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INNOVATING DIGITAL “J-SLATE” IN WRITING REPORT TEXTS Tiasari, Luky
English Language and Literature International Conference (ELLiC) Proceedings Vol 3 (2019): 3rd ELLiC Proceedings: Reimagining New Cyber-based Research in English Education, Lit
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3252.498 KB)

Abstract

Creating a report text using technology in the cyber-based era is so unique, especially for the ninth graders of junior high schools. To support technological activities, J-SLATE (Jostle to Write on the SLATE) is proposed in this paper to guide students in writing report texts consisting of five ways: Sail, Lamp, Acceleration, Tool, and Eyot. Three sequences of the R&D model (Plomp:1997) were used to develop this product. At the end of the research, J-SLATE provides tasks and activities related to basic competence, and it also offers digital games based on the students' needs to explore the students' ideas in creating report texts creatively.
INNOVATING DIGITAL “J-SLATE” IN WRITING REPORT TEXTS Tiasari, Luky
English Language and Literature International Conference (ELLiC) Proceedings Vol 3 (2019): 3rd ELLiC Proceedings: Reimagining New Cyber-based Research in English Education, Lite
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3252.498 KB)

Abstract

Creating a report text using technology in the cyber-based era is so unique, especially for the ninth graders of junior high schools. To support technological activities, J-SLATE (Jostle to Write on the SLATE) is proposed in this paper to guide students in writing report texts consisting of five ways: Sail, Lamp, Acceleration, Tool, and Eyot. Three sequences of the R&D model (Plomp:1997) were used to develop this product. At the end of the research, J-SLATE provides tasks and activities related to basic competence, and it also offers digital games based on the students' needs to explore the students' ideas in creating report texts creatively.
Literacy Story Mapping: Empowering Bogoran Hamlet in Indonesia Through Among E3CHO Program Tiasari, Luky; Rezkita, Shanta; Wahyuni, Vita Tri; Nurochman, Deyas Fito; Hapsari, Annisa; Setiawan, Dwi
ASEAN Journal of Community Engagement Vol. 8, No. 2
Publisher : UI Scholars Hub

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Abstract

This paper outlines the implementation of Among Education, Environment, Economic, Culture, Healthy, and Outcome (Among E3CHO), a community engagement program in Bogoran Hamlet in Trirenggo Region of Bantul Regency, Yogyakarta, Indonesia. Among E3CHO initiative consists of multiple education, environment, economic, culture, and health engagement sessions aimed at generating a literacy story map, Peta Cerita Berliterasi, as an integrated outcome of community capacities. The program development followed community-based research methodologies, starting with the identification of challenges facing by the community using comprehensive questionnaires, followed by multiple community engagement programs. In the program, the health engagement session focuses on nutrition, and the economic session focused on tempeh dumpling preparation techniques. The educational environment engagement focuses on the cultivation of vegetables, medicinal herbs, flowers, and fruit plants using pots from repurposed plastic waste. Subsequent reflection and evaluation of each of the session in the programs were conducted to measure their efficacy and community satisfaction. The program led to a significant increase in knowledge of balanced nutrition, culinary arts, and cultural heritage among the community of Bogoran Hamlet. The integration of multiple aspects within one program increased the capacity of the Bogoran Hamlet community, creating a transformative literacy quality toward a sustainable positive impact on society.
Innovating hortatory exposition texts: Integrating Pancasila profile and sigil flip story in Indonesian vocational education Gunawati, Anggraeni; Tiasari, Luky; Kiswaga, Godlove Elioth
Journal of English Language and Pedagogy Vol 8 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36597/jelp.v8i2.21276

