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Pengaruh Media Pembelajaran Kotak Ilmu Materi Bagian-Bagian Tumbuhan Terhadap Hasil Belajar Kognitif Siswa Meirita Sari; Hamzah Pansuri; Suwarni
Jurnal Teknologi Pembelajaran Volume 03, no 02.
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

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Abstract

ABSTRAK Penelitian ini bertujuan mendeskripsikan pengaruh media pembelajaran kotak ilmu materi bagian-bagian tumbuhan terhadap hasil belajar kognitif siswa kelas VIII di SMPN 12 Kota Bengkulu Dalam penelitian ini peneliti menggunakan pendekatan kuantitatif dengan metode quasy eksperimen untuk mengetahui pengaruh media pembelajaran kotak ilmu terhadap hasil belajar kognitif peserta didik. Penelitian ini menggunakan instrument tes yang dilangsungkan dalam pembelajaran. Adapun hasil penelitian dengan judul “Pengaruh Media Pembelajaran Kotak Ilmu Materi Bagian-Bagian Tumbuhan Terhadap Hasil Belajar Kognitif Siswa Kelas VIII Di SMPN 12 Kota Bengkulu” bahwa terdapat pengaruh yang signifikan terhadap media pembelajaran kotak ilmu materi bagian-bagian tumbuhan terhadap hasil belajar kognitif siswa kelas VIII di SMPN 1 Kota Bengkulu. Dengan rata-rata nilai kelas kontrol (pretest ) 65 menjadi (Post-test ) 76 sedangkan kelas ekperimen nilai pretest 74 menjadi Post-test 82.
Efektivitas Media Papan Pintar Pada Pembelajaran Perubahan Wujud Benda Terhadap Keterlibatan Dan Minat Belajar Siswa SMP Meirita Sari; Qomariah Hasanah; Zulkarnain Zulkarnain; Hamzah Pansuri
Journal of Teaching and Elementary Education Vol. 2 No. 1 (2026): April
Publisher : BALE LITERASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jte2.v2i1.2787

Abstract

Science education at the elementary level has an important role in forming students' understanding of natural phenomena and basic concepts, one of which is changes in the state of objects which include the processes of melting, freezing, evaporation and condensation. This research aims to explore the effectiveness of using image media in smart board games as a learning aid to teach students changes in the shape of objects. This research was carried out at Smp IT Khairunnas, Bengkulu City, involving 30 class 7A students. The method used is descriptive qualitative with observation techniques and data collection through questionnaires distributed online. The research results show that using a smart board with image media can increase students' understanding of changes in the form of objects, as well as increase their involvement and interest in learning. This research concludes that smart board media is effective in strengthening students' understanding of the concept of changes in the form of objects and increasing a fun and interactive learning experience