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Penerapan Augmented Reality Markerless pada E-Commerce Tanaman Hias Berbasis Web dan Mobile Andika Kukuh Prasetyo; Wahyu Sri Utami
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 7 No 2 (2026)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.7.2.580

Abstract

This study presents the development of an ornamental plant e-commerce system integrated with Markerless Augmented Reality (AR) technology, supporting both web and mobile platforms. The system addresses two identified problems: SME ornamental plant sales that still rely on informal social media without structured management, and the inability of online buyers to visualize products in their real environment before purchasing. The system was developed using the Waterfall method. The mobile application uses Flutter, the web admin dashboard uses Laravel with Filament, and the AR module uses Unity with ARFoundation and Google ARCore, all connected through a RESTful API with MySQL as the primary database, and integrated with Midtrans for payment and RajaOngkir for shipping. System verification was conducted through Black Box Testing and AR Performance Testing. Black Box Testing confirmed that all 15 mobile and 11 web admin test scenarios produced expected outputs, achieving a 100% success rate. AR Performance Testing on two Android devices showed stable performance on the Infinix GT 30 Pro (Dimensity 8350 Ultimate), while the Xiaomi Redmi Note 13 5G (Dimensity 6080) experienced frame rate fluctuations due to thermal throttling; neither device encountered force close or crash. These results confirm the system functionally addresses both problems: providing a structured digital sales platform for ornamental plant SMEs and enabling buyers to visualize plants in their real environment before purchasing.
Pemilihan Ketua Rukun Tetangga dan Rukun Warga Berbasis Android di Dukuh Celeban Yogyakarta Murti Retnowo; Wahyu Sri Utami; Ikrimach
Jurnal ABDI RAKYAT Vol. 1 No. 1 (2024): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v1i1.292

Abstract

The impact of the spread of the Covid-19 virus, which is increasing every day, has resulted in restrictions on community activities in all fields including the election of the head of the affected neighbourhood’s unit (RT) and community unit (RW). citizens and a direct voting process are carried out. With the COVID-19 pandemic, the election of RT and RW heads cannot be carried out properly, therefore the author intends to create and implementation an information system for the election of RT and RW heads that can be used by all residents and can be carried out from the homes of each resident without having to conduct community meetings as usual. The system to be built is mobile-based so that it can be run through applications on Android-based smartphones. The choice of a mobile-based information system (Android) is because almost all citizens have an Android-based smartphone, besides that, an Android-based smartphone is also easy to operate.
Workshop Pengolahan Data Nilai Siswa Menggunakan Microsoft Excel di SD Negeri Jumeneng Anita Fira Waluyo; Irma Handayani; Ikrima Alfi; Wahyu Sri Utami; Farida Ardiani; Selfi Artika
Jurnal ABDI RAKYAT Vol. 1 No. 1 (2024): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v1i1.293

Abstract

Workshop on processing student grades data using Microsoft Excel is a training activity that aims to introduce the use of Microsoft Excel in managing and analyzing student grades data effectively. This workshop is aimed at teachers at SD Negeri Jumeneng with the aim of increasing their understanding of using Excel as a tool for processing data. In this workshop, the participants will be given an explanation regarding the use of Excel in processing student grade data. The material includes an introduction to relevant basic Excel formulas such as SUM, AVERAGE, MAX, MIN, IF, and others. In addition, participants will also be given guidance on graphing student grade data using Excel. This workshop was carried out through a practical approach by providing training to participants to apply Excel formulas and functions in processing student value data. It is hoped that this workshop will provide significant benefits for teachers at SD Negeri Jumeneng in managing and analyzing student grade data more efficiently using Microsoft Excel.
Implementasi Canva Dalam Peningkatan Pembelajaran di SDN Gabahan Anita Fira Waluyo; Irma Handayani; Ikrima Alfi; Wahyu Sri Utami; Anna Dina Kalifia; Selfi Artika
Jurnal ABDI RAKYAT Vol. 2 No. 1 (2025): JURNAL ABDI RAKYAT
Publisher : Universitas Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46923/jar.v2i1.484

