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Profil Kemampuan HOTS Siswa SMP Plus Ma’arif NU Ciamis pada Pelajaran Biologi Fitria Pusparini; Lisna Mistiani
Bioed : Jurnal Pendidikan Biologi Vol 11, No 2 (2023): Bioed : Jurnal Pendidikan Biologi
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jpb.v11i2.11926

Abstract

Education in 21st century is required to produce a generation that is skilled in applying technology and able to think critically. To achieve critical thinking skills can be through by HOTS questions. Against the background of the importance of students HOTS and demands of education in the 21st century, the purpose of this study was to describe students HOTS in class VIII science lessons at SMP Plus Ma'arif NU Ciamis. This research is a qualitative research with descriptive method. Data collected using observation, documentation, and interviews. The research subjects were science teachers and class VIII students at SMP Plus Ma'arif NU Ciamis. The results showed that the students HOTS on each cognitive dimension, the average score of students' critical thinking skills on the cognitive dimension of analyzing was 48%, then the percentage was 24% on the cognitive dimension of evaluating and creating by 28%. It can be concluded that the ability of class VIII students of SMP Plus Ma'arif NU Ciamis in solving science questions on the HOTS-oriented circulatory system material for each cognitive dimension is still in the poor category. The root cause of the problem is not only in student literacy but also in the teacher's ability to choose learning methods or models that can support and train students HOTS. One alternative solution to improve students HOTS abilities is the PBL model and microlearning.
Potensi Pembelajaran Aktif dengan Metode Kontruktivisme Asrinawati Asrinawati; Evifa Luthfiah Sya’bani Choirunisa; Nadia Nur Khamilah Al-Hafidz; Sekar Ayu Pamela; Fitria Pusparini
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 3 (2025): Juli 2025
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v4i3.2697

Abstract

The aim of this research is to evaluate how effective the constructivism approach is in increasing student activity and their learning outcomes using meta-analysis methods. The data used comes from previous literature research, which includes articles and academic journals related to constructivist learning. Inclusion criteria include discussing constructivism theory directly, presenting data on improving learning outcomes from the pre-cycle, cycle I, and cycle II stages, and being published in 2020–2024. Articles that were not relevant to the topic, did not include quantitative data, or were not available in full were excluded from the analysis. Based on research results, the constructivist approach shows significant changes in increasing student academic achievement. The Pearson correlation test shows a strong relationship between pre-cycle and cycle II, and statistical analysis using the Paired Sample T-Test shows that there are significant differences at each learning stage. Apart from that, this method has been proven to increase student activity in learning. This study shows how important it is to use a constructivist approach to create active and meaningful learning. By using this approach, students can be helped to increase understanding and improve learning outcomes.
Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang Dini Safitri; Rusdi Rusdi; Fitria Pusparini
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 3 (2025): Volume 9 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i3.24843

Abstract

The Digital/Non-Digital Game-Based Learning (Gamification) training for elementary school teachers in Cisaat Village, Ciater District, Subang Regency, aims to improve teachers' understanding and skills in implementing innovative learning methods. Social Sciences learning is often considered boring due to a lack of interactivity, necessitating a new approach using games to improve student motivation and learning outcomes. This activity involved training conducted on June 25-26, 2024, using a tutorial method that included preparation, implementation, and evaluation. Through pretests and posttests, the evaluation showed a significant increase in participants' understanding of game-based learning. The questionnaire results showed a high level of participant satisfaction with the material presented and enthusiasm for implementing new techniques in learning. Thus, this training successfully enriched teachers' creativity and provided solutions to improve the quality of learning at the elementary school level.