Articles
Pengembangan Media Video Animasi Interaktif pada Mata Pelajaran IPA Kelas IV Materi Bentuk dan Fungsi Bagian Tumbuhan
Pratiwi, Niantika Intan;
Kasriman, Kasriman
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i4.3468
Perkembangan teknologi yang semakin canggih, menuntut guru untuk berinovasi dalam media pembelajaran. Tujuan penelitian adalah untuk menentukan kelayakan media video animasi melalui reaksi siswa kelas IV pada pelajaran IPA materi bentuk dan fungsi bagian tumbuhan. Penelitian ini dilakukan di SD Negeri Cipinang Melayu 10 Pagi tahun ajaran 2021/2022 pada semester genap. Penelitian yang digunakan adalah metode Research and Development (R&D) dengan menggunakan model ADDIE dengan teknik pengumpulan data berupa angket dengan menggunakan skala likert. Uji validasi dilakukan oleh tiga validator antara lain: ahli media, ahli materi dan pakar pendidikan. Hasil penilaian para validator tersebut memperoleh rata-rata 95,55% dengan kategori “Sangat Baik†atau media video animasi interaktif layak untuk digunakan. Serta siswa merupakan responden pada media melalui uji coba skala kecil 10 peserta didik da uji coba skala besar 20 peserta didik. Hasil dari uji coba skala kecil dan uji coba skala besar memperoleh rata-rata 85,55% yang berkategori “Sangat Baik†atau layak digunakan.
Pengaruh Media Pembelajaran Wordwall terhadap Motivasi Belajar IPS Kelas IV
Permana, Septariawan Prasetya;
Kasriman, Kasriman
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i5.3616
Penelitian ini bertujuan apakah terdapat pengaruh media pembelajaran wordwall terhadap motivasi belajar siswa. Metode penelitian menggunakan quasi eksperimen yaitu terdapat kelas eksperimen dan kelas kontrol dengan randomized pre-test post-test group design. Seluruh siswa kelas IV SDN Pisangan Baru 09 dengan berjumlah 60 peserta didik sebagai populasi. siswa kelas IV A yang berjumlah 30 dan siswa kelas IV B 30 siswa sebagai sampel. Penelitian ini menggunakan instrumen angket berjumlah 16 pernyataan yang sudah teruji valid dan reliabel. Selanjutnya pada analisis data pada penelitian ini menggunakan uji normalitas menggunakan Shapiro Wilk, uji homogenitas menggunakan uji Levane dan uji hipotesis menggunakan paired sampel t-test nilai terdapat pengaruh perbedaan yang terjadi sebelum dilakukan treatmen dan sesudah diberikan treatmen. Dilanjutkan Uji N-gain Score menunjukan nilai kelas menggunakan media wordwall dengan media wordwall cukup efektif terhadap motivasi belajar siswa. Sementara nilai kelas memakai media power point kategori tidak efektif terhadap motivasi belajar siswa.
Pengaruh Media Audio Visual terhadap Hasil Belajar Materi Siklus Air pada Siswa Sekolah Dasar
Safitri, Rahma Leon;
Kasriman, Kasriman
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i5.3939
Penelitian yang dilakukan ini bertujuan guna melihat pengaruhhdari pengimplementasian media audio visual terhadap hasillbelajar materi siklus air pada siswa kelas V SDN Bambu Apus 01 Jakarta Timur. Penelitian ini termasuk dalam jenis penelitiian kuantitatif yang menerapkan metode Pre-Experiment jenis One Group Pre-Test Post-Test. Dalam penelitian ini populasi yang dipakai ialah siswa kelas V SDN Bambu Apus 01 Jakarta Timur yaitu kelas V-A, V-B, dan V-C. Namun sampel teripilih ialah siswa kelas V-C yang mencangkup 32 orang siswa. Metode dalam pengumpulan data diambil dari hasil pre-test dan juga post-test siswa kelas V-C. Instrumen yang digunakan ialah berupa soal essay yang mencangkup 10 butir soal. Penelitian ini memperoleh hasil uji t dengan signifikansi 0.000 < 0.05 yang menandakan bahwa H0 ditolak dan H1 dapat diterima. Sehingga hasil akhir dan kesimpulan dari pengimplementasian media audio visual berpengaruh positif dan signifikan terhadap hasil belajar materi siklus air pada siswa kelas V SDN Bambu Apus 01 Jakarta Timur. Penggunaan media audio visual dapat dijadikan alternatif bagi pendidik dalam menyampaikan materi yang tidak dapat dialami oleh siswa secara langsung dan diharapkan bisa meningkatkan hasil belajara peserta didik.
