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EFEKTIVITAS MEDIA PERMAINAN MONOPOLI DALAM TERAPI BERMAIN UNTUK MENINGKATKAN KEPERCAYAAN DIRI PADA SISWA Fitra Marsela; Nurul Wahdani; Nurhasanah; Syaiful Bahri; Dara Rosita
Jurnal Visipena Vol 14 No 1 (2023)
Publisher : Lembaga Penelitian dan Pengabdian (LP2M) STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/visipena.v14i1.2155

Abstract

Kepercayaan diri adalah suatu perasaan yakin terhadap kemampuan diri sendiri untuk dapat meraih kesuksesan. Kepercayaan diri merupakan salah satu aspek kepribadian yang penting dan merupakan atribut yang sangat berharga bagi seseorang dalam kehidupannya, tanpa adanya kepercayaan diri akan menimbulkan banyak masalah seperti terhambatnya proses belajar dan menurunya hasil prestasi belajar sehingga kepercayaan diri merupakan sesuatu hal yang harus dimiliki setiap individu. Tujuan penelitian ini adalah untuk mengetahui tingkat uji validitas kelayakan media dan untuk mengetahui gambaran kepercayaan diri peserta didik sebelum dan sesudah diberikan media permainan monopoli. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan teknik pengumpulan data dilakukan dengan membagikan skala kepercayaan diri dan lembar validasi ahli materi dan media untuk mengetahui validitas kelayakan media. Teknik analisis data yang digunakan adalah teknik analisis data deskriptif persentase dan uji Wilcoxon. Hasil analisis yang diperoleh berdasarkan pelaksanaan media permainan monopoli dalam terapi bermain untuk meningkatkan kepercayaan diri yaitu telah valid dan dapat diimplementasikan untuk meningkatkan kepercayaan diri siswa di SMP Negeri 14 Banda Aceh. Sedangkan hasil analisis yang diperoleh berdasarkan pelaksanaan uji coba media yaitu terdapat 87,51% peserta didik berada pada kategori sedang dan terdapat 12,5% peserta didik berada pada kategori tinggi. Hal itu menyatakan adanya perubahan kepercayaan diri peserta didik sebelum diberikan media dan sesudah di berikan media yaitu terbukti dengan berkurangnya siswa dalam kategori rendah. AbstractThe background of the research is the importance of self-confidence. Self-confidence is a feeling of confidence in one's own ability to achieve success. Self-confidence is one of the important aspects of personality and is a very valuable attribute for a person in his life, without self-confidence it will cause many problems such as hindering the learning process and decreasing learning achievement results so that self-confidence is something that every individual must have. The purpose of this study was to determine the level of validity test of media feasibility and to determine the description of students' self-confidence before and after being given monopoly game media. This study used a quantitative approach with a quasi-experimental method and data collection techniques were carried out by distributing self-confidence scales and material and media expert validation sheets to determine the validity of media feasibility. The data analysis technique used is descriptive percentage data analysis technique and Wilcoxon test. The results of the analysis obtained based on the implementation of monopoly game media in play therapy to increase self-confidence are valid and can be implemented to increase student self-confidence at SMP Negeri 14 Banda Aceh. While the results of the analysis obtained based on the implementation of media trials, namely there are 87.51% of students in the medium category and there are 12.5% of students in the high category. This states that there is a change in students' self-confidence before being given the media and after being given the media, which is evidenced by the reduction of students in the low category. Effective use of monopoly game media in play therapy to increase self-confidence in students. This research suggestion for guidance and counselling,teachers can be applied when providing guidance and counselling services and for further researchers to further explore the use of monopoly game media in guidance and counselling services.
Sosialisasi Perencanaan Karir dan Pelatihan Keterampilan Menyulam menjadi Prakarya yang Bernilai di Gampong Kuta Alam Muarrief Rahmat; Zulfadhli Zulfadhli; Nurul Wahdani; Yulisa Malis; Zikra Miraan Zahira; Ria Fitria
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2025): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v4i1.288

Abstract

Career planning outreach activities and embroidery training in Gampong Kuta Alam aim to provide the community with a better understanding of the importance of planning their career future. Apart from that, embroidery training is held as an effort to equip participants with skills that can be used as independent business opportunities. In its implementation, this activity adopted a community development approach, where USK FKIP Pre-Service PPG students acted as facilitators. Through the socialization carried out, participants gain insight into the steps that need to be taken in planning an effective career, while embroidery training provides practical skills that have economic value. The results of the activity showed an increase in participants' awareness of the importance of career planning, as well as high public interest in learning embroidery skills. Apart from that, this training also increases residents' self-confidence to start small businesses based on manual skills. The Keuchik of Gampong Kuta Alam appreciates this initiative and encourages the formation of an embroidery community as part of the community's economic empowerment program. So that the benefits are wider, it is hoped that there will be further support from educational institutions and the government. Overall, this activity has a real impact in improving community welfare through skill development and more structured career planning.