Fatonah Salfadilah
UIN Sunan Kalijaga Yogyakarta

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STUDI KOMPARASI TEORI KETELADANAN NASHIH ULWAN DAN TEORI KOGNITIF SOSIAL ALBERT BANDURA Yusuf Rendi Wibowo; Fatonah Salfadilah; Moch. Farich Alfani
Mentari : Journal of Islamic Primary School Vol 1 No 1 (2023): March 2023
Publisher : PGMI, STAI Miftahul Ula Nganjuk

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Abstract

This research aims to explore Nashih Ulwan's exemplary role model theory and Albert Bandura's social cognitive learning theory. The research method used is qualitative research, and the type of research is library research. The method used in this research is the hermeneutic method. The results of this research show that according to Abdullah Nashih Ulwan, exemplary role modeling is the most effective way to prepare a child's character, shape their social soul and feelings. On the other hand, according to Bandura's social cognitive theory, a person can learn by observing and imitating the behavior of others around them. The similarity between these two theories lies in the fact that learning is a process of observation and attention, where a person learns from their environment, in terms of models, examples or exemplary role models. The difference lies in Nashih Ulwan's emphasis on following the exemplary role model of Prophet Muhammad, while Bandura's theory focuses on children observing the behavior of adults towards an object (doll), and the different factors that are not imitated or followed from the observed model.
PENGEMBANGAN MEDIA VIDEO INTERAKTIF BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) MATERI BANGUN DATAR KELAS IV MADRASAH IBTIDAIYAH Muhammad Najib; Nafa Indah Budi Lestari; Fatonah Salfadilah; Muhamad Supriadi; Futihatul Janah
Auladuna: Jurnal Pendidikan Dasar Islam Vol 10 No 2 (2023): DECEMBER
Publisher : Department of Pendidikan Guru Madrasah Ibtidaiyah Universitas Islam Negeri Alauddin Makass

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/auladuna.v10i2a3.2023

Abstract

The development of CTL-based interactive video media is motivated by the lack of utilization of media such as videos in the learning process, thus causing a lack of student interest in learning, especially in mathematics subjects. With the use of this media, the learning process becomes more interesting and fun. The purpose of this research is to produce a product in the form of CTL-based interactive video media that is suitable for mathematics subjects on flat building materials. The type of research used is R&D with the 4D model (Define, Design, Development, Dessemination) or called the 4Ps, namely Defining, Planning, Development and Dissemination. This media was validated by media experts and material experts who were then tested on grade 4 Madrasah Ibtidaiyah students totaling 21. The results of the media expert validation obtained an overall average score of 87% with the criteria "Very Good". The results of the material expert validation obtained an overall average score of 78% with "Good" criteria. And the results of class teacher validation in the media field obtained an average score of 79% with the criteria "Good" and in the field of material obtained an average score of 82% with the criteria "Good". While the results of student responses obtained an overall average score of 90% with the criteria "Very Good". So it can be concluded that this CTL-based interactive video is very feasible to use and can increase student learning interest.
Model Role Playing Berbantuan Media Audio pada Pembelajaran IPS di Sekolah Dasar Yusuf Rendi Wibowo; Fatonah Salfadilah; Sri Atin
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 5 Nomor 2, September 2024
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jrpd.v5i2.20545

Abstract

Penelitian ini dipicu oleh kekurangan kreativitas dalam inovasi pembelajaran IPS, mendorong eksplorasi model pembelajaran role playing berbantuan audio sebagai solusi. Penelitian ini bersifat kualitatif deskriptif dengan menggunakan triangulasi data melalui observasi, wawancara, dan dokumentasi. Subjek utama adalah pendidik kelas III, dengan tujuan mengungkap alasan penggunaan model role playing berbantuan media audio dalam pembelajaran IPS di Sekolah Dasar. Hasil penelitian di SD N 1 Way Mili menunjukkan pelaksanaan yang baik, dengan keunggulan model ini termasuk melatih peserta didik memahami keadaan seakan-akan nyata, merangsang kreativitas dan inovasi, serta melibatkan peserta didik secara aktif. Namun, terdapat kelemahan seperti penggunaan waktu yang lama, membutuhkan ruang luas, potensi gangguan suara, dan ketidakmenarikan jika media audio mengalami kesalahan. Faktor pendidik, peserta didik, dan sarana prasarana menjadi pengaruh dalam penerapan model pembelajaran ini. Kesimpulannya, model role playing berbantuan audio efektif dalam meningkatkan kualitas pembelajaran IPS meskipun dengan beberapa tantangan yang perlu diatasi.Bagian Atas Formulir