Abstract

The main challenge faced by educators in the current digital era is creating interesting and informative learning materials. Graphic design plays an important role in creating effective learning materials. As an easy-to-use graphic design platform, Canva can be an effective solution to meet these needs. Using Canva in graphic design to create learning materials is a community service that aims to improve the quality of learning materials by utilizing the Canva graphic design platform. This research aims to provide tools and knowledge for educators in creating interesting and informative learning materials. This training was carried out using interactive lecture methods, direct practice and question and answer. The measurement of the results achieved is an increase in educators' skills and understanding in using Canva for graphic design. This is proven by the quality of the learning materials produced after the training. Evaluation of the learning materials that have been created also shows improvements in visual appeal, message clarity and overall learning effectiveness. Thus, the use of Canva in graphic design for creating learning materials has had a positive impact in improving the quality of learning and students' learning experiences.
Rancang Bangun Sistem Manajemen Jadwal Pelajaran Berbasis Mobile Menggunakan Flutter dan Node.js dengan Fitur Push Notification Ja'far Ja'far; Wahyu Sri Utami
TIN: Terapan Informatika Nusantara Vol 6 No 7 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i7.8995

Abstract

The development of information technology encourages educational institutions to undertake digital transformation in data management and academic services, particularly in the lesson scheduling system. At Muhammadiyah Mlonggo Junior High School in Jepara, the learning schedule design stage still relies on conventional methods involving bulletin boards and printed files. This method causes various problems, including delays in information dissemination, a high potential for data errors, and the absence of a centralized mechanism to maintain schedule consistency and accuracy. Schedule design problems have a direct impact on the effectiveness of teaching and learning activities for both teachers and students. This study aims to design and implement a mobile-based lesson schedule application using Flutter and Node.js equipped with an automatic push notification feature to improve the efficiency, accuracy, and timeliness of school schedule management. The software development method used is the Waterfall model, which includes the stages of needs analysis, system design, implementation, testing, and maintenance. The backend system was developed using a Node.js/Express-based RESTful API with a MySQL database to ensure data integrity and consistency. This application is equipped with a data validation mechanism and schedule conflict detection to prevent time conflicts during the input and update process of the schedule, so that information accuracy can be maintained. Functional testing was conducted using the Blackbox Testing method on all the main features of the application. The findings of the research results show that the application is able to present lesson schedules in real-time, simplify the process of updating information, and provide notifications to teachers and students as reminders of teaching and learning activities. The test results show that 100% of the functions run according to the established specifications. Thus, this application can improve efficiency, accuracy, and effectiveness in managing lesson schedules in the school environment. Overall, the application is able to present lesson schedules in real-time, speed up the process of updating information, and provide reminder notifications to teachers and students, thus supporting more effective and reliable management of learning schedules in the school environment.
Pengembangan Fitur Gamifikasi Leaderboard pada Aplikasi Penukaran Sampah dengan Sistem Point Reward Tsani Nur Syabani; Wahyu Sri Utami
Jurnal Impresi Indonesia Vol. 4 No. 11 (2025): Jurnal Impresi Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v4i11.7175

Abstract

Pengelolaan sampah masih menjadi salah satu tantangan lingkungan utama akibat rendahnya kesadaran masyarakat dalam memilah dan menukarkan sampah yang dapat didaur ulang. Penelitian ini bertujuan untuk merancang solusi digital yang mendorong partisipasi aktif masyarakat melalui sistem penghargaan berbasis poin. Fokus penelitian ini adalah pengembangan aplikasi penukaran sampah yang mengonversi sampah terkumpul menjadi poin yang dapat ditukar dengan uang lebih banyak nantinya, sehingga memotivasi pengguna untuk mengelola sampah secara lebih bertanggung jawab. Proses pengembangan dilakukan secara bertahap yang meliputi tahap analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Pengumpulan data dilakukan melalui studi literatur dan observasi umum terhadap sistem pengelolaan sampah digital yang telah ada. Hasil akhir penelitian ini berupa aplikasi berbasis web dan mobile yang memungkinkan pengguna mencatat transaksi penukaran sampah serta memperoleh poin sebagai bentuk apresiasi. Hasil pengujian menunjukkan bahwa aplikasi berjalan secara efektif serta memberikan pengalaman yang sederhana, transparan, dan mudah digunakan. Secara keseluruhan, penelitian ini menghadirkan pendekatan inovatif dalam meningkatkan kesadaran lingkungan dan partisipasi publik dalam pengelolaan sampah. Pengembangan lebih lanjut mencakup penambahan fitur gamifikasi leaderboard, yaitu sistem peringkat pengguna berdasarkan poin dan pengalaman (EXP) untuk meningkatkan motivasi dan keterlibatan pengguna.
APLIKASI E-COMMERCE MENGGUNAKAN METODE MARKET BASKET ANALYSIS UNTUK REKOMENDASI PRODUK Davin Surya Saputra; Wahyu Sri Utami
Djtechno: Jurnal Teknologi Informasi Vol 6, No 1 (2025): April
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v6i1.6086

