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Pengembangan E-Modul Zat Aditif dan Adiktif Berbasis Etnosains untuk Meningkatkan Kreativitas Ilmiah Siswa SMP Afina Aninnas; Bambang Subali; Arif Widiyatmoko
Jurnal Penelitian Pendidikan IPA Vol. 9 No. SpecialIssue (2023): UNRAM journals and research based on science education, science appl
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.4307

Abstract

This research aims to produce an ethnoscience-based e-module that is feasible and effective for increasing junior high school students' scientific creativity. This research method is development research or R&D (Research and Development) with the ADDIE model. The product trial design consists of a small-scale trial on 9 students and a large-scale trial by carrying out experimental research on 29 students. The data collection instruments used were an e-module feasibility analysis scale by experts and a scientific creativity essay test. The data analysis techniques used are percentage of feasibility, N-Gain test, and t test with a significance of <0.05. Based on the research, the results obtained show that the ethnoscience-based e-module on additives and addictive substances is feasible and effective for use and is able to increase students' scientific creativity in the high improvement category. There were differences between trials in class groups that used ethnoscience-based e-modules and class groups without treatment. The conclusion of this research is that the results of the development of an ethnoscience-based e-module regarding additives and addictive substances are able to increase the scientific creativity of junior high school students
Inovasi Media Pembelajaran 3D melalui Experiential Learning: Sebuah Strategi untuk Meningkatkan Motivasi dan Berpikir Kritis Siswa dalam Pembelajaran Sains Fannya Nadim Rooshadiya; Arif Widiyatmoko; Ellianawati
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11335

Abstract

This study aims to investigate the effectiveness of 3D media based on experiential learning in enhancing students’ learning motivation and critical thinking skills on the topic of the human respiratory system. The media was developed using the ADDIE model and tested through a quasi-experimental design involving eighth-grade students divided into control and experimental groups. Data were collected through pretest, posttest, questionnaires, observation, and interviews. The experimental group used 3D web-based media, while the control group received conventional instruction. Results showed a significant increase in the experimental group’s motivation, especially in interest, effort, persistence, and self-confidence. Critical thinking also improved, particularly in argumentation and implementation. Welch’s t-test showed a significance value of 0.000, and n-gain analysis revealed higher effectiveness in the experimental group, with learning motivation categorized as high (n-gain = 0.7) and critical thinking as moderate (n-gain = 0.5), compared to low in the control group (n-gain = 0.3). The integration of interactive 3D visualization with experiential learning allowed students to better connect theoretical concepts to real-life applications. These findings suggest that experiential learning-based 3D media is a powerful tool to improve motivation and critical thinking in science education.