Putri Wihatma Andianti
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Pengaruh Penggunaan Media Pembelajaran Berbasis Virtual Laboratorium Dan LKS Interaktif Terhadap Minat Belajar Siswa Pada Materi Momentum Dan Impuls Rike Dwi Wulandari; Putri Wihatma Andianti; Ratna Sary Anindy; Jazilatul Mufida; Maryani Maryani
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 15 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8213434

Abstract

Learning media is an important component that must exist in every learning process takes place. The use of instructional media greatly influences student interest and learning outcomes, besides that the use of instructional media also influences student learning motivation. This research method uses a quantitative approach with an appropriate research design. The research sample consisted of class XI high school students. Data collection was carried out using a questionnaire as a research instrument, specifically designed to measure the level of student interest in the material and student perceptions regarding the use of virtual laboratory-based learning media and interactive worksheets. By going through the validation and reliability tests, the result is that the student learning interest questionnaire is valid. The results of the study concluded that appropriate, interactive and interesting learning media can increase students' interest in learning, especially in exact subjects such as Physics. By increasing student learning interest, student learning outcomes will also increase, as well as the level of student completeness will also increase
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK KELAS IV-A SDN MARGOREJO 1/403 SURABAYA MELALUI PERMAINAN JURAGAN KEBUN CERDAS DALAM PEMBELAJARAN BANGUN DATAR Putri Wihatma Andianti; Rarasaning Satianingsih; Novi Indria Wardani; Okania Sri Purwaningrum; Hanifah Khoirunnisa; Lucky Juniar Rachman; Jauharul Ifadhi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24925

Abstract

This study aims to enhance the critical thinking skills of fourth-grade students at SDN Margorejo 1/403 Surabaya through the implementation of the group educational game "Juragan Kebun Cerdas" in flat geometry lessons. The problem addressed is the students' low ability to apply critical thinking in solving mathematics problems related to the concepts of area and spatial arrangement. This research uses a Classroom Action Research (CAR) approach, conducted in two cycles. The research subjects are fourth-grade students, with data collection techniques including observation, Student Worksheet (LKPD), and individual tests. Interventions are carried out through collaborative game-based learning, followed by individual evaluations to assess the development of students' critical thinking skills. The results show an improvement in critical thinking abilities, as seen in the accuracy of calculations, enhanced analytical skills, and stronger arguments in solving mathematics problems. In conclusion, integrating game-based collaborative learning with structured individual assessments effectively develops students' critical thinking skills in understanding flat geometry.