This study aims to; First, produce a product in the form of developing educational game-based learning media for cultural heritage material for grade V at SDN Kedungkamal using the ADDIE development procedure. Second, determine the feasibility of educational game-based learning media on cultural heritage material for grade V at SDN Kedungkamal based on the validity results of media experts and material experts as well as the practicality of student responses and teacher responses. The type of research used is R&D (Research and Development) ADDIE model, namely Analyze, Design, Development, Implementation, and Evaluation. The subjects of the study were 13 grade V students of SDN Kedungkamal in the 2024/2025 academic year. Data collection techniques were qualitative (observation and interview) and quantitative (media expert validation questionnaire, material expert, student responses and teacher responses) approaches. Data analysis was carried out by calculating the validity and practicality using a predetermined equation in the form of a percentage. The results of the study were; First, this study produced a product in the form of Educational Game-Based Learning Media on Cultural Heritage Material for Class V of SDN Kedungkamal, Grabag Purworejo. Second, the product's Validity results obtained a percentage of 89% with a very valid category. Third, the Practicality results obtained a percentage of 99.3% with a very practical category. Based on this study, it can be concluded that Educational Game-Based Learning Media on Cultural Heritage Material for Class V at SDN Kedungkamal, Grabag Purworejo is suitable for use as a learning medium in elementary schools.