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Anxiety level before and during the match of uhamka pencak silat athletes Rizal, Bayu Thomi; Kasriman, Kasriman
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol 12, No 1 (2022): VOLUME 12 NOMOR 1 TAHUN 2022
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v12i1.2216

Abstract

This study aims to determine the description and differences in the level of anxiety of athletes before and during the match. The sample in this study were 33 pencak silat athletes from Tapak Suci Uhamka who had participated in National, International events, or who had carried out tryouts. Sampling using total sampling technique. Data collection was carried out with an anxiety test instrument, the implementation of filling out a questionnaire using Google Form. The research method used in this research is descriptive qualitative survey method. Data analysis was carried out in several stages, namely (1) data reduction, (2) data presentation, and (3) data verification and then analyzed using percentage descriptive analysis technique. For the results of the data obtained by 22.22% indicators before the game, and 28.28% on indicators during the game. This study concluded that the anxiety of the pencak silat athlete Uhamka was influenced by two indicators, namely before and during the match. Anxiety that arises during the match affects the pencak silat athlete of Tapak Suci Uhamka in the match more than the anxiety that arises before the match.Key words: Anxiety, Pencak Silat, Tapak Suci.
Pengaruh Model Contextual Taching and Learning (CTL) terhadap Motivasi Belajar PPKn Siswa Sekolah Dasar di SD Rafzan, Rafzan; Rizal, Bayu Thomi; Roswati, Ratu Diana
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i5.7635

Abstract

Motivasi belajar mendorong siswa mengembangkan semangat belajar, memanfaatkan daya intrinsik siswa untuk belajar, dan membimbing aktivitas siswa. Motivasi belajar siswa pada pembelajaran PPKn terkesan menurun, hal ini disebabkan pelajaran PPKn yang mencakupi materi yang luas dan abstrak. Maka, perlu model belajar yang ampuh dalam menstimulus siswa untuk membangun motivasi belajar. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran contextual teaching and learnig terhadap motivasi belajar PPKn siswa SDN Tengah 01 Pagi. Metode penelitian yang digunakan adalah metode penelitian kuantitatif experimen dengan Quasi Eksperimental Design. Teknik analisis data menggunakan statistic parametrik (analisis komparatif). Hasil uji hipetesis terdapat pengaruh yang signifikan antara kelas yang belajar menggunakan model pembelajaran contextual teaching and learning dan kelas yang belajar tanpa model pembelajaran contextual teaching and learning. Hal ini di peroleh rhitung 0,769 > rtabel 0,05 maka dapat dikatakan varians, Equal varians assumed memiliki nilai Sig. (2-tailed) sebesar rhitung 0,000 < rtabel 0,05, maka Ha diterima dan dapat di katakan motivasi peserta didik berpengaruh signifikan, yang menyatakan bahwa adanya pengaruh yang signifikan menggunakan model contextual teaching and learning terhadap motivasi belajar PPKn siswa sekolah dasar di SDN tengah 01 pagi.
Permainan Bola Bakar terhadap Hasil Belajar Gerak Dasar Manipulatif Siswa Kelas V di SDN Kramat Jati 02 Pagi Ramdani, Devita Rizki; Rizal, Bayu Thomi
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 2 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i2.11606

Abstract

The objective of this research is to investigate the impact of the burning ball game on the learning outcomes of fundamental manipulative movements among fifth-grade students at SDN Kramat Jati 02. This study employs a Quasi-Experimental quantitative research approach, utilizing a Posttest Only Design framework. The sample used in this research is a saturated sample. To assess validity, the point biserial correlation formula was applied to 40 multiple-choice questions, resulting in 35 valid questions and 5 invalid ones. Reliability testing, conducted using the KR-20 formula, yielded a result of r_count > r_table, specifically 0.628 > 0.361, indicating that the data is reliable. Further data analysis involved a normality test using the Liliefors test, where post-test results for the experimental class showed L_0 < L_1 (0.160 < 0.161) and for the control class, L_0 > L_1 (0.137 < 0.161), suggesting that both datasets are normally distributed. The homogeneity test, performed using Fisher's test, indicated F_count < F_table (1.019 < 1.8583), confirming homogeneity in the variance distribution of the group data. Conclusion, Hypothesis testing via the t-test revealed that r_calculated > t_table (9.26 > 2.002), leading to the rejection of H_0 and acceptance of H_1. Key Word : learning outcomes, the burning ball game, sports education
The Effect of Learning Basic Volleyball Passing Techniques Using The Playing Method on Physical Education Learning Outcomes Azi Alam Sudrajat; Rizal, Bayu Thomi
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 2 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