Korelasi Antara Kecerdasan Emosional dengan Interaksi Sosial Siswa di Sekolah Dasar
Wahyuni, Sri;
Kasriman, Kasriman
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 2 (2024): JIPPSD (In Progress for August - December)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jippsd.v8i2.129391
This research explains whether there is a relationship between students' emotional intelligence and social interaction in class V students. This research uses quantitative research with a descriptive approach and uses a questionnaire with a Likert scale type and has 5 alternative answers. At the start of the research, the questionnaire was tested by a team of experts (validators) to ensure that the questionnaire was suitable for use in research. Then the questionnaire sheet was tested on fifth grade students, then analyzed using validity and reliability tests. You can see whether the question items are valid or not, then analyzed for research using valid and reliable question items (validity test and reliability test). Then further research was carried out using data analysis tests using simple linear regression tests and hypothesis testing was carried out using the t test, f test and coefficient of determination. The results of the research can be concluded that the research data carried out is in accordance with the collection procedures carried out using the SPSS 22 program. This is proven by the results of data analysis tests using simple linear regression techniques so that the F_regression value = 15.352 > 4.14 with a significance of 0.000<0.05 is obtained. From these results, emotional intelligence has an effective contribution of 31.7% to social interaction. These data can be said to show that there is a relationship between emotional intelligence and social interaction.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA QUIZIZZ TERHADAP HASIL BELAJAR IPA PADA SISWA KELAS 4 SD
Kusuma, Rahmaa Ayu Erwindah;
Kasriman, Kasriman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 2 (2024): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA
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DOI: 10.30651/else.v8i2.19302
This study aims to determine whether there is an influence of the problem-based learning model assisted by Quizizz media on the science learning outcomes of 4th grade elementary school students. The research method used was Quantitative Experiment with the Post-test Only Control Group Design. The population in this study was all fourth-grade students at SDN Cijantung 01 Jakarta, totalling 60 students. The sample used in this study used a saturated sample technique, namely a sampling technique when all members of the population are used as samples. The control class is 30 students and the experimental class is 30 students. The data analysis technique uses SPSS (Statistical Package for the Social Sciences) version 22, namely by testing validity, reliability testing, normality testing, homogeneity testing using independent sample t tests. The average value obtained by the control class was 61.83 while the average value obtained by the experimental class was 80.83 based on the explanation above that there is an influence of the influence of the Application of the Quizizz Media Assisted Problem Based Learning Model on Science Learning Outcomes of Class 4 Elementary School Students. Keywords: Problem Based Learning; Media Quizizz; Learning Outcome
Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray Terhadap Hasil Belajar IPAS Siswa Kelas V SDN Tengah 03
Julyani, Tri Nadia;
Kasriman, Kasriman
Jurnal Ilmiah Global Education Vol. 6 No. 3 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global
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DOI: 10.55681/jige.v6i3.3891
This study aims to determine the effect of the Two Stay Two Stray type cooperative learning model on the learning outcomes of fifth grade students of SDN Tengah 03. This research uses a quantitative approach with a pseudo-experimental design type of nonequivalent control group design. The sample consisted of two classes, each consisting of 30 students, namely the experimental class and the control class. Data collection was carried out through pretest and posttest in the form of 10 essay questions to measure student learning outcomes in IPAS subjects. Data analysis was carried out through normality, homogeneity, and hypothesis testing with Independent Sample T-Test. The results of the analysis showed that the average value of the experimental class posttest (84.33) was higher than the control class (58.83). Hypothesis testing showed a significance value of <0.001, which indicates a significant difference between groups. This study concludes that the Two Stay Two Stray model significantly improves learning outcomes, creates an active and collaborative atmosphere, and has a real impact on student academic achievement at SDN Tengah 03. The findings recommend the application of this model by teachers to create fun and effective learning.
Pengaruh Media Pembelajaran Geoboard Terhadap Hasil Belajar Matematika Kelas di SDN Baru 06 Jakarta
Fazriah, Sabila;
Kasriman, Kasriman
Jurnal Ilmiah Global Education Vol. 6 No. 3 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global
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DOI: 10.55681/jige.v6i3.3892
Based on data obtained through a pre-survey at SDN Baru 06 Jakarta, it is known that most students have difficulty in understanding mathematics material, especially geometry, which has an impact on low learning outcomes. This study aims to determine the effect of using geoboard learning media on the mathematics learning outcomes of grade V students. This research uses quantitative methods with a quasi-experiment design through a nonequivalent control group design approach. The sample consisted of two classes, namely the experimental class and the control class, each of which amounted to 30 students. The instrument used was an essay test of 10 questions, with pretest and posttest as a measuring tool for learning outcomes. Data analysis was carried out by testing normality, homogeneity, and hypothesis testing using Independent Sample T-Test. The results showed that there was a significant difference between the posttest results of the experimental class and the control class, where the average score of the experimental class students was higher (Mean = 79.67) than the control class (Mean = 63.07). The t-test shows a significance value of <0.001, which means that there is a positive effect of using geoboard media on student learning outcomes. In conclusion, learning math using geoboard media can improve the learning outcomes of grade V students, because it provides a more concrete and interesting learning experience.
