Agus Dwi Churniawan
Universitas Dinamika

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Pelatihan Desain Pada Siswa Smk Ipiems Surabaya Untuk Meningkatkan Kemampuan Desain UI/UX Aplikasi Mobile I Gusti Ngurah Alit Widana Putra; Agus Dwi Churniawan; Teguh Sutanto
TRANSFORMASI : JURNAL PENGABDIAN PADA MASYARAKAT Vol 3, No 2 (2023): Agustus
Publisher : UNIVERSITAS MUHAMMADIYAH MATARAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/transformasi.v3i2.15969

Abstract

Pada abad ini perkembangan perangkat mobile sangatlah cepat dan semakin canggih. Kemampuan komputasi perangkat mobile bahkan sebanding dengan laptop atau komputer pribadi. Oleh karena itu masyarakat lebih memilih membawa perangkat mobile daripada laptop. Hal ini pula yang menyebabkan perkembangan aplikasi mobile menjadi sangat cepat untuk memenuhi kebutuhan masyarakat. Nilai jual aplikasi mobile salah satunya terletak pada design UI/UX, artinya jika aplikasi mobile memiliki design UI/UX yang baik maka besar kemungkinan aplikasi tersebut akan tetap terpakai oleh masyarakat. Universitas Dinamika merupakan kampus yang focus pada perkembangan teknologi informasi, bekerja sama dengan SMK IPIEMS Surabaya mengadakan workshop desaign UI/UX menggunakan aplikasi Figma kepada siswa SMK IPIEMS. Pengetahuan siswa tentang desaign UI/UX untuk aplikasi mobile masih kurang, terutama metode yang benar agar dapat menghasilkan desaign UI/UX yang baik sesuai kebutuhan masyarakat. Pada akhir workshop dilakukan evaluasi terhadap performa pelatih. Hasil evaluasi akan menjadi jawaban apakah siswa dapat menyerap ilmu design UI/UX dengan baik.
Pengenalan Dunia Coding: Pelatihan Dasar Pemrograman Bagi Siswa SMA Negeri 5 Surabaya Titik Lusiani; Didit Anindita; Agus Dwi Churniawan; Sulistiowati; Ayouvi Poerna Wardhanie
Jurnal Ragam Pengabdian Vol. 2 No. 2 (2025): Mei-Agustus
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/cy2w6834

Abstract

In this digital era, programming skills are fundamental, but high school curriculums often do not accommodate this need in depth. Realizing this gap, a Community Service activity entitled "Introduction to the World of Coding: Basic Programming Training for Students of SMA Negeri 5 Surabaya" was carried out. This training aims to equip students with basic programming knowledge and skills to prepare them for digital challenges. The implementation method is divided into three stages: pre-implementation, implementation, and evaluation. The pre-implementation stage includes identifying partner needs, formulating materials (Python as a programming language), and preparing a schedule of four meetings in November-December 2024. The implementation was carried out offline with an interactive direct instruction method, including material explanations, direct practice, discussions, and assignments. The evaluation results showed the effectiveness of the training. Based on the satisfaction questionnaire using the Likert scale (Parasuraman), the overall average reached 4.76 (out of 5), indicating that participants strongly agreed with the implementation of the training. The aspects of reliability (4.83) and responsiveness (4.80) received the highest scores. This shows that this basic programming training has succeeded in increasing the interest and insight of students of SMA Negeri 5 Surabaya in the world of coding.  
Pelatihan Artificial Intelligence (AI) untuk Meningkatkan Literasi Digital dan Kreativitas Siswa SMA Negeri 1 Srengat Titik Lusiani; Sulistiowati; Tutut Wurijanto; Agus Dwi Churniawan; Sutikno
Jurnal Ragam Pengabdian Vol. 2 No. 3 (2025): September-Desember
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/g7mgsm73

Abstract

The rapid development of Artificial Intelligence (AI) has drastically changed the world of schooling and digital innovation, especially for Generation Z. This community service program aims to improve digital literacy and creativity of students at SMA Negeri 1 Srengat through training in the use of AI, specifically the ChatGPT and Gemini applications. This program was implemented using interactive lecture methods, live demonstrations, and direct practice with digital devices. Evaluation was carried out using pre-tests, post-tests, and questionnaires. The evaluation results showed a 65% increase in participants' understanding of the training material, while the questionnaire obtained an average score of 3.6 (agree category), indicating that the training was effective and relevant to students' needs. This activity succeeded in fostering critical thinking skills, creativity in using AI technology, and awareness of ethical digital practices in students. In addition, this training contributed to strengthening students, especially in the aspects of critical reasoning, creativity, and independence. Therefore, this AI training is a strategic initiative to prepare the younger generation to be technologically literate, innovative, and adaptive in the digital era.