Abstract

The integration of technology with the MERDEKA Curriculum and the Pancasila Student Profile is essential for strengthening English learning in Indonesian vocational education. This study aims to: (1) identify the English listening and speaking needs of culinary students; (2) develop hortatory exposition texts that integrate the Pancasila Student Profile through the Sigil‑Flip Story technique; and (3) evaluate the appropriateness of the developed materials. Employing Borg and Gall’s R&D model, the research was limited to four stages: needs analysis, planning, material development, and expert validation. The participants were eleventh-grade culinary students at SMK Muhammadiyah 4 Yogyakarta. Data were collected through observation, interviews, and documentation. The resulting materials three instructional units supported by videos embed the Pancasila Student Profile values. Validation by two experts confirmed that the materials are appropriate for the target learners. The findings indicate that the hortatory exposition texts not only address the students’ specific needs but also align with curriculum standards, effectively integrating the Pancasila Student Profile into vocational English learning.
MEMBUDAYAKAN PERMAINAN ENGKLEK BERBASIS ALAM (AMAZING LEARNING ATMOSPHERE MANAGEMENT): LITERASI TAMANSISWA UNTUK ANAK Tiasari, Luky; Rochmiyati, Siti; Rezkita, Shanta
Kumawula: Jurnal Pengabdian Kepada Masyarakat Vol 9, No 1 (2026): Kumawula: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/kumawula.v9i1.65533

Abstract

Traditional activities such as Engklek hold substantial pedagogical potential in fostering children's creativity, motor skills, and literacy development. However, Demangan Village Park remains underutilized as a space for preserving and activating this cultural asset. The philosophical underpinning of Engklek, known as Zondag Maandag, symbolizes the human struggle for a dignified life and a better future (Syaripuddin, 2020) and embodies character values that are highly relevant to early childhood education. This philosophy serves as the foundation for a character- and culture-based community engagement program. The implementing team adopted a Community-Based Research (CBR) approach, structured through phases of initiation, socialization, training (six action cycles), evaluation, and reflection, all framed within the ALAM model (Amazing Learning Atmosphere Management). Replanted in the soil of Tamansiswa philosophy, Engklek evolved into a joyful learning garden where children internalized character values, practiced emotional regulation, explored language, and engaged with technology in meaningful ways. The intervention yielded a 90% positive impact across social, cultural, economic, and environmental dimensions. Five core values—honesty, discipline, responsibility, calmness, and patience—were cultivated through the activities and documented in the educational booklet ALAMku SEMANGATku. Overall, the program demonstrates that revitalizing traditional games through local philosophical frameworks can serve as an effective medium for nurturing children's character literacy in public village spaces.Aktivitas tradisional seperti Engklek menyimpan potensi pedagogis yang signifikan dalam mengembangkan daya cipta, keterampilan motorik, dan kapasitas literasi anak. Sayangnya, Taman Desa Demangan belum dimanfaatkan sebagai ruang pelestarian permainan tersebut. Filosofi Engklek, Zondag Maandag, yang bermakna perjuangan manusia untuk menjalani kehidupan layak demi masa depan yang lebih baik (Syaripuddin, 2020), merefleksikan nilai-nilai karakter yang relevan dengan pendidikan anak. Filosofi ini menjadi pijakan dalam merancang program pengabdian berbasis karakter dan budaya lokal. Tim pengabdi menerapkan metode Community Based Research (CBR) melalui tahap inisiasi, sosialisasi, pelatihan (6 aksi), evaluasi, dan refleksi berbasis ALAM (Amazing Learning Atmosphere Management). Engklek yang ditanam ulang dalam tanah filosofi Tamansiswa tumbuh menjadi taman belajar yang mengembirakan di mana anak-anak menyerap nilai karakter, mengelola emosi, bermain dengan bahasa, dan menyentuh teknologi dengan rasa. Permainan ini memberikan dampak positif sebesar 90% di aspek sosial, budaya, ekonomi, dan lingkungan. Lima nilai utama yaitu jujur, disiplin, tanggung jawab, tenang, dan sabar ditanamkan sebagai hasil kegiatan dan dikemas dalam buku ALAMku SEMANGATku. Keseluruhan kegiatan menunjukkan bahwa revitalisasi permainan tradisional berbasis filosofi lokal dapat menjadi medium efektif dalam membentuk literasi karakter anak di ruang publik desa.