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Development of student worksheets based on Augmented Reality Sub Material Phases of the Moon to Increase Student Learning Motivation Mela Mahardika Ilafi; Ragil Saputri; Sabar Nurohman; Jumadi Jumadi
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4099

Abstract

This study aims to design and create teaching materials in the form of Student Activity Sheets based on Augmented Reality technology in the Moon Phases sub-material, in order to increase student motivation. The research design used is a Research and Development (R&D) type with a 4-D model consisting of four stages, namely, Define, Design, Develop and Desseminate. The subjects in this study consisted of 30 students of class VII MTs Negeri 1 Jember. The results of this study at the product feasibility level showed a kappa moment in terms of content feasibility, presentation feasibility, and language feasibility showing an average value of 0.81 with a very high eligibility category, which means that student worksheets can be used in school learning. Furthermore, the average result of the practicality level of Augmented Reality-based student worksheets products from the aspects of convenience, efficiency, and benefits is 0.83 for teachers and 0.83 for students with very high practicality categories. Thus the developed Augmented Reality-based Student Activity Sheets can help learning more efficiently and make students more interested and motivated to learn.
Development of student worksheets based on Augmented Reality Sub Material Phases of the Moon to Increase Student Learning Motivation Mela Mahardika Ilafi; Ragil Saputri; Sabar Nurohman; Jumadi Jumadi
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4099

Abstract

This study aims to design and create teaching materials in the form of Student Activity Sheets based on Augmented Reality technology in the Moon Phases sub-material, in order to increase student motivation. The research design used is a Research and Development (R&D) type with a 4-D model consisting of four stages, namely, Define, Design, Develop and Desseminate. The subjects in this study consisted of 30 students of class VII MTs Negeri 1 Jember. The results of this study at the product feasibility level showed a kappa moment in terms of content feasibility, presentation feasibility, and language feasibility showing an average value of 0.81 with a very high eligibility category, which means that student worksheets can be used in school learning. Furthermore, the average result of the practicality level of Augmented Reality-based student worksheets products from the aspects of convenience, efficiency, and benefits is 0.83 for teachers and 0.83 for students with very high practicality categories. Thus the developed Augmented Reality-based Student Activity Sheets can help learning more efficiently and make students more interested and motivated to learn.
The Effect of Using e-Books with the STEM-PjBL Approach on Students' Learning Motivation and Creative Thinking Ability Mela Mahardika Ilafi; Suyanta Suyanta; Insih Wilujeng; Sabar Nurohman
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6546

Abstract

This research aims to determine the effect of e-book teaching materials on Temperature and Heat Science materials packaged with the STEM-PjBL approach in increasing students' learning motivation and creative thinking abilities. This research uses a quasi-experimental quantitative research method with a one group pretest-posttest design. The subjects in this research were 32 students in class VII C of SMP Negeri 5 Depok. The results of the research that has been carried out show the high learning motivation of students. For each indicator the conformity point is above 50%, so in this case it can be stated that students' opinions are more interested in using STEM-PjBL based science e-books. Meanwhile, students' creative thinking abilities show N-Gain values ​​in each aspect, namely fluency of 0.45, flexibility of 0.38, novelty of 0.61, and usefulness of 0.62. The average N-Gain for creative thinking ability is 0.52 in the "Medium" category. In this way, STEM-PjBL based science e-books can create learning motivation and creative thinking abilities in students