Aris Iskandar
IAIN Sultan Amai Gorontalo

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Pembudayaan Literasi Digital dalam MengembangkanDaya Kritis Peserta Didik pada Pembelajaran PAIdi SMP Negeri 1 Ponelo Kepulauan Kabupaten Gorontalo Utara Indri Opi; Harni Jusuf; Aris Iskandar
MUARA PENDIDIKAN : Jurnal Ilmiah Ilmu Pendidikan & Sosial Humaniora Vol. 2 No. 3 (2026): MURADIK
Publisher : CV MUARA EDUKASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64365/muradik.v2i3.339

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya pembudayaan literasi digital dalam pembelajaran Pendidikan Agama Islam di tengah derasnya arus informasi digital yang memengaruhi cara peserta didik mengakses, memahami, dan menilai informasi keagamaan. Penelitian ini bertujuan untuk mendeskripsikan strategi pembudayaan literasi digital serta dampaknya terhadap pengembangan daya kritis peserta didik pada pembelajaran PAI di SMP Negeri 1 Ponelo Kepulauan Kabupaten Gorontalo Utara. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui observasi dan wawancara. Hasil penelitian menunjukkan bahwa strategi pembudayaan literasi digital dilakukan melalui pemanfaatan video pembelajaran, artikel keagamaan daring, aplikasi Al-Qur’an digital, WhatsApp Group, serta pembiasaan tabayyun terhadap informasi keagamaan dari internet. Guru PAI juga membimbing peserta didik untuk membandingkan sumber, memperhatikan kredibilitas informasi, berdiskusi, dan menyampaikan pendapat berdasarkan rujukan yang jelas. Pembudayaan literasi digital berdampak positif terhadap daya kritis peserta didik, terutama dalam memahami materi, mencari informasi tambahan, membandingkan sumber, dan berhati-hati terhadap informasi keagamaan di media sosial. Namun, pelaksanaannya masih menghadapi kendala berupa keterbatasan akses internet, perangkat digital, fasilitas sekolah, dan perbedaan kemampuan peserta didik dalam memverifikasi informasi.
PENINGKATAN HASIL BELAJAR MATA PELAJARAN PENDIDIKAN PANCASILA MATERI NORMA DALAM KEHIDUPANKU MELALUI MODEL PROJECT BASED LEARNING PADA SISWA KELAS V Nuraeni Tagos; Mujahid Damopolii; Aris Iskandar
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.435

Abstract

This study aims to apply the Project Based Learning model in class V of SDN 9 Limboto to improve student learning outcomes on the topic "Norms in My Life." The main problem faced is the low level of student understanding due to the use of less interesting learning methods, which makes students tend to be passive. To overcome this, the Project Based Learning model is used which encourages students to be more active in discovering and understanding the material through an exploration process. The method used in this study is Classroom Action Research (CAR) which is implemented in two cycles. Each cycle includes the stages of planning, action implementation, observation, and reflection. Data collection techniques include observation, testing, and documentation. The results of the study show that in the pre-cycle stage only 20% of students achieved the Learning Objective Achievement Criteria (KKTP). After the implementation of the project based learning model, in the first cycle the student's score increased to 60% with a student completion rate of . In the second cycle, there was another significant increase to 87%, with 13 students having achieved KKTP. These findings indicate that the project based learning model is effective in improving student learning outcomes on the material norms in my life.
IMPLEMENTASI PENDEKATAN STEAM UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA SEKOLAH DASAR PADA PEMBELAJARAN SENI RUPA MATERI MENGGAMBAR BENTUK Silpa Towalu; Andi Nurwati; Aris Iskandar
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 4 (2026): Oktober
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/j9zbk634

Abstract

This study aims to analyze the effectiveness of the implementation of the STEAM approach in increasing the learning activity of third-grade students in the visual arts learning of drawing shapes. This type of research is classroom action research. The subjects of this study were 15 third-grade students of SDN 4 Limboto. Data collection techniques were observation and documentation. The data analysis technique used in this study was quantitative analysis. Based on the results of the classroom action research that has been carried out in two cycles in third-grade students of SDN 4 Limboto, it can be concluded that the implementation of the STEAM approach can increase student learning activity in drawing shapes. The increase in student learning activity can be seen from the results of observations in each cycle. In the pre-cycle stage, students who were included in the active category were 4 people (26.67%), while 11 people (73.33%) were still in the inactive category. After the STEAM approach was implemented in Cycle I, the number of active students increased to 8 people (53.33%), while inactive students were 7 people (46.67%). Furthermore, in Cycle II, student learning activity increased to 13 people (86.66%) and inactive students decreased to 2 people (13.33%).