTS Tiasari, Luky
English Language and Literature International Conference (ELLiC) Proceedings Vol 3 (2019): 3rd ELLiC Proceedings: Reimagining New Cyber-based Research in English Education, Lite
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3252.498 KB)

Abstract

Creating a report text using technology in the cyber-based era is so unique, especially for the ninth graders of junior high schools. To support technological activities, J-SLATE (Jostle to Write on the SLATE) is proposed in this paper to guide students in writing report texts consisting of five ways: Sail, Lamp, Acceleration, Tool, and Eyot. Three sequences of the R&D model (Plomp:1997) were used to develop this product. At the end of the research, J-SLATE provides tasks and activities related to basic competence, and it also offers digital games based on the students' needs to explore the students' ideas in creating report texts creatively.
Literacy Story Mapping: Empowering Bogoran Hamlet in Indonesia Through Among E3CHO Program Tiasari, Luky; Rezkita, Shanta; Wahyuni, Vita Tri; Nurochman, Deyas Fito; Hapsari, Annisa; Setiawan, Dwi
ASEAN Journal of Community Engagement Vol. 8, No. 2
Publisher : UI Scholars Hub

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Abstract

This paper outlines the implementation of Among Education, Environment, Economic, Culture, Healthy, and Outcome (Among E3CHO), a community engagement program in Bogoran Hamlet in Trirenggo Region of Bantul Regency, Yogyakarta, Indonesia. Among E3CHO initiative consists of multiple education, environment, economic, culture, and health engagement sessions aimed at generating a literacy story map, Peta Cerita Berliterasi, as an integrated outcome of community capacities. The program development followed community-based research methodologies, starting with the identification of challenges facing by the community using comprehensive questionnaires, followed by multiple community engagement programs. In the program, the health engagement session focuses on nutrition, and the economic session focused on tempeh dumpling preparation techniques. The educational environment engagement focuses on the cultivation of vegetables, medicinal herbs, flowers, and fruit plants using pots from repurposed plastic waste. Subsequent reflection and evaluation of each of the session in the programs were conducted to measure their efficacy and community satisfaction. The program led to a significant increase in knowledge of balanced nutrition, culinary arts, and cultural heritage among the community of Bogoran Hamlet. The integration of multiple aspects within one program increased the capacity of the Bogoran Hamlet community, creating a transformative literacy quality toward a sustainable positive impact on society.