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Penerapan Augmented Reality Markerless pada E-Commerce Tanaman Hias Berbasis Web dan Mobile Andika Kukuh Prasetyo; Wahyu Sri Utami
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 7 No 2 (2026)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.7.2.580

Abstract

This study presents the development of an ornamental plant e-commerce system integrated with Markerless Augmented Reality (AR) technology, supporting both web and mobile platforms. The system addresses two identified problems: SME ornamental plant sales that still rely on informal social media without structured management, and the inability of online buyers to visualize products in their real environment before purchasing. The system was developed using the Waterfall method. The mobile application uses Flutter, the web admin dashboard uses Laravel with Filament, and the AR module uses Unity with ARFoundation and Google ARCore, all connected through a RESTful API with MySQL as the primary database, and integrated with Midtrans for payment and RajaOngkir for shipping. System verification was conducted through Black Box Testing and AR Performance Testing. Black Box Testing confirmed that all 15 mobile and 11 web admin test scenarios produced expected outputs, achieving a 100% success rate. AR Performance Testing on two Android devices showed stable performance on the Infinix GT 30 Pro (Dimensity 8350 Ultimate), while the Xiaomi Redmi Note 13 5G (Dimensity 6080) experienced frame rate fluctuations due to thermal throttling; neither device encountered force close or crash. These results confirm the system functionally addresses both problems: providing a structured digital sales platform for ornamental plant SMEs and enabling buyers to visualize plants in their real environment before purchasing.
Pemilihan Ketua Rukun Tetangga dan Rukun Warga Berbasis Android di Dukuh Celeban Yogyakarta Murti Retnowo; Wahyu Sri Utami; Ikrimach
Jurnal ABDI RAKYAT Vol. 1 No. 1 (2024): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v1i1.292

Abstract

The impact of the spread of the Covid-19 virus, which is increasing every day, has resulted in restrictions on community activities in all fields including the election of the head of the affected neighbourhood’s unit (RT) and community unit (RW). citizens and a direct voting process are carried out. With the COVID-19 pandemic, the election of RT and RW heads cannot be carried out properly, therefore the author intends to create and implementation an information system for the election of RT and RW heads that can be used by all residents and can be carried out from the homes of each resident without having to conduct community meetings as usual. The system to be built is mobile-based so that it can be run through applications on Android-based smartphones. The choice of a mobile-based information system (Android) is because almost all citizens have an Android-based smartphone, besides that, an Android-based smartphone is also easy to operate.
Workshop Pengolahan Data Nilai Siswa Menggunakan Microsoft Excel di SD Negeri Jumeneng Anita Fira Waluyo; Irma Handayani; Ikrima Alfi; Wahyu Sri Utami; Farida Ardiani; Selfi Artika
Jurnal ABDI RAKYAT Vol. 1 No. 1 (2024): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v1i1.293

Abstract

Workshop on processing student grades data using Microsoft Excel is a training activity that aims to introduce the use of Microsoft Excel in managing and analyzing student grades data effectively. This workshop is aimed at teachers at SD Negeri Jumeneng with the aim of increasing their understanding of using Excel as a tool for processing data. In this workshop, the participants will be given an explanation regarding the use of Excel in processing student grade data. The material includes an introduction to relevant basic Excel formulas such as SUM, AVERAGE, MAX, MIN, IF, and others. In addition, participants will also be given guidance on graphing student grade data using Excel. This workshop was carried out through a practical approach by providing training to participants to apply Excel formulas and functions in processing student value data. It is hoped that this workshop will provide significant benefits for teachers at SD Negeri Jumeneng in managing and analyzing student grade data more efficiently using Microsoft Excel.
Implementasi Canva Dalam Peningkatan Pembelajaran di SDN Gabahan Anita Fira Waluyo; Irma Handayani; Ikrima Alfi; Wahyu Sri Utami; Anna Dina Kalifia; Selfi Artika
Jurnal ABDI RAKYAT Vol. 2 No. 1 (2025): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v2i1.484

Abstract

The main challenge faced by educators in the current digital era is creating interesting and informative learning materials. Graphic design plays an important role in creating effective learning materials. As an easy-to-use graphic design platform, Canva can be an effective solution to meet these needs. Using Canva in graphic design to create learning materials is a community service that aims to improve the quality of learning materials by utilizing the Canva graphic design platform. This research aims to provide tools and knowledge for educators in creating interesting and informative learning materials. This training was carried out using interactive lecture methods, direct practice and question and answer. The measurement of the results achieved is an increase in educators' skills and understanding in using Canva for graphic design. This is proven by the quality of the learning materials produced after the training. Evaluation of the learning materials that have been created also shows improvements in visual appeal, message clarity and overall learning effectiveness. Thus, the use of Canva in graphic design for creating learning materials has had a positive impact in improving the quality of learning and students' learning experiences.