Yuniar Setyo Marandy
Universitas Islam Negeri Maulana Malik Ibrahim Malang

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Demografi dan Kompetensi Pengembangan Instrumen Penilaian Hasil Belajar Berbasis Higher Order Thinking Skills Guru Ilmu Pengetahuan Sosial Wahidmurni, Wahidmurni; Yuniar, Marandy Setyo; Zuhrotul, Hani’ah
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 8, No 1 (2021): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v8i1.13957

Abstract

The research aims to investigate: (1) the content of higher-order thinking skills (HOTS) in basic competence verbs and learning assessment instruments prepared by teachers, (2) the aspect of demography and teacher competency in developing HOTSbased learning assessment instrument, and (3) teacher’s problems in developing HOTS based learning assessment instrument. To accomplish the aims, the researchers employed a mixed-method approach and Convergence Model design. The data collection involves interviews with teachers, documentation and questionnaire. Quantitative data were analyzed using percentage technique. Meanwhile, the qualitative ones were analyzed using condensation patterns, data presentation, and conclusion drawing. The result of the research shows that: (1) Most of the basic competence verbs in the curriculum of social studies subject contain HOTS, but only a few of HOTS-based assessment instruments are employed, (2) demographically, most teachers have an irrelevant educational background and have not been trained before. Even though most of them are professional teachers, their understanding and competencies in developing HOTS-based assessment instruments are still low, and (3) the main problem faced by teachers is their incompetence in developing basic competency verbs into suitable operational verbs of social studies. It indicates the urgency of assistance and training for teachers to improve their competencies in developing this instrument.
Prediksi Waktu Tanam Kentang Sesuai Curah Hujan Menggunakan Analisis Spasial Prayudi Lestantyo; Yuniar Setyo Marandy
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Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/experiment.v2i2.24971

Abstract

Experts have recently highlighted a decline in food production, especially potato production when combined with climate change. With fluctuations in rainfall, planting time greatly influences potato production. To stabilize it, we can adjust the potato planting time by analyzing climate changes and land changes. So that the use of technology for forecasting planting times that is suitable for potatoes can be done to create sustainable potato production. The study area for this research is Batu City. This is because Batu City is one of the productive potato producing areas. Data acquisition was carried out using secondary data from two government agencies, namely the Water Services Agency and the Meteorology, Climatology and Geophysics Agency. Table data obtained on monthly averages was processed using open source software, namely QGIS 2.14 (essen). Through research, we found a method to predict the appropriate potato planting time based on rainfall data. January to April is the recommended time to plant potatoes. Meanwhile, from June to October it is not recommended to plant potatoes.
Development Of Picture Story Books As A Media For Increasing Students' Creativity Based On Character Education Zuhdi, A; Rasmuin, Rasmuin; Marandy, Yuniar Setyo
ZAHRA: Research and Tought Elementary School of Islam Journal Vol. 5 No. 1 (2024): March
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37812/zahra.v5i1.1515

Abstract

Students are creative individuals. They have characteristics that are created to be classified as characteristics of creative individuals. For example, there is a great curiosity in terms of understanding, always asking questions, having high imagination, lots of interests, not being afraid of making mistakes, being brave in facing risks, being free when thinking, being happy about new things, and so on. The implementation of character education carried out at Madrasah Ibtidaiyyah Al Hidayah Sumenep Madura is still being implemented into daily habituation activities at school, but there has been no effort to develop story books that tell stories reflecting character education which emphasizes cultivating 18 characters in children. Research and development uses a model adapted by Borg and Gall. Of the ten development steps, researchers only implemented seven development steps. The results of this development show 1) the module specifications consist of a cover, introductory remarks, table of contents, materials, evaluation questions, and author biodata. The results of the research were 90.6% content experts with good qualifications, 89.3% learning media experts with good qualifications, and 94.6% learning experts with good qualifications. 2) The results of the attractiveness of the module, the researcher conducted a post-test in class on 10 students with an achievement percentage of 91.8% with very good qualifications. This shows that the use of picture storybooks has reached the criteria of being interesting and valid. Data analysis used the Paired Samples T Test with SPSS 16 tools and the results were Sig 0.000 < 0.02, so Ho was rejected, meaning that there were differences in learning outcomes from students who had used picture story books. So it can be concluded that the use of picture storybooks can increase creativity and is based on character education.
Increasing Student Creativity Through the Development of Life Skills-Based Graphic Design Textbooks: Peningkatan Kreativitas Mahasiswa Melalui Pengembangan Buku Ajar Desain Grafis Berbasis Kecakapan Hidup Marandy, Yuniar Setyo
Madrosatuna: Journal of Islamic Elementary School Vol. 7 No. 1 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/madrosatuna.v7i1.1583

Abstract

The development of a graphic design textbook based on life skills for students of the Tarbiyah and Teacher Training Faculty of UIN Maulana Malik Ibrahim Malang is one of the means to help students understand and improve their pedagogical and creative abilities. This research and development aimed to (1) describe the process of developing a life skills-based graphic design textbook for students, (2) determine the level of attractiveness of life skills-based graphic design for students, and (3) determine the effect of life skills-based graphic design for students. This research and development method uses research and development (R&D) research. The procedure for developing this research uses a model, namely the Borg and Gall model. This research was conducted at the Faculty of Tarbiyah and Teacher Training UIN Maulana Malik Ibrahim Malang. Data collection techniques in this study were tests and observations. The data obtained were analyzed quantitatively and qualitatively. The results of the development carried out were in the form of a book "Advanced Graphic Design for Beginners" for students of the Tarbiyah and Teacher Training Faculty of UIN Maulana Malik Ibrahim Malang. The results of this research and development meet the valid criteria with the acquisition of validity; materials experts get 88%, and design experts get 90%. The test results to assess the attractiveness of the book "Advanced Graphic Design for Beginners" developed for students at the Tarbiyah and Teacher Training Faculty of UIN Maulana Malik Ibrahim Malang was 90%. Student learning outcomes increased from the pre-test results of 67.28 and the post-test scores of 86.98. It can be said that the book "Advanced Graphic Design for Beginners" is appropriate for students to use.
Enhancing Student Engagement in Islamic Religious Education Through a Finite-State Machine and Guided Inquiry-Based Serious Game Marandy, Yuniar Setyo; Nugroho, Fresy; Kusumawati, Ririen; Handayani, Tuti; Marudin, Marudin
Didaktika Religia Vol. 13 No. 2 (2025): December
Publisher : Postgraduate Program, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/didaktika.v13i2.3611

Abstract

This study aims to develop interactive learning media in the form of a serious game based on Finite State Machine (FSM) and guided inquiry approach to improve student engagement and understanding of Islamic Education material, especially the exemplary story of Ashabul Kahfi. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The game was developed with enemy characters based on Finite State Machine (FSM), consisting of three main conditions: patrol, pursuit, and return to the path, to create dynamics and challenges in educational games. Fourth-grade elementary school students were the main subjects in testing the effectiveness of the media, which involved pre-tests and post-tests to measure learning outcome improvement, as well as validation by subject matter and media experts. The results showed that the developed media met the feasibility criteria with a subject matter expert validation score of 3.5 and a media expert validation score of 4.0, as well as an N-Gain value of 0.53, which is in the moderate category. These findings indicate that the combination of FSM and guided inquiry methods in serious games can create an interactive, enjoyable, and effective learning experience that increases student engagement and critical thinking skills in PAI material. The research results recommend this media as an alternative for interactive digital learning at the elementary school level.