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Pengaruh Model Pembelajaran Savi (Somatic, Auditori, Visual, Intelektual) Berbantuan Media Mind Mapping Terhadap Minat Belajar IPA Kelas IV Siti Ayuni Shaharo; Atikah Syamsi; Nur Atikoh
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.424

Abstract

This study aims to analyze the effect of the Savi learning model assisted by mind mapping media on the interest in learning science for fourth grade students at MI Miftahul Ulum Karangsari. Using a quantitative approach with a quasi-experimental design, this study involved two groups, namely the experimental group that applied the Savi learning model and the control group that used the conventional learning model. Data collection used observation and questionnaires. The results showed that the Savi learning model had a significant positive impact on increasing students' interest in learning. The experimental group showed an interest in learning of (average 45.6) compared to the control group showing an interest in learning of (average 38.4). This shows the potential to increase interest in learning science using the Savi learning model assisted by mind mapping media.
Effect of IBSC Learning Model with Qreatif Educative App on Students’ Collaboration Skills Pratiwi, Vita; Atikah Syamsi; Nur Atikoh
Indonesian Journal of Islamic Elementary Education Vol 5 No 2: November 2025
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/ijiee.v5i2.11065

Abstract

The 21st century competency that students must have is collaboration skills. Students' collaboration skills in grade IV, especially in science subjects, are still low and also still use conventional learning, namely lectures, in which the teacher is more active in the learning process. Therefore, an interesting learning model or media is needed, to overcome this problem, researchers used the Investigation Based Science Collaborative (IBSC) model assisted by Qreatif Educative game learning media which was designed by integrating investigative and collaborative approaches with the aim of facilitating students in collaborating and communicating. This study aims to (1) determine the effect of the Investigation Based Science Collaborative (IBSC) learning model assisted by Qreatif Educative game learning media on students' collaboration skills in grade IV MIN 1 Cirebon (2) determine the differences in collaboration skills in grade IV MIN 1 Cirebon. This study used a quasi-experimental method with a non-equivalent control group design. The subjects used in this study were class IV A with 28 students and VB with 29 students. Data collection techniques used in this study were collaboration skills questionnaires, observation and documentation. The results of this study showed a significant difference between collaboration skills in the experimental class and the control class, namely 0.014 < 0.05. This proves that the IBSC model assisted by Qreatif Educative games learning media has a positive influence on students' collaboration skills.