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Penerapan Outdoor Learning dengan Media Klinometer Terhadap Aktivitas dan Kemampuan Komunikasi Matematis Siswa Fajriah, Noor; Soraya, Selfina
JURNAL REVIEW PEMBELAJARAN MATEMATIKA Vol 2 No 1 (2017)
Publisher : UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jrpm.2017.2.1.28-39

Abstract

This study aims to explain about students’ activities, mathematical communication skills, students’ achievement and students responses toward the implementation of outdoor learning using clinometers through utilization of schoolyard as a learning resource on the topic of trigonometry in SMA Global Islamic Boarding School (GIBS). The method employed in this study is quasi-experimental with one shot case study. The subject of this study includes 25 female students who are in 10 grade of natural science class. The data are collected through observation, written tests, and questionnaire. Data gained are analyzed using descriptive statistic. The result indicates that: 48% of students’ activities are in the category of active and very active; the average improvement of student’s mathematical communication skills is in the high category; there are 80% of students’ achievements passed the minimum mastery criteria; the students’ responses are satisfied with the learning experience through the implementation of outdoor learning.
SYSTEMATIC LITERATURE REVIEW: THE IMPLEMENTATION OF THE CREATIVE PROBLEM SOLVING LEARNING MODEL IN RELATION TO STUDENTS' CREATIVE THINKING ABILITY Soraya, Selfina; Hartono, Hartono; Fajriah, Noor; Sidi, Noraidah binti
Jurnal Pendidikan Matematika dan IPA Vol 16, No 3 (2025): September 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v16i3.92447

Abstract

It is important to develop student"™s mathematical creative thinking skill. Increasing students' mathematical creative thinking skills can occur in learning, one of which is learning with the Creative Problem Solving (CPS) model. This study aims to find out he application of the CPS learning model to improving students' mathematical creative thinking skills. The method used is a literature review, with 15 articles reviewed. The result are: 1) the CPS learning model is proven to be able to improve creative thinking skills, problem solving, and adaptive reasoning; 2) the CPS learning model uses four stages, namely: problem classification, expressing opinions, evaluation and selection, and implementation. During the learning process with the CPS model, it is necessary to create a conducive environment. CPS learning model is effective in enhancing students' creative thinking skills, particularly in mathematics education. Most studies implement four main stages: problem clarification, idea generation, evaluation, and implementation. The application of CPS demonstrates flexibility, with the number of steps ranging from three to eight depending on context and teacher innovation. Successful implementation is influenced by student motivation, time management, and a conducive learning environment. Findings consistently indicate that CPS fosters higher creativity compared to conventional learning models.
Leveraging Educational Technology to Connect Mathematics, Digital Design, and Entrepreneurship in CLC Students’ Souvenir Production Fajriah, Noor; Kusumawati, Elli; Arifin, M. Zainul; Soraya, Selfina
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2425

Abstract

Purpose of the study: This study aims to investigate how mathematics, digital technology, and entrepreneurship are integrated through the digital printing workflow in the production of souvenir keychains by CLC students, with a particular focus on how these activities support the development of creative thinking skills. Methodology: This research employed a qualitative case study using classroom observations, semi-structured interviews, document analysis, and design file reviews. Canva (web-based design platform), Heat Gun KOVA 2000W, and shrink-film materials were used during production, supported by thematic analysis of learning artifacts and performance documentation. Main Findings: The findings show that students developed applied mathematical competencies particularly measurement, proportion, and spatial reasoning while engaging in iterative digital design using Canva. Students demonstrated significant growth in digital literacy, creativity, and product refinement, and successfully produced approximately ninety keychains, all of which were sold during an exhibition, indicating emerging entrepreneurial capability. Novelty/Originality of this study: This study offers originality by demonstrating how a low-cost digital design and fabrication workflow can bridge technological learning gaps in non-formal CLC environments. Unlike prior research conducted in well-resourced settings, this study shows how accessible tools enable learners with limited technological exposure to integrate mathematics, digital production, and entrepreneurship within an authentic, technology-enhanced learning model.