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Abstract

This study aims to determine the effect of learning basic volleyball passing techniques using the playing method on physical education learning outcomes in grade IV students at SDN Dukuh 08 Pag. Learning basic passing techniques with the play method is an active approach that involves students in game activities that are fun, directed, and in accordance with motor development. This method not only focuses on mastering movement techniques, but also fosters motivation, cooperation, and coordination of students' movements. The learning outcomes of physical education in this study include cognitive, affective, and psychomotor domains, especially in volleyball upper and lower passing skills. This study uses a quantitative approach with quasi-experimental methods and posttest-only control group design. The research sample consisted of 60 grade IV students who were divided into two groups: the experimental class that received learning using the play method, and the control class that received conventional learning. The data collection instrument used an observation sheet consisting of 6 aspects and 18 indicators of upper and lower passing techniques, with an assessment scale of 1–5. The validity of the instrument was consulted with a physical education expert, but the reliability was not tested. Data analysis was carried out using normality tests, homogeneity tests, independent sample t-tests, and effect size calculations with the help of IBM SPSS Statistics 27 software. The results showed that the data was normally distributed (Sig. > 0.05), but not homogeneous (Sig. < 0.05). The t-test showed a significant difference between the experimental and control classes in the upper passing (t = 13.675) and lower passing (t = 11.500) results. The calculation of effect size shows a very high influence. Thus, learning basic volleyball passing techniques through the playing method has been proven to have a significant effect on students' physical education learning outcomes
Judul artikel: judul artikel Saputra, Aditya Tri; Rizal, Bayu Thomi
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.31209

Abstract

This study aims to analyze the effect of boi-boian games on improving students' basic manipulative movement skills. The research method uses a quasi-experimental design experiment. The research sample was 64 fourth-grade students of SD Islam Teladan Suci using a total sampling technique. The research instrument was a test and measurement of throwing and catching abilities, with criterion validity based on established standards. The results showed that there was a difference in the average throwing and catching scores of the control class 11.41 and the experimental class 27.47 with a difference of 16.06. In addition, the results of the statistical test showed a significance value (sig. 2-tailed) of 0.000, which was smaller than the significance level of 0.05, indicating a significant difference between the control class and the experimental class. These findings indicate that boi-boian games contribute to improving basic manipulative movement skills by improving students' throwing and catching. This study provides important implications for teachers and schools in designing effective game programs and improving the atmosphere of students' PJOK learning. Thus, the boi-boian game can be used as one of the traditional games to improve the quality of basic manipulative movement skills in learning.
judul artikel: judul artikel Haikal, Fadel Muhammad; Rizal, Bayu Thomi
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.31216

