Budiman Agung Pratama
Department Of Physical Education, Health And Recreation, Faculty Of Teacher Training And Education, Universitas Nusantara PGRI Kediri, Kediri, Indonesia

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Development of Interactive Media for Physical Education, Sports, and Health Subjects in Junior High School Renno Jati Kusuma; Atrup; Budiman Agung Pratama; Dicky Edwar Daulay
Journal Coaching Education Sports Vol 4 No 2 (2023): November 2023
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jces.v4i2.3108

Abstract

Learning physical education, sports and health at SMP Negeri 3 Wates can be said to be less effective due to several factors. First, the limited availability of textbooks which is one of the students' learning resources. As a result, during physical education lessons, students only do practical activities in the field. The purpose of this study is to determine students' understanding of physical education material, which leads to confusion during written exams. This research and development model of multimedia learning for Physical Education, Sports, and Health for grade VII students in junior high school uses a Research and Development (R&D) approach, using the multimedia development model developed by Borg & Gall. Borg and Gall's research and development process involves 10 steps, of which researchers will apply 9 steps, including: (1) Potential and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product trial, (7) Design revision, (8) Usage trial, and (9) Product revision. Based on the conclusions of this study, the development of Android-based interactive media is considered valid, with 75% validation from learning experts and 75% validation from media experts, signifying the validation of Android-based interactive media. Android-based interactive media is considered effective for use in learning, because it obtained a percentage of 80% in the limited trial and 86% in the broad trial.
Development of Xander Resistance Training Exercise Model for Petanque Sports Branch at Student Level Muhammad Nur Fajar Alis; Setyo Harmono; Budiman Agung Pratama; Boy Indrayana
Journal Coaching Education Sports Vol 4 No 2 (2023): November 2023
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jces.v4i2.3109

Abstract

This research aims to investigate the dynamic growth and development of the sport of petanque in Indonesia, specifically focusing on the progress witnessed during the 2011 SEA Games. Notably, the establishment of the Federation of Petanque Sports Indonesia (FOPI) marked a significant turning point, leading to rapid progress facilitated by various universities and extensive community involvement. In addition, this study emphasizes the importance of physical condition, accuracy, and mastery of basic techniques such as Pointing and Shooting to achieve success in the sport of petanque. To further improve the physical condition of petanque athletes, this research implements the Training Resistance Xander (TRX) training model, This research is a Research & Development (R&D) study with qualitative methods. The results showed the implementation of this model demonstrated a positive impact on the athletes' physical condition, highlighting its efficacy as a comprehensive training solution. This research highlights the holistic approach required for sports development, emphasizing the need for customized training models to optimize athletic performance.
Tingkat Keterampilan Dasar Sepak Takraw Pada Siswa Ekstrakurikuler SMP Rochmandy Ahmad Sahila; Budiman Agung Pratama; Sugito Sugito
JURNAL PENDIDIKAN OLAHRAGA Vol 14 No 3 (2024): JURNAL PENDIDIKAN OLAHRAGA
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpo.v14i3.1672

Abstract

Penelitian ini bertujuan untuk mengetahui terdapat peningkatan kesegaran jasmani melalui permainan tradisional siswa ekstrakurikuler SMP Negeri 1 Ngadiluwih. Desain penelitian yang digunakan dalam penelitian ini adalah survei, dengan desain tes dan pengukuran berupa keterampilan teknik dasar. Teknik pengambilan subyek menggunakan total sampling, dengan merekrut seluruh subyek atlet ekstrakurikuler sepak takraw dengan jenis kelamin laki-laki sebanyak 20 atlet.Subyek dari penelitian ini adalah tim ekstrakurikuler SMP Negeri 1 Ngadiluwih dengan jumlah 20 siswa, dengan jenis kelamin laki-laki. Pengambilan data menggunakan tes ini meliputi sepak mula, sepak sila, sepak kuda, heading, dan smash. Analisis data pada penelitian ini menggunakan analisis deskriptif kuantitatif dengan presentasi. Hasil temuan penelitian siswa ekstrakurikuler SMP Negeri 1 Ngadiluwih yang mengikuti tes keterampilan bermain sepaktakraw 2 siswa atau 10% yang masuk kedalam kategori sangat baik, 2 siswa atau 10% masuk dalam kategori baik, 9 siswa atau 45% masuk dalam kategori sedang, 7 siswa atau 35% masuk dalam kategori kurang, dan siswa yang memiliki tingkat keterampilan dasar bermain sepaktakraw dalam kategori sangat rendah tidak ada. Dari hasil tersebut dapat di simpulkan bahwa keterampilan sepak takraw pada tim ekstrakurikuler SMP Negeri 1 Ngadiluwih masuk dalam kategori sedang, karena sesuai dengan hasil temuan kategori paling banyak adalah sedang sebanyak 9 pemain atau 45%.