The Effect of STAD Learning Model Using Bingo Card Media on Grade IV Students Mathematics Outcomes
Syahirah, Salsabila Rahmadina;
Kasriman, Kasriman
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning
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DOI: 10.31849/cjwsdf89
This research is based on the problem of mathematics learning which is often considered difficult and boring, so it has an impact on low student learning outcomes. This study aims to see data on student learning outcomes using the Student Teams-Achievement Divisions (STAD) learning model and students who do not use the STAD learning model, and to analyze the influence of the STAD learning model based on bingo card media on the mathematics learning outcomes in grade IV of elementary school. This study used a quasi-experimental method with a pretest-posttest design. A control group of 64 students. The experimental class applied the STAD model with bingo card media, while the control class used conventional methods. Data collection was carried out through essay tests that had been tested for validity and reliability. Data analysis used normality, homogeneity, and independent tests. Sample T-test. The average post-test result of the experimental class was 87.31, higher than the control class which was 76.72. The results of the T-test showed a significance of 0.000 <0.05, which means there is a significant difference between the two classes. Therefore, the STAD learning model assisted by bingo card media is effective in improving the mathematics learning outcomes of fourth-grade students. In conclusion, STAD Learning Model using bingo card media is also able to create a more interactive, enjoyable learning atmosphere and increase students’ active involvement in learning.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA QUIZIZZ TERHADAP HASIL BELAJAR IPA PADA SISWA KELAS 4 SD
Kusuma, Rahmaa Ayu Erwindah;
Kasriman, Kasriman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 2 (2024): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA
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DOI: 10.30651/else.v8i2.19302
This study aims to determine whether there is an influence of the problem-based learning model assisted by Quizizz media on the science learning outcomes of 4th grade elementary school students. The research method used was Quantitative Experiment with the Post-test Only Control Group Design. The population in this study was all fourth-grade students at SDN Cijantung 01 Jakarta, totalling 60 students. The sample used in this study used a saturated sample technique, namely a sampling technique when all members of the population are used as samples. The control class is 30 students and the experimental class is 30 students. The data analysis technique uses SPSS (Statistical Package for the Social Sciences) version 22, namely by testing validity, reliability testing, normality testing, homogeneity testing using independent sample t tests. The average value obtained by the control class was 61.83 while the average value obtained by the experimental class was 80.83 based on the explanation above that there is an influence of the influence of the Application of the Quizizz Media Assisted Problem Based Learning Model on Science Learning Outcomes of Class 4 Elementary School Students. Keywords: Problem Based Learning; Media Quizizz; Learning Outcome
Pengaruh Model Pembelajaran Kooperatif Think-Pair-Share Berbantuan Kartu Uno Terhadap Pemahaman Konsep Perkalian Siswa Kelas III di SDN Susukan 03 Pagi
Rizqi, Sendy Annafi;
Kasriman, Kasriman
Jurnal Ilmiah Global Education Vol. 6 No. 4 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global
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DOI: 10.55681/jige.v6i4.4563
This research aims to analyze the influence of the Think-Pair-Share (TPS) cooperative learning model combined with Uno Multiplication Cards on the multiplication concept understanding of third-grade students at SDN Susukan 03 Pagi. The problem addressed is the low mathematics learning outcomes of students, specifically in multiplication, and the minimal use of innovative and interactive teaching methods. The research used a quantitative approach with a Pretest-Posttest Nonequivalent Control Group design, involving 63 students who were divided into an experimental group (TPS + Uno Cards) and a control group (conventional learning). The t-test results revealed a significant difference between the two groups (p-value 0.000), with the experimental group's posttest average score increase being higher than the control group's. The N-Gain analysis indicates moderate effectiveness (0.4678) for the experimental class and low effectiveness (0.1535) for the control class. This finding proves that combining the TPS model with Uno Multiplication Cards is effective in improving students' understanding of multiplication concepts and actively and enjoyably engaging them. This research recommends implementing this method in mathematics learning to strengthen students' learning outcomes as well as their social skills.