Abstract

Toko Jaya Abadi menghadapi tantangan besar dalam memahami perilaku pembelian pelanggan dan mengoptimalkan strategi pemasaran di era digital. Untuk menyelesaikan masalah ini, penelitian ini merancang dan mengembangkan aplikasi e-commerce dengan menggunakan metode Market Basket Analysis. Metode ini bertujuan untuk menganalisis pola pembelian pelanggan dengan mengidentifikasi hubungan antara produk yang dibeli bersama-sama. Aplikasi ini dirancang untuk memberikan rekomendasi produk yang relevan kepada pelanggan berdasarkan transaksi sebelumnya, sehingga dapat meningkatkan penjualan dan kepuasan pelanggan. Langkah-langkah pengembangan aplikasi dimulai dengan analisis kebutuhan pengguna dan bisnis, dilanjutkan dengan perancangan sistem, implementasi, dan pengujian menggunakan metode prototipe. Sistem basis data digunakan untuk menyimpan data transaksi dan produk, memungkinkan analisis yang lebih mendalam dan akurat. Hasil pengujian awal menunjukkan bahwa aplikasi ini mampu mengidentifikasi pola pembelian yang signifikan dan memberikan rekomendasi produk yang efektif dan dapat membantu Toko Jaya Abadi dalam meningkatkan efisiensi pemasaran dan strategi penjualan. Hasil sementara menunjukkan bahwa aplikasi e-commerce yang dibangun dengan metode Market Basket Analysis memiliki potensi besar untuk meningkatkan pengalaman belanja pelanggan dan performa bisnis Toko Jaya Abadi. Dengan aplikasi ini, Toko Jaya Abadi diharapkan dapat bersaing lebih efektif di pasar digital, meningkatkan penjualan, dan memperkuat loyalitas pelanggan. Aplikasi ini menjadi solusi inovatif untuk menghadapi persaingan pasar yang semakin ketat.
Aplikasi Monitoring Detak Jantung Menggunakan Sensor Max30102 dan Algoritma Gaussian Naive Bayes Beni Mustiko Aji; Wahyu Sri Utami
JURNAL PERANGKAT LUNAK Vol 5 No 3 (2023): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v5i3.2803

Abstract

Heart health is important as it is the leading cause of death in Indonesia, especially among the elderly. However, the elderly is not routinely monitored because the Integrated Health Post Ngudi Makmur does not have access to heart rate checks. The author suggests a solution to this problem, namely a heart rate monitoring application with a max30102 sensor to monitor heart rate using the gaussian naive bayes algorithm which is expected to be able to help check heart rate in the elderly at Integrated Health Post Ngudi Makmur. This application allows continuous monitoring of heart rate. To ensure a smooth development process, black box testing techniques are used for functional testing of the application. Functionally, this application has been in accordance with the expectations of the author. In addition, the authors developed a device to measure heart rate using a max30102 sensor. An accuracy of 95.8% was found in the calibration results of the device used, while testing the gaussian naive bayes algorithm using the k-fold cross validation method showed an accuracy of 91%. It is hoped that the elderly at Integrated Health Post Ngudi Makmur can more regularly check their heart health.
APLIKASI PEMESANAN JASA PERBAIKAN LAPTOP MENGGUNAKAN METODE AHP BERBASIS ANDROID Gagah Putra Anugrah; Wahyu Sri Utami
JURNAL PERANGKAT LUNAK Vol 5 No 3 (2023): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v5i3.2805

Abstract

Penelitian ini bertujuan untuk membantu pengguna perangkat elektronik seperti laptop yang mengalami kesulitan dalam menangani masalah perangkat mereka. Karena kurangnya pengetahuan tentang permasalahan laptop, pengguna seringkali harus mendatangi tempat service terdekat, yang dapat memakan waktu dan mengganggu efisiensi mereka. Melalui aplikasi ini, pengguna dapat menghemat waktu dengan memesan jasa perbaikan atau melakukan diagnosis awal masalah perangkat mereka secara online. Metode yang digunakan dalam penelitian ini adalah kualitatif dengan memanfaatkan metode AHP untuk melakukan diagnosis awal masalah. Data dari instansi terkait menjadi landasan untuk pengembangan sistem ini. Tools yang digunakan termasuk Unified Modeling Language (UML) untuk perancangan sistem. Sistem ini juga telah diuji menggunakan metode white box untuk memastikan fungsionalitasnya. Hasil dari penelitian ini adalah aplikasi sistem diagnosis awal masalah pada laptop yang menggunakan metode AHP, yang memungkinkan pengguna untuk mengetahui masalah yang dialami perangkat mereka, serta memudahkan teknisi dalam proses perbaikan.