Abstract

This study aims to analyze the effect of the baseball game on increasing students' interpersonal intelligence. The research method uses quantitative with quasi experimental design. The population in this study was 52 students using total sampling technique. Data collection is done through a questionnaire with statements about interpersonal intelligence. While the data analysis technique uses Kolmogorov-Smirnov, the normality test results show the sig value of the experimental class 0.200 greater than 0.05 and the control class 0.054 greater than 0.05 so that the data is normally distributed. The results showed a significance value of 0.000 smaller than 0.05, so it can be concluded that there is a significant difference in the scores of experimental and control class students after treatment. the results of students' interpersonal intelligence on the prosttest results in the control class fell into the low category as many as 3 students (11%) and in the medium category as many as 23 students (89%). While the categorization of the results of students' interpersonal intelligence in the experimental class after the treatment of the baseball game in the medium category was 4 students (14%) and the high category was 22 students (86%). From this it can be concluded that the baseball game on interpersonal intelligence is effective in grade VI students of Teladan Suci Islamic Elementary School.
Pengaruh Permainan Lempar Tangkap Bola Terhadap Keterampilan Koordinasi Mata Tangan Kelas 2 SDN Baru 03 Pagi Ristiantita, Monica; Rizal, Bayu Thomi; Pranata, Khavisa
Performa Vol 10 No 2 (2025): Jurnal Performa Olahraga (IN Press)
Publisher : Universitas Negeri Padang

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Abstract

Penelitian ini bertujuan untuk meningkatkan keterampilan koordinasi mata dan tangan siswa melalui kegiatan yang menyenangkan dan interaktif, salah satunya adalah permainan lempar bola. Koordinasi mata dan tangan merupakan kemampuan motorik yang sangat penting, karena mendukung aktivitas belajar, seperti menulis, menggambar, serta aktivitas fisik lainnya. Melalui peningkatan keterampilan ini, diharapkan siswa menjadi lebih percaya diri dan aktif dalam mengikuti kegiatan akademik maupun non-akademik. Masalah utama yang diidentifikasi dalam penelitian ini adalah rendahnya kemampuan koordinasi mata dan tangan pada siswa kelas 2 SDN Baru 03 Pagi. Hal ini diketahui berdasarkan hasil observasi langsung di lapangan serta wawancara dengan guru kelas, orang tua siswa, dan siswa itu sendiri. Untuk itu dilakukan penelitian eksperimen dengan menggunakan dua kelompok, yaitu kelas 2A sebagai kelompok kontrol dan kelas 2B sebagai kelompok eksperimen, masing-masing terdiri dari 25 siswa. Data diperoleh melalui tes keterampilan motorik setelah perlakuan. Hasil analisis menunjukkan bahwa terdapat perbedaan yang signifikan antara kedua kelompok. Nilai signifikansi (p) yang diperoleh < 0,05 menunjukkan bahwa permainan lempar bola memberikan pengaruh positif terhadap peningkatan koordinasi mata dan tangan siswa
PENGARUH MODIFIKASI PERMAINAN FUTSAL TERHADAP MINAT BELAJAR SISWA DI SD KELAS IV BALEKAMBANG 01 Tri Putra Jagat Satrio; Bayu Thomi Rizal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.32517

Abstract

This study aims to determine the effect of futsal game modification on the learning interest of fourth-grade students at SDN Balekambang 01. The background of this research stems from the low level of student interest in physical education (PJOK) lessons, often indicated by a lack of active participation and enthusiasm. To address this issue, a modified version of futsal—integrated with a “cat-and-mouse” game concept—was implemented to make the learning process more engaging and enjoyable for students.This research employed a quantitative approach with a quasi-experimental method, using a nonequivalent control group design. The sample consisted of 60 students, divided into two groups: the experimental class (IV A) and the control class (IV B), with 30 students in each. The instrument used was a learning interest questionnaire that had previously been validated and tested for reliability.The results revealed a significant difference in learning interest between the experimental and control classes. The average post-test score in the experimental class was 87, while the control class scored 83. The highest score in the experimental class was 97 and the lowest was 76, with a standard deviation of 6.128 and variance of 37.551. In contrast, the control class had a highest score of 93, a lowest score of 76, a standard deviation of 5.673, and a variance of 32.185. Normality and homogeneity tests confirmed that the data were normally distributed and homogeneous. The independent sample t-test yielded a significance value of 0.000 < 0.05, indicating a significant effect of the futsal game modification on students’ learning interest.In conclusion, the implementation of a modified futsal game has a positive and significant impact on increasing the learning interest of fourth-grade students in PJOK classes.