Claim Missing Document
Check
Articles

Found 4 Documents
Search

ANALISIS HUBUNGAN TIPOGRAFI DENGAN CITRA PRODUK PADA LOGO MEREK "PIZZA HUT" bilqis agneza herwanda; Gadis Cantik Bunga Tunjungwangi
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 15 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8199369

Abstract

A logo is a characteristic of a culture of corporate behavior, personality, and attitude that is validated as identity. The logo contains elements in visual communication such as shape, color and typography. Typography is the technique of selecting letters and text used in graphic design to make visuals readable and interesting to see, and is applied to typography in a product logo. Some logos are well represented so that the product image or brand image on the product has more value in the consumer's memory, including the logo on the pizza hut product included in the typographic logo. The purpose of this analysis is to identify the typographical relationship in the "pizza hut" logo with the brand image that the product has. In this analysis, qualitative methods are used. The results of literature studies are the source of data
Pemberdayaan Masyarakat melalui Program Kerja Pendidikan Desa Berkualitas di SDN I Semolowaru Gyska Indah Harya; Pelangi Nerisa Arfina; Hilda Febrianti Sukma; Kadek Adynda Tasheya; Gadis Cantik Bunga Tunjungwangi
Jurnal Pengabdian Masyarakat Waradin Vol. 4 No. 3 (2024): Jurnal Pengabdian Masyarakat Waradin
Publisher : Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/wrd.v4i3.383

Abstract

Education is a vital and important aspect of a country's development and its ability to compete globally. The education concept emphasizes the development of students' character, critical thinking skills, social skills, and teacher skills to provide effective and engaging learning. The educational program includes Socialization and Computer Learning Techniques, Digitalization of Learning through educational videos, and EcoPrint. The program is conducted at SDN I Semolowaru, Surabaya, aiming to improve the quality of education and meet local needs. The program is conducted by 28 KKN students at the National University "Veteran" East Java, providing training and guidance. The results show that students with new perspectives are more likely to succeed, and 80% of students are able to understand all materials provided during learning. This program can support the Indonesian Education and Culture Program in educating the nation's children.
Strategi Branding Akun Instagram Dari Aplikasi Bawapulang: Pendekatan Strategis Dalam Pemasaran Digital Gadis Cantik Bunga Tunjungwangi; Restu Ismoyo Aji
Journal of Creative Student Research Vol. 1 No. 6 (2023): Desember : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsrpolitama.v1i6.2957

Abstract

Branding strategy is an important approach used by every company to promote their brand, products, and services. The branding strategy employed by the Instagram account @bawapulang involves diverse content, such as promotional content aimed at expanding market reach. Additionally, content that includes entertainment like memes and games will foster a closer relationship between BawaPulang and its audience, further broadening its market outreach. Informative content featuring tips and tricks about business will also impact the expansion of market reach, as it won't just engage the account followers but also individuals need these tips and tricks. This journal will highlight the importance of consistent diverse content in building a brand.
PERANCANGAN DESAIN KARAKTER PADA BUKU CERITA INTERAKTIF TENTANG PEMBELAJARAN NILAI SOSIAL: Perancangan Desain Karakter Pada Buku Cerita Interaktif Tentang Pembelajaran Nilai Sosial Gadis Cantik Bunga Tunjungwangi; Masnuna; Setiawan, Bayu
Jurnal Desain Komunikasi Visual Asia Vol 9 No 2 (2025): Jeskovsia 9.2
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jeskovsia.v9i2.1117

Abstract

 Pendidikan nilai sosial adalah sebuah proses yang penting dalam membentuk karakter dari seseorang. Salah satu media yang dapat digunakan dalam proses pembelajaran nilai sosial di sekolah maupun di luar sekolah adalah buku cerita interaktif. Desain karakter adalah elemen yang paling penting dalam pembuatan buku anak, oleh karena itu penulis melakukan perancangan desain karakter dari tokoh utama buku cerita interaktif yang berjudul "Bukan Katak dalam Tempurung: Belajar Nilai Sosial dengan Peribahasa" yang ditujukan kepada anak usia 10-12 tahun. Metode yang penulis gunakan adalah dengan analisis deskriptif kuantitatif serta deskriptif kualitatif. Penulis merancang desain karakter tokoh utama buku ini dengan acuan target audiens yaitu anak-anak usia 10-12 tahun, menggunakan gaya ilustrasi kartun, menggunakan warna hangat untuk menciptakan suasana yang ramah dan warna dingin untuk suasana yang serius.