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Journal : jpled

PENGEMBANGAN FLASHCARD BERBANTUAN WORDWALL MENGGUNAKAN MODEL PBL UNTUK MENINGKATKAN HARGA DIRI SISWA KELAS III SEKOLAH DASAR KABUPATEN BLITAR Aulia Rizka Fariani; Mohamad Fatih; Khoirul Wafa
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.698

Abstract

The purpose of this study was to develop Wordwall-integrated flashcard materials to enhance IPAS learning and raise third-grade students' self-esteem at SDN 3 Candirejo, Blitar Regency. The researcher used a mixed-approaches approach, combining a quantitative methodology with research and development (R&D) directed by the ASSURE model. After the development process, a media prototype was created and verified by media and subject matter experts. Questionnaires, interviews, and observation were used to collect data, which were then subjected to descriptive quantitative analysis. A 95% score from content experts indicated a high level of validity, and an 85.71% score from media experts indicated a similarly high level of validity. The control group's significant values were less than 0.007 according to the Paired Sample T-test.
PENGARUH MODEL TGT DENGAN MEDIA SNAKE AND LADDER GAME BERBANTUAN APLIKASI QUIZ WORDWALL MATERI PERUBAHAN BENTUK ENERGI MENINGKATKAN LITERASI SAINS DAN SELF AUTHENTICITY SISWA KELAS IV SD IT AL MUBAROK KABUPATEN KEDIRI Siti Anisy Kurlia Sa’adah; Mohamad Fatih; Khoirul Wafa
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.725

Abstract

This study aims to determine the effect of the Teams Games Tournament (TGT) learning modelcombined with the snake and ladder game and the Quiz Wordwall application on improving elementary school students' scientific literacy and self-authenticity in the topic of energy transformations. The research method used was quantitative, with a quasi-experimental design using a pretest-posttest control group design. The study subjects consisted of fourth-grade students at an elementary school in [fill in the appropriate location] Regency, divided into an experimental group and a control group. The instruments used included a science literacy test and a self-authenticity questionnaire. Data analysis showed a significant difference between the pretest and posttest results in the experimental group compared to the control group. The application of the TGT model with the snake and ladder game and the Quiz Wordwall application proved effective in improving scientific literacy and building student self-authenticity. Therefore, this model and media are recommended as an innovative alternative in thematic learning, particularly in science and science topics related to energy transformations.